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glsl: avoid rebuilding builtin functions on mtypes.h changes.
Restrict to when shader types or consts change Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14437>
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1 changed files with 2 additions and 1 deletions
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@ -75,7 +75,8 @@
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#include <stdarg.h>
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#include <stdarg.h>
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#include <stdio.h>
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#include <stdio.h>
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#include "main/mtypes.h"
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#include "main/consts_exts.h"
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#include "main/shader_types.h"
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#include "main/shaderobj.h"
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#include "main/shaderobj.h"
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#include "ir_builder.h"
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#include "ir_builder.h"
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#include "glsl_parser_extras.h"
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#include "glsl_parser_extras.h"
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