meta: Fix blit shader compile on non-glsl-130 drivers.

Compare this VS to the one for the post-130 case.  Fixes piglit
glsl-lod-bias, and presumably tons of other code (I haven't done a full
piglit run on swrast).

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=74911
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Eric Anholt 2014-02-14 14:31:17 -08:00
parent 20d14ef263
commit b3dcce65c9

View file

@ -193,7 +193,7 @@ _mesa_meta_setup_blit_shader(struct gl_context *ctx,
|| ctx->Const.GLSLVersion < 130) {
vs_source =
"attribute vec2 position;\n"
"attribute vec3 textureCoords;\n"
"attribute vec4 textureCoords;\n"
"varying vec4 texCoords;\n"
"void main()\n"
"{\n"