brw: enable SIMD32 compute shaders with ray queries

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/11020
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
(cherry picked from commit a97b01801a)

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39462>
This commit is contained in:
Lionel Landwerlin 2025-07-15 22:07:50 +03:00 committed by Dylan Baker
parent c381c5d717
commit b4c2042b06
2 changed files with 1 additions and 6 deletions

View file

@ -4094,7 +4094,7 @@
"description": "brw: enable SIMD32 compute shaders with ray queries",
"nominated": true,
"nomination_type": 1,
"resolution": 0,
"resolution": 1,
"main_sha": null,
"because_sha": null,
"notes": null

View file

@ -145,11 +145,6 @@ brw_simd_should_compile(brw_simd_selection_state &state, unsigned simd)
return false;
}
if (width == 32 && cs_prog_data && cs_prog_data->base.ray_queries > 0) {
state.error[simd] = "Ray queries not supported";
return false;
}
if (width == 32 && cs_prog_data && cs_prog_data->uses_btd_stack_ids) {
state.error[simd] = "Bindless shader calls not supported";
return false;