From b35e11ef9506f8bb4e4607ec4a9acab908ce8705 Mon Sep 17 00:00:00 2001 From: Erik Faye-Lund Date: Fri, 22 Jan 2021 09:00:48 +0100 Subject: [PATCH] zink: always expose linear float textures This is not an optional feature in Vulkan, so we can rely on this being supported. This has the nice benefit of enabling OpenGL ES 3.0 support on ANV. Reviewed-by: Hoe Hao Cheng Reviewed-By: Mike Blumenkrantz Part-of: --- src/gallium/drivers/zink/zink_screen.c | 2 -- 1 file changed, 2 deletions(-) diff --git a/src/gallium/drivers/zink/zink_screen.c b/src/gallium/drivers/zink/zink_screen.c index 00a6ec96b74..8f03af33ea7 100644 --- a/src/gallium/drivers/zink/zink_screen.c +++ b/src/gallium/drivers/zink/zink_screen.c @@ -291,11 +291,9 @@ zink_get_param(struct pipe_screen *pscreen, enum pipe_cap param) return 1; #endif -#if 0 /* TODO: Enable me */ case PIPE_CAP_TEXTURE_FLOAT_LINEAR: case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR: return 1; -#endif case PIPE_CAP_SHAREABLE_SHADERS: return 1;