r600g: fixup some evergreen register definitions

Signed-off-by: Jerome Glisse <jglisse@redhat.com>
This commit is contained in:
Jerome Glisse 2010-09-24 14:59:28 -04:00
parent e4bd50c232
commit b43480fabb
2 changed files with 56 additions and 56 deletions

View file

@ -418,9 +418,9 @@ static void eg_dsa(struct r600_context *rctx, struct radeon_state *rstate)
db_render_control = 0;
/// db_render_control = S_028D0C_STENCIL_COMPRESS_DISABLE(1) |
/// S_028D0C_DEPTH_COMPRESS_DISABLE(1);
db_render_override = S_028D10_FORCE_HIZ_ENABLE(V_028D10_FORCE_DISABLE) |
S_028D10_FORCE_HIS_ENABLE0(V_028D10_FORCE_DISABLE) |
S_028D10_FORCE_HIS_ENABLE1(V_028D10_FORCE_DISABLE);
db_render_override = S_02800C_FORCE_HIZ_ENABLE(V_02800C_FORCE_DISABLE) |
S_02800C_FORCE_HIS_ENABLE0(V_02800C_FORCE_DISABLE) |
S_02800C_FORCE_HIS_ENABLE1(V_02800C_FORCE_DISABLE);
query_running = FALSE;
@ -431,8 +431,8 @@ static void eg_dsa(struct r600_context *rctx, struct radeon_state *rstate)
}
if (query_running) {
db_render_override |= S_028D10_NOOP_CULL_DISABLE(1);
db_render_control |= S_028D0C_PERFECT_ZPASS_COUNTS(1);
db_render_override |= S_02800C_NOOP_CULL_DISABLE(1);
db_render_control |= S_028000_PERFECT_ZPASS_COUNTS(1);
}
rstate->states[EG_DSA__DB_STENCIL_CLEAR] = 0x00000000;

