ci,piglit: update expectations from piglit nightly

Some expectation updates in the piglit uprev come from results we already see
in the nightly runs. Updating xfiles with those results before the uprev
commit, shows better the origin of the changes.

Signed-off-by: Sergi Blanch Torne <sergi.blanch.torne@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38333>
This commit is contained in:
Sergi Blanch Torne 2025-12-02 15:20:43 +01:00 committed by Marge Bot
parent 8a39515124
commit b40fe92b73
3 changed files with 46 additions and 0 deletions

View file

@ -642,3 +642,36 @@ spec@glsl-1.10@execution@variable-indexing@fs-input-array-vec2-index-rd,Fail
# uprev Piglit in Mesa # uprev Piglit in Mesa
spec@!opengl 1.1@push-pop-color-material,Fail spec@!opengl 1.1@push-pop-color-material,Fail
# Nightly run expectations update
spec@!opengl 1.0@gl-1.0-scissor-many,Fail
spec@!opengl 1.4@tex-miplevel-selection-lod,Fail
spec@!opengl 1.4@tex-miplevel-selection-lod-bias,Fail
spec@arb_shader_texture_lod@execution@tex-miplevel-selection *gradarb 3d,Fail
spec@arb_shader_texture_lod@execution@tex-miplevel-selection *projgradarb 3d,Fail
spec@glsl-1.10@execution@built-in-functions@vs-op-selection-bool-bvec4-bvec4,Fail
spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture() 1d,Fail
spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture() 1dshadow,Fail
spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture() 2d,Fail
spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture() 2dshadow,Fail
spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture() 3d,Fail
spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture() cube,Fail
spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture(bias) 1d,Fail
spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture(bias) 1dshadow,Fail
spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture(bias) 2d,Fail
spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture(bias) 2dshadow,Fail
spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture(bias) 3d,Fail
spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 1d,Fail
spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 1d_projvec4,Fail
spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 1dshadow,Fail
spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 2d,Fail
spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 2d_projvec4,Fail
spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 2dshadow,Fail
spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 3d,Fail
spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 2d,Fail
spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 2d_projvec4,Fail
spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 2dshadow,Fail
spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 3d,Fail
spec@khr_texture_compression_astc@miptree-gl ldr,Fail
spec@khr_texture_compression_astc@miptree-gl ldr@LDR Profile,Fail

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@ -235,11 +235,18 @@ dEQP-GLES2.functional.texture.filtering.2d.linear_nearest_mirror_rgb888_pot
dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_nearest_nearest_mirror_rgba8888 dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_nearest_nearest_mirror_rgba8888
dEQP-GLES2.functional.uniform_api.random.48 dEQP-GLES2.functional.uniform_api.random.48
spec@arb_color_buffer_float@gl_rgba8-drawpixels spec@arb_color_buffer_float@gl_rgba8-drawpixels
spec@arb_es2_compatibility@fbo-clear-formats
spec@arb_es2_compatibility@fbo-clear-formats@GL_RGB565
spec@arb_point_sprite@arb_point_sprite-checkerboard spec@arb_point_sprite@arb_point_sprite-checkerboard
spec@ati_texture_compression_3dc@texwrap formats spec@ati_texture_compression_3dc@texwrap formats
spec@ati_texture_compression_3dc@texwrap formats@GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI spec@ati_texture_compression_3dc@texwrap formats@GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI
spec@ati_texture_compression_3dc@texwrap formats@GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI- swizzled spec@ati_texture_compression_3dc@texwrap formats@GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI- swizzled
spec@glsl-1.10@execution@built-in-functions@fs-op-add-ivec3-ivec3
spec@glsl-1.10@execution@built-in-functions@vs-op-gt-float-float
spec@glsl-1.10@execution@copy-propagation@glsl-fs-copy-propagation-texcoords-1 spec@glsl-1.10@execution@copy-propagation@glsl-fs-copy-propagation-texcoords-1
spec@glsl-1.10@execution@samplers@glsl-fs-texture2d
spec@glsl-1.10@execution@samplers@glsl-fs-texture2d-masked-3
spec@glsl-1.20@execution@built-in-functions@fs-op-sub-float-mat4x3
# regularly repeated flake # regularly repeated flake
spec@khr_texture_compression_astc@miptree-gles ldr spec@khr_texture_compression_astc@miptree-gles ldr

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@ -61,3 +61,9 @@ dEQP-VK.renderpass2.dedicated_allocation.attachment.8.603
dEQP-VK.binding_model.descriptor_buffer.sparse_residency_buffer.push_descriptor.graphics_geom_sets1_push_set0_single_buffer_commands_2 dEQP-VK.binding_model.descriptor_buffer.sparse_residency_buffer.push_descriptor.graphics_geom_sets1_push_set0_single_buffer_commands_2
dEQP-VK.glsl.conversions.matrix_to_matrix.mat2x4_to_mat3x2_vertex dEQP-VK.glsl.conversions.matrix_to_matrix.mat2x4_to_mat3x2_vertex
dEQP-VK.glsl.operator.binary_operator.div.mediump_float_vec3_vertex dEQP-VK.glsl.operator.binary_operator.div.mediump_float_vec3_vertex
# Nightly run expectations update
afbcp-spec@arb_texture_gather@texturegather@fs-rg-none-int-cubearray
afbcp-spec@arb_texture_gather@texturegatheroffset@fs-rgba-green-float-2d
glx@glx-visuals-stencil