draw: s/unsigned/enum pipe_shader_type/

and some s/uint/enum pipe_shader_type/

Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
This commit is contained in:
Brian Paul 2017-03-05 12:18:06 -07:00
parent ed66c9d7b8
commit b4191b712b
4 changed files with 15 additions and 14 deletions

View file

@ -440,7 +440,7 @@ draw_set_mapped_vertex_buffer(struct draw_context *draw,
void
draw_set_mapped_constant_buffer(struct draw_context *draw,
unsigned shader_type,
enum pipe_shader_type shader_type,
unsigned slot,
const void *buffer,
unsigned size )
@ -720,7 +720,7 @@ draw_total_gs_outputs(const struct draw_context *draw)
*/
void
draw_texture_sampler(struct draw_context *draw,
uint shader,
enum pipe_shader_type shader,
struct tgsi_sampler *sampler)
{
if (shader == PIPE_SHADER_VERTEX) {
@ -738,7 +738,7 @@ draw_texture_sampler(struct draw_context *draw,
*/
void
draw_image(struct draw_context *draw,
uint shader,
enum pipe_shader_type shader,
struct tgsi_image *image)
{
if (shader == PIPE_SHADER_VERTEX) {
@ -756,7 +756,7 @@ draw_image(struct draw_context *draw,
*/
void
draw_buffer(struct draw_context *draw,
uint shader,
enum pipe_shader_type shader,
struct tgsi_buffer *buffer)
{
if (shader == PIPE_SHADER_VERTEX) {
@ -1011,7 +1011,7 @@ draw_set_samplers(struct draw_context *draw,
void
draw_set_mapped_texture(struct draw_context *draw,
unsigned shader_stage,
enum pipe_shader_type shader_stage,
unsigned sview_idx,
uint32_t width, uint32_t height, uint32_t depth,
uint32_t first_level, uint32_t last_level,

View file

@ -152,17 +152,17 @@ draw_total_gs_outputs(const struct draw_context *draw);
void
draw_texture_sampler(struct draw_context *draw,
uint shader_type,
enum pipe_shader_type shader_type,
struct tgsi_sampler *sampler);
void
draw_image(struct draw_context *draw,
uint shader_type,
enum pipe_shader_type shader_type,
struct tgsi_image *image);
void
draw_buffer(struct draw_context *draw,
uint shader_type,
enum pipe_shader_type shader_type,
struct tgsi_buffer *buffer);
void
@ -178,7 +178,7 @@ draw_set_samplers(struct draw_context *draw,
void
draw_set_mapped_texture(struct draw_context *draw,
unsigned shader_stage,
enum pipe_shader_type shader_stage,
unsigned sview_idx,
uint32_t width, uint32_t height, uint32_t depth,
uint32_t first_level, uint32_t last_level,
@ -249,7 +249,7 @@ void draw_set_mapped_vertex_buffer(struct draw_context *draw,
void
draw_set_mapped_constant_buffer(struct draw_context *draw,
unsigned shader_type,
enum pipe_shader_type shader_type,
unsigned slot,
const void *buffer,
unsigned size);

View file

@ -2068,7 +2068,7 @@ draw_llvm_dump_variant_key(struct draw_llvm_variant_key *key)
void
draw_llvm_set_mapped_texture(struct draw_context *draw,
unsigned shader_stage,
enum pipe_shader_type shader_stage,
unsigned sview_idx,
uint32_t width, uint32_t height, uint32_t depth,
uint32_t first_level, uint32_t last_level,
@ -2113,7 +2113,7 @@ draw_llvm_set_mapped_texture(struct draw_context *draw,
void
draw_llvm_set_sampler_state(struct draw_context *draw,
unsigned shader_type)
enum pipe_shader_type shader_type)
{
unsigned i;

View file

@ -508,11 +508,12 @@ struct lp_build_sampler_soa *
draw_llvm_sampler_soa_create(const struct draw_sampler_static_state *static_state);
void
draw_llvm_set_sampler_state(struct draw_context *draw, unsigned shader_stage);
draw_llvm_set_sampler_state(struct draw_context *draw,
enum pipe_shader_type shader_stage);
void
draw_llvm_set_mapped_texture(struct draw_context *draw,
unsigned shader_stage,
enum pipe_shader_type shader_stage,
unsigned sview_idx,
uint32_t width, uint32_t height, uint32_t depth,
uint32_t first_level, uint32_t last_level,