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cell: fix build: s/dest/vertex/
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1 changed files with 1 additions and 1 deletions
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@ -123,7 +123,7 @@ cell_vertex_shader_queue_flush(struct draw_context *draw)
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for (j = 0; j < n; j++) {
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vs->elts[j] = draw->vs.queue[i + j].elt;
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vs->vOut[j] = (uintptr_t) draw->vs.queue[i + j].dest;
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vs->vOut[j] = (uintptr_t) draw->vs.queue[i + j].vertex;
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}
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for (/* empty */; j < SPU_VERTS_PER_BATCH; j++) {
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