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meta: Fix blit shader compile on non-glsl-130 drivers.
Compare this VS to the one for the post-130 case. Fixes piglit glsl-lod-bias, and presumably tons of other code (I haven't done a full piglit run on swrast). Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=74911 Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@ -193,7 +193,7 @@ _mesa_meta_setup_blit_shader(struct gl_context *ctx,
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|| ctx->Const.GLSLVersion < 130) {
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vs_source =
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"attribute vec2 position;\n"
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"attribute vec3 textureCoords;\n"
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"attribute vec4 textureCoords;\n"
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"varying vec4 texCoords;\n"
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"void main()\n"
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"{\n"
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