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st/mesa: lower sysvals slightly sooner
This will make a later commit simpler. No change in behavior. Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com> Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26819>
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1 changed files with 6 additions and 6 deletions
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@ -616,6 +616,12 @@ st_link_glsl_to_nir(struct gl_context *ctx,
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* constants in GLSL. */
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NIR_PASS(_, nir, gl_nir_lower_buffers, shader_program);
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NIR_PASS(_, nir, st_nir_lower_wpos_ytransform, shader->Program,
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st->screen);
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NIR_PASS(_, nir, nir_lower_system_values);
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NIR_PASS(_, nir, nir_lower_compute_system_values, NULL);
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/* Remap the locations to slots so those requiring two slots will occupy
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* two locations. For instance, if we have in the IR code a dvec3 attr0 in
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* location 0 and vec4 attr1 in location 1, in NIR attr0 will use
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@ -624,12 +630,6 @@ st_link_glsl_to_nir(struct gl_context *ctx,
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if (nir->info.stage == MESA_SHADER_VERTEX && !shader_program->data->spirv)
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nir_remap_dual_slot_attributes(nir, &shader->Program->DualSlotInputs);
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NIR_PASS(_, nir, st_nir_lower_wpos_ytransform, shader->Program,
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st->screen);
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NIR_PASS(_, nir, nir_lower_system_values);
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NIR_PASS(_, nir, nir_lower_compute_system_values, NULL);
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if (i >= 1) {
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struct gl_program *prev_shader = linked_shader[i - 1]->Program;
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