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replaced gl_ prefix with _mesa_ prefix on blend funcs
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42fcf03e3a
commit
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2 changed files with 49 additions and 39 deletions
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@ -1,4 +1,4 @@
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/* $Id: blend.c,v 1.10 1999/11/24 18:48:31 brianp Exp $ */
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/* $Id: blend.c,v 1.11 2000/02/02 22:08:26 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@ -41,7 +41,8 @@
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#endif
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void _mesa_BlendFunc( GLenum sfactor, GLenum dfactor )
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void
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_mesa_BlendFunc( GLenum sfactor, GLenum dfactor )
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{
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GET_CURRENT_CONTEXT(ctx);
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ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glBlendFunc");
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@ -273,8 +274,9 @@ _mesa_BlendColorEXT( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha
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/*
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* Common transparency blending mode.
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*/
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static void _BLENDAPI blend_transparency( GLcontext *ctx, GLuint n, const GLubyte mask[],
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GLubyte rgba[][4], CONST GLubyte dest[][4] )
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static void _BLENDAPI
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blend_transparency( GLcontext *ctx, GLuint n, const GLubyte mask[],
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GLubyte rgba[][4], CONST GLubyte dest[][4] )
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{
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GLuint i;
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ASSERT(ctx->Color.BlendEquation==GL_FUNC_ADD_EXT);
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@ -318,8 +320,9 @@ static void _BLENDAPI blend_transparency( GLcontext *ctx, GLuint n, const GLubyt
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/*
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* Add src and dest.
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*/
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static void _BLENDAPI blend_add( GLcontext *ctx, GLuint n, const GLubyte mask[],
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GLubyte rgba[][4], CONST GLubyte dest[][4] )
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static void _BLENDAPI
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blend_add( GLcontext *ctx, GLuint n, const GLubyte mask[],
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GLubyte rgba[][4], CONST GLubyte dest[][4] )
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{
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GLuint i;
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ASSERT(ctx->Color.BlendEquation==GL_FUNC_ADD_EXT);
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@ -337,7 +340,7 @@ static void _BLENDAPI blend_add( GLcontext *ctx, GLuint n, const GLubyte mask[],
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rgba[i][GCOMP] = (GLubyte) MIN2( g, 255 );
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rgba[i][BCOMP] = (GLubyte) MIN2( b, 255 );
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rgba[i][ACOMP] = (GLubyte) MIN2( a, 255 );
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}
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}
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}
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}
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@ -346,20 +349,21 @@ static void _BLENDAPI blend_add( GLcontext *ctx, GLuint n, const GLubyte mask[],
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/*
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* Blend min function (for GL_EXT_blend_minmax)
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*/
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static void _BLENDAPI blend_min( GLcontext *ctx, GLuint n, const GLubyte mask[],
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GLubyte rgba[][4], CONST GLubyte dest[][4] )
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static void _BLENDAPI
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blend_min( GLcontext *ctx, GLuint n, const GLubyte mask[],
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GLubyte rgba[][4], CONST GLubyte dest[][4] )
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{
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GLuint i;
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ASSERT(ctx->Color.BlendEquation==GL_MIN_EXT);
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(void) ctx;
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for (i=0;i<n;i++) {
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if (mask[i]) {
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rgba[i][RCOMP] = (GLubyte) MIN2( rgba[i][RCOMP], dest[i][RCOMP] );
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rgba[i][GCOMP] = (GLubyte) MIN2( rgba[i][GCOMP], dest[i][GCOMP] );
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rgba[i][BCOMP] = (GLubyte) MIN2( rgba[i][BCOMP], dest[i][BCOMP] );
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rgba[i][ACOMP] = (GLubyte) MIN2( rgba[i][ACOMP], dest[i][ACOMP] );
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}
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if (mask[i]) {
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rgba[i][RCOMP] = (GLubyte) MIN2( rgba[i][RCOMP], dest[i][RCOMP] );
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rgba[i][GCOMP] = (GLubyte) MIN2( rgba[i][GCOMP], dest[i][GCOMP] );
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rgba[i][BCOMP] = (GLubyte) MIN2( rgba[i][BCOMP], dest[i][BCOMP] );
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rgba[i][ACOMP] = (GLubyte) MIN2( rgba[i][ACOMP], dest[i][ACOMP] );
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}
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}
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}
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@ -368,8 +372,9 @@ static void _BLENDAPI blend_min( GLcontext *ctx, GLuint n, const GLubyte mask[],
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/*
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* Blend max function (for GL_EXT_blend_minmax)
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*/
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static void _BLENDAPI blend_max( GLcontext *ctx, GLuint n, const GLubyte mask[],
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GLubyte rgba[][4], CONST GLubyte dest[][4] )
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static void _BLENDAPI
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blend_max( GLcontext *ctx, GLuint n, const GLubyte mask[],
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GLubyte rgba[][4], CONST GLubyte dest[][4] )
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{
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GLuint i;
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ASSERT(ctx->Color.BlendEquation==GL_MAX_EXT);
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@ -378,10 +383,10 @@ static void _BLENDAPI blend_max( GLcontext *ctx, GLuint n, const GLubyte mask[],
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for (i=0;i<n;i++) {
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if (mask[i]) {
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rgba[i][RCOMP] = (GLubyte) MAX2( rgba[i][RCOMP], dest[i][RCOMP] );
