mesa: don't allocate a texture if width or height is 0 in CopyTexImage

NOTE: This is a candidate for the stable branches.

Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 4b69c1a92d)
This commit is contained in:
Marek Olšák 2013-03-04 13:26:51 +01:00 committed by Ian Romanick
parent 5aacecb08c
commit b3c8a250e6

View file

@ -3439,20 +3439,22 @@ copyteximage(struct gl_context *ctx, GLuint dims,
_mesa_init_teximage_fields(ctx, texImage, width, height, 1,
border, internalFormat, texFormat);
/* Allocate texture memory (no pixel data yet) */
ctx->Driver.AllocTextureImageBuffer(ctx, texImage);
if (width && height) {
/* Allocate texture memory (no pixel data yet) */
ctx->Driver.AllocTextureImageBuffer(ctx, texImage);
if (_mesa_clip_copytexsubimage(ctx, &dstX, &dstY, &srcX, &srcY,
&width, &height)) {
struct gl_renderbuffer *srcRb =
get_copy_tex_image_source(ctx, texImage->TexFormat);
if (_mesa_clip_copytexsubimage(ctx, &dstX, &dstY, &srcX, &srcY,
&width, &height)) {
struct gl_renderbuffer *srcRb =
get_copy_tex_image_source(ctx, texImage->TexFormat);
ctx->Driver.CopyTexSubImage(ctx, dims, texImage, dstX, dstY, dstZ,
srcRb, srcX, srcY, width, height);
ctx->Driver.CopyTexSubImage(ctx, dims, texImage, dstX, dstY, dstZ,
srcRb, srcX, srcY, width, height);
}
check_gen_mipmap(ctx, target, texObj, level);
}
check_gen_mipmap(ctx, target, texObj, level);
_mesa_update_fbo_texture(ctx, texObj, face, level);
_mesa_dirty_texobj(ctx, texObj, GL_TRUE);