View file

@ -326,7 +326,7 @@
#define S_028C74_NON_DISP_TILING_ORDER(x) (((x) & 0x1) << 4)
#define G_028C74_NON_DISP_TILING_ORDER(x) (((x) >> 4) & 0x1)
#define C_028C74_NON_DISP_TILING_ORDER 0xFFFFFFEF
#define R_028C78_CB_COLOR0_DIM 0x028C78
#define S_028C78_WIDTH_MAX(x) (((x) & 0xFFFF) << 0)
#define G_028C78_WIDTH_MAX(x) (((x) >> 0) & 0xFFFF)
@ -679,56 +679,6 @@
#define S_028D34_DEPTH_HEIGHT_TILE_MAX(x) (((x) & 0x3FF) << 0)
#define G_028D34_DEPTH_HEIGHT_TILE_MAX(x) (((x) >> 0) & 0x3FF)
#define C_028D34_DEPTH_HEIGHT_TILE_MAX 0xFFFFFC00
#define R_028D0C_DB_RENDER_CONTROL 0x028D0C
#define S_028D0C_STENCIL_COMPRESS_DISABLE(x) (((x) & 0x1) << 5)
#define S_028D0C_DEPTH_COMPRESS_DISABLE(x) (((x) & 0x1) << 6)
#define S_028D0C_PERFECT_ZPASS_COUNTS(x) (((x) & 0x1) << 15)
#define R_028D10_DB_RENDER_OVERRIDE 0x028D10
#define V_028D10_FORCE_OFF 0
#define V_028D10_FORCE_ENABLE 1
#define V_028D10_FORCE_DISABLE 2
#define S_028D10_FORCE_HIZ_ENABLE(x) (((x) & 0x3) << 0)
#define G_028D10_FORCE_HIZ_ENABLE(x) (((x) >> 0) & 0x3)
#define C_028D10_FORCE_HIZ_ENABLE 0xFFFFFFFC
#define S_028D10_FORCE_HIS_ENABLE0(x) (((x) & 0x3) << 2)
#define G_028D10_FORCE_HIS_ENABLE0(x) (((x) >> 2) & 0x3)
#define C_028D10_FORCE_HIS_ENABLE0 0xFFFFFFF3
#define S_028D10_FORCE_HIS_ENABLE1(x) (((x) & 0x3) << 4)
#define G_028D10_FORCE_HIS_ENABLE1(x) (((x) >> 4) & 0x3)
#define C_028D10_FORCE_HIS_ENABLE1 0xFFFFFFCF
#define S_028D10_FORCE_SHADER_Z_ORDER(x) (((x) & 0x1) << 6)
#define G_028D10_FORCE_SHADER_Z_ORDER(x) (((x) >> 6) & 0x1)
#define C_028D10_FORCE_SHADER_Z_ORDER 0xFFFFFFBF
#define S_028D10_FAST_Z_DISABLE(x) (((x) & 0x1) << 7)
#define G_028D10_FAST_Z_DISABLE(x) (((x) >> 7) & 0x1)
#define C_028D10_FAST_Z_DISABLE 0xFFFFFF7F
#define S_028D10_FAST_STENCIL_DISABLE(x) (((x) & 0x1) << 8)
#define G_028D10_FAST_STENCIL_DISABLE(x) (((x) >> 8) & 0x1)
#define C_028D10_FAST_STENCIL_DISABLE 0xFFFFFEFF
#define S_028D10_NOOP_CULL_DISABLE(x) (((x) & 0x1) << 9)
#define G_028D10_NOOP_CULL_DISABLE(x) (((x) >> 9) & 0x1)
#define C_028D10_NOOP_CULL_DISABLE 0xFFFFFDFF
#define S_028D10_FORCE_COLOR_KILL(x) (((x) & 0x1) << 10)
#define G_028D10_FORCE_COLOR_KILL(x) (((x) >> 10) & 0x1)
#define C_028D10_FORCE_COLOR_KILL 0xFFFFFBFF
#define S_028D10_FORCE_Z_READ(x) (((x) & 0x1) << 11)
#define G_028D10_FORCE_Z_READ(x) (((x) >> 11) & 0x1)
#define C_028D10_FORCE_Z_READ 0xFFFFF7FF
#define S_028D10_FORCE_STENCIL_READ(x) (((x) & 0x1) << 12)
#define G_028D10_FORCE_STENCIL_READ(x) (((x) >> 12) & 0x1)
#define C_028D10_FORCE_STENCIL_READ 0xFFFFEFFF
#define S_028D10_FORCE_FULL_Z_RANGE(x) (((x) & 0x3) << 13)
#define G_028D10_FORCE_FULL_Z_RANGE(x) (((x) >> 13) & 0x3)
#define C_028D10_FORCE_FULL_Z_RANGE 0xFFFF9FFF
#define S_028D10_FORCE_QC_SMASK_CONFLICT(x) (((x) & 0x1) << 15)
#define G_028D10_FORCE_QC_SMASK_CONFLICT(x) (((x) >> 15) & 0x1)
#define C_028D10_FORCE_QC_SMASK_CONFLICT 0xFFFF7FFF
#define S_028D10_DISABLE_VIEWPORT_CLAMP(x) (((x) & 0x1) << 16)
#define G_028D10_DISABLE_VIEWPORT_CLAMP(x) (((x) >> 16) & 0x1)
#define C_028D10_DISABLE_VIEWPORT_CLAMP 0xFFFEFFFF
#define S_028D10_IGNORE_SC_ZRANGE(x) (((x) & 0x1) << 17)
#define G_028D10_IGNORE_SC_ZRANGE(x) (((x) >> 17) & 0x1)
#define C_028D10_IGNORE_SC_ZRANGE 0xFFFDFFFF
#define R_02880C_DB_SHADER_CONTROL 0x02880C
#define S_02880C_Z_EXPORT_ENABLE(x) (((x) & 0x1) << 0)