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rgba[i][GCOMP] = (GLubyte) MAX2( rgba[i][GCOMP], dest[i][GCOMP] );
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rgba[i][BCOMP] = (GLubyte) MAX2( rgba[i][BCOMP], dest[i][BCOMP] );
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rgba[i][ACOMP] = (GLubyte) MAX2( rgba[i][ACOMP], dest[i][ACOMP] );
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}
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rgba[i][GCOMP] = (GLubyte) MAX2( rgba[i][GCOMP], dest[i][GCOMP] );
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rgba[i][BCOMP] = (GLubyte) MAX2( rgba[i][BCOMP], dest[i][BCOMP] );
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rgba[i][ACOMP] = (GLubyte) MAX2( rgba[i][ACOMP], dest[i][ACOMP] );
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}
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}
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}
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@ -390,8 +395,9 @@ static void _BLENDAPI blend_max( GLcontext *ctx, GLuint n, const GLubyte mask[],
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/*
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* Modulate: result = src * dest
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*/
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static void _BLENDAPI blend_modulate( GLcontext *ctx, GLuint n, const GLubyte mask[],
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GLubyte rgba[][4], CONST GLubyte dest[][4] )
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static void _BLENDAPI
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blend_modulate( GLcontext *ctx, GLuint n, const GLubyte mask[],
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GLubyte rgba[][4], CONST GLubyte dest[][4] )
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{
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GLuint i;
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(void) ctx;
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@ -419,8 +425,9 @@ static void _BLENDAPI blend_modulate( GLcontext *ctx, GLuint n, const GLubyte ma
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* In/Out: rgba - the incoming and modified pixels
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* Input: dest - the pixels from the dest color buffer
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*/
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static void _BLENDAPI blend_general( GLcontext *ctx, GLuint n, const GLubyte mask[],
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GLubyte rgba[][4], CONST GLubyte dest[][4] )
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static void _BLENDAPI
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blend_general( GLcontext *ctx, GLuint n, const GLubyte mask[],
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GLubyte rgba[][4], CONST GLubyte dest[][4] )
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{
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GLfloat rscale = 1.0F / 255.0F;
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GLfloat gscale = 1.0F / 255.0F;
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@ -732,7 +739,8 @@ static void set_blend_function( GLcontext *ctx )
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*/
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if (gl_x86_cpu_features & GL_CPU_MMX) {
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gl_mmx_set_blend_function (ctx);
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} else
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}
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else
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#endif
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if (srcRGB != srcA || dstRGB != dstA) {
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ctx->Color.BlendFunc = blend_general;
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@ -771,8 +779,9 @@ static void set_blend_function( GLcontext *ctx )
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* mask - boolean mask indicating which pixels to blend.
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* In/Out: rgba - pixel values
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*/
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void gl_blend_span( GLcontext *ctx, GLuint n, GLint x, GLint y,
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GLubyte rgba[][4], const GLubyte mask[] )
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void
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_mesa_blend_span( GLcontext *ctx, GLuint n, GLint x, GLint y,
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GLubyte rgba[][4], const GLubyte mask[] )
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{
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GLubyte dest[MAX_WIDTH][4];
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@ -801,9 +810,10 @@ void gl_blend_span( GLcontext *ctx, GLuint n, GLint x, GLint y,
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* mask - boolean mask indicating which pixels to blend.
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* In/Out: rgba - pixel values
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*/
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void gl_blend_pixels( GLcontext *ctx,
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GLuint n, const GLint x[], const GLint y[],
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GLubyte rgba[][4], const GLubyte mask[] )
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void
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_mesa_blend_pixels( GLcontext *ctx,
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GLuint n, const GLint x[], const GLint y[],
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GLubyte rgba[][4], const GLubyte mask[] )
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{
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GLubyte dest[PB_SIZE][4];
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@ -1,10 +1,10 @@
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/* $Id: blend.h,v 1.2 1999/11/11 01:22:25 brianp Exp $ */
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/* $Id: blend.h,v 1.3 2000/02/02 22:08:26 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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* Version: 3.1
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* Version: 3.3
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*
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* Copyright (C) 1999 Brian Paul All Rights Reserved.
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* Copyright (C) 2000 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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@ -34,14 +34,14 @@
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extern void
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gl_blend_span( GLcontext *ctx, GLuint n, GLint x, GLint y,
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GLubyte rgba[][4], const GLubyte mask[] );
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_mesa_blend_span( GLcontext *ctx, GLuint n, GLint x, GLint y,
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GLubyte rgba[][4], const GLubyte mask[] );
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extern void
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gl_blend_pixels( GLcontext *ctx,
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GLuint n, const GLint x[], const GLint y[],
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GLubyte rgba[][4], const GLubyte mask[] );
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_mesa_blend_pixels( GLcontext *ctx,
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GLuint n, const GLint x[], const GLint y[],
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GLubyte rgba[][4], const GLubyte mask[] );
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extern void
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