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draw: s/unsigned/enum pipe_shader_type/
and some s/uint/enum pipe_shader_type/ Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
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commit
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4 changed files with 15 additions and 14 deletions
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@ -440,7 +440,7 @@ draw_set_mapped_vertex_buffer(struct draw_context *draw,
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void
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draw_set_mapped_constant_buffer(struct draw_context *draw,
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unsigned shader_type,
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enum pipe_shader_type shader_type,
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unsigned slot,
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const void *buffer,
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unsigned size )
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@ -720,7 +720,7 @@ draw_total_gs_outputs(const struct draw_context *draw)
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*/
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void
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draw_texture_sampler(struct draw_context *draw,
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uint shader,
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enum pipe_shader_type shader,
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struct tgsi_sampler *sampler)
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{
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if (shader == PIPE_SHADER_VERTEX) {
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@ -738,7 +738,7 @@ draw_texture_sampler(struct draw_context *draw,
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*/
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void
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draw_image(struct draw_context *draw,
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uint shader,
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enum pipe_shader_type shader,
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struct tgsi_image *image)
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{
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if (shader == PIPE_SHADER_VERTEX) {
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@ -756,7 +756,7 @@ draw_image(struct draw_context *draw,
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*/
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void
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draw_buffer(struct draw_context *draw,
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uint shader,
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enum pipe_shader_type shader,
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struct tgsi_buffer *buffer)
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{
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if (shader == PIPE_SHADER_VERTEX) {
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@ -1011,7 +1011,7 @@ draw_set_samplers(struct draw_context *draw,
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void
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draw_set_mapped_texture(struct draw_context *draw,
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unsigned shader_stage,
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enum pipe_shader_type shader_stage,
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unsigned sview_idx,
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uint32_t width, uint32_t height, uint32_t depth,
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uint32_t first_level, uint32_t last_level,
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@ -152,17 +152,17 @@ draw_total_gs_outputs(const struct draw_context *draw);
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void
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draw_texture_sampler(struct draw_context *draw,
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uint shader_type,
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enum pipe_shader_type shader_type,
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struct tgsi_sampler *sampler);
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void
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draw_image(struct draw_context *draw,
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uint shader_type,
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enum pipe_shader_type shader_type,
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struct tgsi_image *image);
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void
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draw_buffer(struct draw_context *draw,
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uint shader_type,
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enum pipe_shader_type shader_type,
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struct tgsi_buffer *buffer);
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void
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@ -178,7 +178,7 @@ draw_set_samplers(struct draw_context *draw,
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void
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draw_set_mapped_texture(struct draw_context *draw,
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unsigned shader_stage,
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enum pipe_shader_type shader_stage,
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unsigned sview_idx,
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uint32_t width, uint32_t height, uint32_t depth,
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uint32_t first_level, uint32_t last_level,
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@ -249,7 +249,7 @@ void draw_set_mapped_vertex_buffer(struct draw_context *draw,
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void
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draw_set_mapped_constant_buffer(struct draw_context *draw,
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unsigned shader_type,
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enum pipe_shader_type shader_type,
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unsigned slot,
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const void *buffer,
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unsigned size);
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@ -2068,7 +2068,7 @@ draw_llvm_dump_variant_key(struct draw_llvm_variant_key *key)
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void
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draw_llvm_set_mapped_texture(struct draw_context *draw,
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unsigned shader_stage,
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enum pipe_shader_type shader_stage,
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unsigned sview_idx,
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uint32_t width, uint32_t height, uint32_t depth,
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uint32_t first_level, uint32_t last_level,
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@ -2113,7 +2113,7 @@ draw_llvm_set_mapped_texture(struct draw_context *draw,
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void
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draw_llvm_set_sampler_state(struct draw_context *draw,
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unsigned shader_type)
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enum pipe_shader_type shader_type)
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{
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unsigned i;
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@ -508,11 +508,12 @@ struct lp_build_sampler_soa *
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draw_llvm_sampler_soa_create(const struct draw_sampler_static_state *static_state);
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void
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draw_llvm_set_sampler_state(struct draw_context *draw, unsigned shader_stage);
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draw_llvm_set_sampler_state(struct draw_context *draw,
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enum pipe_shader_type shader_stage);
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void
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draw_llvm_set_mapped_texture(struct draw_context *draw,
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unsigned shader_stage,
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enum pipe_shader_type shader_stage,
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unsigned sview_idx,
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uint32_t width, uint32_t height, uint32_t depth,
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uint32_t first_level, uint32_t last_level,
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