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mesa: Add extension tracking bit for ARB_viewport_array
v2 (idr): Split these changes out from the original patch. Only advertise GL_ARB_viewport_array in a core profile because it requires geometry shaders. Signed-off-by: Courtney Goeltzenleuchter <courtney@LunarG.com> Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@ -176,6 +176,7 @@ static const struct extension extension_table[] = {
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{ "GL_ARB_vertex_shader", o(ARB_vertex_shader), GL, 2002 },
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{ "GL_ARB_vertex_type_10f_11f_11f_rev", o(ARB_vertex_type_10f_11f_11f_rev), GL, 2013 },
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{ "GL_ARB_vertex_type_2_10_10_10_rev", o(ARB_vertex_type_2_10_10_10_rev), GL, 2009 },
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{ "GL_ARB_viewport_array", o(ARB_viewport_array), GLC, 2010 },
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{ "GL_ARB_window_pos", o(dummy_true), GLL, 2001 },
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/* EXT extensions */
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{ "GL_EXT_abgr", o(dummy_true), GL, 1995 },
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@ -3434,6 +3434,7 @@ struct gl_extensions
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GLboolean ARB_vertex_shader;
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GLboolean ARB_vertex_type_10f_11f_11f_rev;
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GLboolean ARB_vertex_type_2_10_10_10_rev;
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GLboolean ARB_viewport_array;
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GLboolean EXT_blend_color;
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GLboolean EXT_blend_equation_separate;
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GLboolean EXT_blend_func_separate;
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