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[g3dvl] fix resource type for idct
Only the intermediate resource are 3D textures
This commit is contained in:
parent
0e88621919
commit
b4837a53d3
1 changed files with 11 additions and 12 deletions
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@ -86,11 +86,9 @@ calc_addr(struct ureg_program *shader, struct ureg_dst addr[2],
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*/
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ureg_MOV(shader, ureg_writemask(addr[0], wm_start), ureg_scalar(start, sw_start));
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ureg_MOV(shader, ureg_writemask(addr[0], wm_tc), ureg_scalar(tc, sw_tc));
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ureg_MOV(shader, ureg_writemask(addr[0], TGSI_WRITEMASK_Z), tc);
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ureg_ADD(shader, ureg_writemask(addr[1], wm_start), ureg_scalar(start, sw_start), ureg_imm1f(shader, 1.0f / size));
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ureg_MOV(shader, ureg_writemask(addr[1], wm_tc), ureg_scalar(tc, sw_tc));
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ureg_MOV(shader, ureg_writemask(addr[1], TGSI_WRITEMASK_Z), tc);
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}
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static void
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@ -113,10 +111,11 @@ increment_addr(struct ureg_program *shader, struct ureg_dst daddr[2],
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}
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static void
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fetch_four(struct ureg_program *shader, struct ureg_dst m[2], struct ureg_src addr[2], struct ureg_src sampler)
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fetch_four(struct ureg_program *shader, struct ureg_dst m[2], struct ureg_src addr[2],
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struct ureg_src sampler, bool resource3d)
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{
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ureg_TEX(shader, m[0], TGSI_TEXTURE_3D, addr[0], sampler);
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ureg_TEX(shader, m[1], TGSI_TEXTURE_3D, addr[1], sampler);
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ureg_TEX(shader, m[0], resource3d ? TGSI_TEXTURE_3D : TGSI_TEXTURE_2D, addr[0], sampler);
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ureg_TEX(shader, m[1], resource3d ? TGSI_TEXTURE_3D : TGSI_TEXTURE_2D, addr[1], sampler);
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}
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static void
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@ -188,9 +187,6 @@ create_stage1_vert_shader(struct vl_idct *idct)
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ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_XY), ureg_src(t_tex));
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ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_ZW), ureg_imm1f(shader, 1.0f));
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ureg_MUL(shader, ureg_writemask(t_tex, TGSI_WRITEMASK_Z),
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ureg_scalar(vrect, TGSI_SWIZZLE_X),
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ureg_imm1f(shader, BLOCK_WIDTH / idct->nr_of_render_targets));
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ureg_MUL(shader, ureg_writemask(t_start, TGSI_WRITEMASK_XY), vpos, scale);
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calc_addr(shader, o_l_addr, ureg_src(t_tex), ureg_src(t_start), false, false, idct->buffer_width / 4);
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@ -243,14 +239,14 @@ create_stage1_frag_shader(struct vl_idct *idct)
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for (i = 0; i < 4; ++i) {
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struct ureg_src s_addr[2] = { ureg_src(l[i][0]), ureg_src(l[i][1]) };
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fetch_four(shader, l[i], s_addr, ureg_DECL_sampler(shader, 1));
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fetch_four(shader, l[i], s_addr, ureg_DECL_sampler(shader, 1), false);
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}
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for (i = 0; i < idct->nr_of_render_targets; ++i) {
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increment_addr(shader, r, r_addr, true, true, i - (signed)idct->nr_of_render_targets / 2, BLOCK_HEIGHT);
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struct ureg_src s_addr[2] = { ureg_src(r[0]), ureg_src(r[1]) };
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fetch_four(shader, r, s_addr, ureg_DECL_sampler(shader, 0));
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fetch_four(shader, r, s_addr, ureg_DECL_sampler(shader, 0), false);
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for (j = 0; j < 4; ++j) {
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matrix_mul(shader, ureg_writemask(fragment[i], TGSI_WRITEMASK_X << j), l[j], r);
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@ -302,6 +298,9 @@ vl_idct_stage2_vert_shader(struct vl_idct *idct, struct ureg_program *shader,
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calc_addr(shader, o_l_addr, vrect, ureg_imm1f(shader, 0.0f), false, false, BLOCK_WIDTH / 4);
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calc_addr(shader, o_r_addr, ureg_src(tex), ureg_src(t_start), true, false, idct->buffer_height / 4);
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ureg_MOV(shader, ureg_writemask(o_r_addr[0], TGSI_WRITEMASK_Z), ureg_src(tex));
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ureg_MOV(shader, ureg_writemask(o_r_addr[1], TGSI_WRITEMASK_Z), ureg_src(tex));
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}
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void
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@ -325,8 +324,8 @@ vl_idct_stage2_frag_shader(struct vl_idct *idct, struct ureg_program *shader,
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r[0] = ureg_DECL_temporary(shader);
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r[1] = ureg_DECL_temporary(shader);
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fetch_four(shader, l, l_addr, ureg_DECL_sampler(shader, 0));
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fetch_four(shader, r, r_addr, ureg_DECL_sampler(shader, 1));
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fetch_four(shader, l, l_addr, ureg_DECL_sampler(shader, 0), false);
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fetch_four(shader, r, r_addr, ureg_DECL_sampler(shader, 1), true);
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matrix_mul(shader, fragment, l, r);
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