zink: disable fragment-shader texture-lod

We don't support nir_texop_txd, which is required by this cap. So let's
disable it for now.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Fixes: 8d46e35d16 ("zink: introduce opengl over vulkan")
This commit is contained in:
Erik Faye-Lund 2019-10-31 20:05:58 +01:00
parent aa64b6dc7f
commit b385ad0c75

View file

@ -125,6 +125,8 @@ zink_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
return 1;
case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD:
return 0; /* TODO: re-enable after implementing nir_texop_txd */
case PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES:
case PIPE_CAP_VERTEX_SHADER_SATURATE:
return 1;