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llvmpipe: (trivial) rename linear_mip_offsets to mip_offsets
Since switching to non-swizzled rendering we only have "normal", aka linear, offsets. Reviewed-by: Brian Paul <brianp@vmware.com>
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4 changed files with 6 additions and 6 deletions
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@ -854,7 +854,7 @@ lp_setup_set_fragment_sampler_views(struct lp_setup_context *setup,
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* could get mip offset directly but need call above to
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* invoke tiled->linear conversion.
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*/
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assert(lp_tex->linear_mip_offsets[j] == jit_tex->mip_offsets[j]);
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assert(lp_tex->mip_offsets[j] == jit_tex->mip_offsets[j]);
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jit_tex->row_stride[j] = lp_tex->row_stride[j];
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jit_tex->img_stride[j] = lp_tex->img_stride[j];
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}
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@ -254,7 +254,7 @@ prepare_shader_sampling(
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* could get mip offset directly but need call above to
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* invoke tiled->linear conversion.
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*/
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assert(lp_tex->linear_mip_offsets[j] == mip_offsets[j]);
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assert(lp_tex->mip_offsets[j] == mip_offsets[j]);
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row_stride[j] = lp_tex->row_stride[j];
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img_stride[j] = lp_tex->img_stride[j];
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}
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@ -730,7 +730,7 @@ llvmpipe_get_texture_image_address(struct llvmpipe_resource *lpr,
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unsigned offset;
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img = &lpr->linear_img;
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offset = lpr->linear_mip_offsets[level];
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offset = lpr->mip_offsets[level];
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if (face_slice > 0)
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offset += face_slice * tex_image_face_size(lpr, level);
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@ -771,7 +771,7 @@ alloc_image_data(struct llvmpipe_resource *lpr)
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*/
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for (level = 0; level <= lpr->base.last_level; level++) {
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uint buffer_size = tex_image_size(lpr, level);
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lpr->linear_mip_offsets[level] = offset;
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lpr->mip_offsets[level] = offset;
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offset += align(buffer_size, alignment);
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}
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lpr->linear_img.data = align_malloc(offset, alignment);
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@ -809,7 +809,7 @@ llvmpipe_get_texture_image(struct llvmpipe_resource *lpr,
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}
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target_img = &lpr->linear_img;
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target_off_ptr = lpr->linear_mip_offsets;
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target_off_ptr = lpr->mip_offsets;
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target_data = target_img->data;
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if (!target_data) {
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@ -74,7 +74,7 @@ struct llvmpipe_resource
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/** Number of 3D slices or cube faces per level */
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unsigned num_slices_faces[LP_MAX_TEXTURE_LEVELS];
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/** Offset to start of mipmap level, in bytes */
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unsigned linear_mip_offsets[LP_MAX_TEXTURE_LEVELS];
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unsigned mip_offsets[LP_MAX_TEXTURE_LEVELS];
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/**
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* Display target, for textures with the PIPE_BIND_DISPLAY_TARGET
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