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dri: Unset current context and dispatch table when unbinding
Otherwise, when we switch to an indirect glx context and then back, it looks like we're still current. https://bugs.freedesktop.org/show_bug.cgi?id=29977#c7 Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
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4 changed files with 13 additions and 0 deletions
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@ -873,6 +873,9 @@ intelDestroyContext(__DRIcontext * driContextPriv)
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GLboolean
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GLboolean
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intelUnbindContext(__DRIcontext * driContextPriv)
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intelUnbindContext(__DRIcontext * driContextPriv)
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{
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{
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/* Unset current context and dispath table */
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_mesa_make_current(NULL, NULL, NULL);
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return GL_TRUE;
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return GL_TRUE;
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}
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}
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@ -306,6 +306,9 @@ nouveau_context_make_current(__DRIcontext *dri_ctx, __DRIdrawable *dri_draw,
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GLboolean
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GLboolean
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nouveau_context_unbind(__DRIcontext *dri_ctx)
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nouveau_context_unbind(__DRIcontext *dri_ctx)
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{
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{
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/* Unset current context and dispath table */
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_mesa_make_current(NULL, NULL, NULL);
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return GL_TRUE;
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return GL_TRUE;
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}
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}
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@ -363,6 +363,9 @@ GLboolean radeonUnbindContext(__DRIcontext * driContextPriv)
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fprintf(stderr, "%s ctx %p\n", __FUNCTION__,
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fprintf(stderr, "%s ctx %p\n", __FUNCTION__,
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radeon->glCtx);
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radeon->glCtx);
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/* Unset current context and dispath table */
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_mesa_make_current(NULL, NULL, NULL);
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return GL_TRUE;
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return GL_TRUE;
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}
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}
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@ -713,6 +713,10 @@ dri_unbind_context(__DRIcontext * cPriv)
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{
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{
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TRACE;
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TRACE;
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(void) cPriv;
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(void) cPriv;
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/* Unset current context and dispath table */
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_mesa_make_current(NULL, NULL, NULL);
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return GL_TRUE;
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return GL_TRUE;
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}
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}
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