#define G_02880C_Z_EXPORT_ENABLE(x) (((x) >> 0) & 0x1)
@ -1458,8 +1408,56 @@
#define R_008C0C_SQ_THREAD_RESOURCE_MGMT 0x00008C0C
#define R_008D8C_SQ_DYN_GPR_CNTL_PS_FLUSH_REQ 0x00008D8C
#define R_028000_DB_RENDER_CONTROL 0x00028000
#define S_028000_STENCIL_COMPRESS_DISABLE(x) (((x) & 0x1) << 5)
#define S_028000_DEPTH_COMPRESS_DISABLE(x) (((x) & 0x1) << 6)
#define S_028000_PERFECT_ZPASS_COUNTS(x) (((x) & 0x1) << 15)
#define R_028008_DB_DEPTH_VIEW 0x00028008
#define R_02800C_DB_RENDER_OVERRIDE 0x0002800C
#define V_02800C_FORCE_OFF 0
#define V_02800C_FORCE_ENABLE 1
#define V_02800C_FORCE_DISABLE 2
#define S_02800C_FORCE_HIZ_ENABLE(x) (((x) & 0x3) << 0)
#define G_02800C_FORCE_HIZ_ENABLE(x) (((x) >> 0) & 0x3)
#define C_02800C_FORCE_HIZ_ENABLE 0xFFFFFFFC
#define S_02800C_FORCE_HIS_ENABLE0(x) (((x) & 0x3) << 2)
#define G_02800C_FORCE_HIS_ENABLE0(x) (((x) >> 2) & 0x3)
#define C_02800C_FORCE_HIS_ENABLE0 0xFFFFFFF3
#define S_02800C_FORCE_HIS_ENABLE1(x) (((x) & 0x3) << 4)
#define G_02800C_FORCE_HIS_ENABLE1(x) (((x) >> 4) & 0x3)
#define C_02800C_FORCE_HIS_ENABLE1 0xFFFFFFCF
#define S_02800C_FORCE_SHADER_Z_ORDER(x) (((x) & 0x1) << 6)
#define G_02800C_FORCE_SHADER_Z_ORDER(x) (((x) >> 6) & 0x1)
#define C_02800C_FORCE_SHADER_Z_ORDER 0xFFFFFFBF
#define S_02800C_FAST_Z_DISABLE(x) (((x) & 0x1) << 7)
#define G_02800C_FAST_Z_DISABLE(x) (((x) >> 7) & 0x1)
#define C_02800C_FAST_Z_DISABLE 0xFFFFFF7F
#define S_02800C_FAST_STENCIL_DISABLE(x) (((x) & 0x1) << 8)
#define G_02800C_FAST_STENCIL_DISABLE(x) (((x) >> 8) & 0x1)
#define C_02800C_FAST_STENCIL_DISABLE 0xFFFFFEFF
#define S_02800C_NOOP_CULL_DISABLE(x) (((x) & 0x1) << 9)
#define G_02800C_NOOP_CULL_DISABLE(x) (((x) >> 9) & 0x1)
#define C_02800C_NOOP_CULL_DISABLE 0xFFFFFDFF
#define S_02800C_FORCE_COLOR_KILL(x) (((x) & 0x1) << 10)
#define G_02800C_FORCE_COLOR_KILL(x) (((x) >> 10) & 0x1)
#define C_02800C_FORCE_COLOR_KILL 0xFFFFFBFF
#define S_02800C_FORCE_Z_READ(x) (((x) & 0x1) << 11)
#define G_02800C_FORCE_Z_READ(x) (((x) >> 11) & 0x1)
#define C_02800C_FORCE_Z_READ 0xFFFFF7FF
#define S_02800C_FORCE_STENCIL_READ(x) (((x) & 0x1) << 12)
#define G_02800C_FORCE_STENCIL_READ(x) (((x) >> 12) & 0x1)
#define C_02800C_FORCE_STENCIL_READ 0xFFFFEFFF
#define S_02800C_FORCE_FULL_Z_RANGE(x) (((x) & 0x3) << 13)
#define G_02800C_FORCE_FULL_Z_RANGE(x) (((x) >> 13) & 0x3)
#define C_02800C_FORCE_FULL_Z_RANGE 0xFFFF9FFF
#define S_02800C_FORCE_QC_SMASK_CONFLICT(x) (((x) & 0x1) << 15)
#define G_02800C_FORCE_QC_SMASK_CONFLICT(x) (((x) >> 15) & 0x1)
#define C_02800C_FORCE_QC_SMASK_CONFLICT 0xFFFF7FFF
#define S_02800C_DISABLE_VIEWPORT_CLAMP(x) (((x) & 0x1) << 16)
#define G_02800C_DISABLE_VIEWPORT_CLAMP(x) (((x) >> 16) & 0x1)
#define C_02800C_DISABLE_VIEWPORT_CLAMP 0xFFFEFFFF
#define S_02800C_IGNORE_SC_ZRANGE(x) (((x) & 0x1) << 17)
#define G_02800C_IGNORE_SC_ZRANGE(x) (((x) >> 17) & 0x1)
#define C_02800C_IGNORE_SC_ZRANGE 0xFFFDFFFF
#define R_028010_DB_RENDER_OVERRIDE2 0x00028010
#define R_028014_DB_HTILE_DATA_BASE 0x00028014
#define R_028028_DB_STENCIL_CLEAR 0x00028028
@ -1863,5 +1861,7 @@
#define S_0085F0_CR2_ACTION_ENA(x) (((x) & 0x1) << 31)
#define G_0085F0_CR2_ACTION_ENA(x) (((x) >> 31) & 0x1)
#define C_0085F0_CR2_ACTION_ENA 0x7FFFFFFF
#define R_008970_VGT_NUM_INDICES 0x008970
#define R_0287F0_VGT_DRAW_INITIATOR 0x0287F0
#endif