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radv: reduce number of VGPRs for TESS_EVAL if primitive ID is not used
We only need to 2. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
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commit
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1 changed files with 10 additions and 3 deletions
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@ -471,6 +471,7 @@ radv_get_shader_binary_size(struct ac_shader_binary *binary)
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static void
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radv_fill_shader_variant(struct radv_device *device,
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struct radv_shader_variant *variant,
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struct radv_nir_compiler_options *options,
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struct ac_shader_binary *binary,
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gl_shader_stage stage)
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{
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@ -495,7 +496,13 @@ radv_fill_shader_variant(struct radv_device *device,
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switch (stage) {
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case MESA_SHADER_TESS_EVAL:
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vgpr_comp_cnt = 3;
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if (options->key.tes.as_es) {
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assert(device->physical_device->rad_info.chip_class <= GFX8);
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vgpr_comp_cnt = info->uses_prim_id ? 3 : 2;
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} else {
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bool enable_prim_id = options->key.tes.export_prim_id || info->uses_prim_id;
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vgpr_comp_cnt = enable_prim_id ? 3 : 2;
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}
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variant->rsrc2 |= S_00B12C_OC_LDS_EN(1);
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break;
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case MESA_SHADER_TESS_CTRL:
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@ -534,7 +541,7 @@ radv_fill_shader_variant(struct radv_device *device,
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if (es_type == MESA_SHADER_VERTEX) {
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es_vgpr_comp_cnt = variant->info.vs.vgpr_comp_cnt;
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} else if (es_type == MESA_SHADER_TESS_EVAL) {
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es_vgpr_comp_cnt = 3;
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es_vgpr_comp_cnt = info->uses_prim_id ? 3 : 2;
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} else {
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unreachable("invalid shader ES type");
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}
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@ -669,7 +676,7 @@ shader_variant_create(struct radv_device *device,
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radv_destroy_llvm_compiler(&ac_llvm, thread_compiler);
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radv_fill_shader_variant(device, variant, &binary, stage);
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radv_fill_shader_variant(device, variant, options, &binary, stage);
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if (code_out) {
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*code_out = binary.code;
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