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brw: enable SIMD32 compute shaders with ray queries
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/11020
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
(cherry picked from commit a97b01801a)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39462>
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c381c5d717
commit
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2 changed files with 1 additions and 6 deletions
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@ -4094,7 +4094,7 @@
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"description": "brw: enable SIMD32 compute shaders with ray queries",
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"nominated": true,
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"nomination_type": 1,
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"resolution": 0,
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"resolution": 1,
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"main_sha": null,
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"because_sha": null,
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"notes": null
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@ -145,11 +145,6 @@ brw_simd_should_compile(brw_simd_selection_state &state, unsigned simd)
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return false;
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}
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if (width == 32 && cs_prog_data && cs_prog_data->base.ray_queries > 0) {
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state.error[simd] = "Ray queries not supported";
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return false;
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}
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if (width == 32 && cs_prog_data && cs_prog_data->uses_btd_stack_ids) {
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state.error[simd] = "Bindless shader calls not supported";
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return false;
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