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ci,piglit: update expectations from piglit nightly
Some expectation updates in the piglit uprev come from results we already see in the nightly runs. Updating xfiles with those results before the uprev commit, shows better the origin of the changes. Signed-off-by: Sergi Blanch Torne <sergi.blanch.torne@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38333>
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3 changed files with 46 additions and 0 deletions
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@ -642,3 +642,36 @@ spec@glsl-1.10@execution@variable-indexing@fs-input-array-vec2-index-rd,Fail
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# uprev Piglit in Mesa
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spec@!opengl 1.1@push-pop-color-material,Fail
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# Nightly run expectations update
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spec@!opengl 1.0@gl-1.0-scissor-many,Fail
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spec@!opengl 1.4@tex-miplevel-selection-lod,Fail
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spec@!opengl 1.4@tex-miplevel-selection-lod-bias,Fail
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spec@arb_shader_texture_lod@execution@tex-miplevel-selection *gradarb 3d,Fail
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spec@arb_shader_texture_lod@execution@tex-miplevel-selection *projgradarb 3d,Fail
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spec@glsl-1.10@execution@built-in-functions@vs-op-selection-bool-bvec4-bvec4,Fail
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spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture() 1d,Fail
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spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture() 1dshadow,Fail
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spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture() 2d,Fail
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spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture() 2dshadow,Fail
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spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture() 3d,Fail
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spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture() cube,Fail
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spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture(bias) 1d,Fail
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spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture(bias) 1dshadow,Fail
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spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture(bias) 2d,Fail
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spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture(bias) 2dshadow,Fail
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spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture(bias) 3d,Fail
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spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 1d,Fail
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spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 1d_projvec4,Fail
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spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 1dshadow,Fail
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spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 2d,Fail
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spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 2d_projvec4,Fail
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spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 2dshadow,Fail
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spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 3d,Fail
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spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 2d,Fail
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spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 2d_projvec4,Fail
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spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 2dshadow,Fail
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spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj(bias) 3d,Fail
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spec@khr_texture_compression_astc@miptree-gl ldr,Fail
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spec@khr_texture_compression_astc@miptree-gl ldr@LDR Profile,Fail
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@ -235,11 +235,18 @@ dEQP-GLES2.functional.texture.filtering.2d.linear_nearest_mirror_rgb888_pot
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dEQP-GLES2.functional.texture.filtering.2d.nearest_mipmap_nearest_nearest_mirror_rgba8888
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dEQP-GLES2.functional.uniform_api.random.48
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spec@arb_color_buffer_float@gl_rgba8-drawpixels
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spec@arb_es2_compatibility@fbo-clear-formats
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spec@arb_es2_compatibility@fbo-clear-formats@GL_RGB565
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spec@arb_point_sprite@arb_point_sprite-checkerboard
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spec@ati_texture_compression_3dc@texwrap formats
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spec@ati_texture_compression_3dc@texwrap formats@GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI
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spec@ati_texture_compression_3dc@texwrap formats@GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI- swizzled
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spec@glsl-1.10@execution@built-in-functions@fs-op-add-ivec3-ivec3
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spec@glsl-1.10@execution@built-in-functions@vs-op-gt-float-float
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spec@glsl-1.10@execution@copy-propagation@glsl-fs-copy-propagation-texcoords-1
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spec@glsl-1.10@execution@samplers@glsl-fs-texture2d
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spec@glsl-1.10@execution@samplers@glsl-fs-texture2d-masked-3
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spec@glsl-1.20@execution@built-in-functions@fs-op-sub-float-mat4x3
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# regularly repeated flake
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spec@khr_texture_compression_astc@miptree-gles ldr
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@ -61,3 +61,9 @@ dEQP-VK.renderpass2.dedicated_allocation.attachment.8.603
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dEQP-VK.binding_model.descriptor_buffer.sparse_residency_buffer.push_descriptor.graphics_geom_sets1_push_set0_single_buffer_commands_2
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dEQP-VK.glsl.conversions.matrix_to_matrix.mat2x4_to_mat3x2_vertex
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dEQP-VK.glsl.operator.binary_operator.div.mediump_float_vec3_vertex
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# Nightly run expectations update
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afbcp-spec@arb_texture_gather@texturegather@fs-rg-none-int-cubearray
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afbcp-spec@arb_texture_gather@texturegatheroffset@fs-rgba-green-float-2d
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glx@glx-visuals-stencil
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