nir/spirv: Update to the 1.0 GLSL.std.450 header

This commit is contained in:
Jason Ekstrand 2015-12-29 14:29:03 -08:00
parent a33fcc0fd4
commit b33f5d3889

View file

@ -27,8 +27,8 @@
#ifndef GLSLstd450_H #ifndef GLSLstd450_H
#define GLSLstd450_H #define GLSLstd450_H
const int GLSLstd450Version = 99; const int GLSLstd450Version = 100;
const int GLSLstd450Revision = 3; const int GLSLstd450Revision = 1;
enum GLSLstd450 { enum GLSLstd450 {
GLSLstd450Bad = 0, // Don't use GLSLstd450Bad = 0, // Don't use
@ -74,52 +74,55 @@ enum GLSLstd450 {
GLSLstd450Modf = 35, // second operand needs an OpVariable to write to GLSLstd450Modf = 35, // second operand needs an OpVariable to write to
GLSLstd450ModfStruct = 36, // no OpVariable operand GLSLstd450ModfStruct = 36, // no OpVariable operand
GLSLstd450FMin = 37, GLSLstd450FMin = 37,
GLSLstd450UMin = 38, GLSLstd450NMin = 38,
GLSLstd450SMin = 39, GLSLstd450UMin = 39,
GLSLstd450FMax = 40, GLSLstd450SMin = 40,
GLSLstd450UMax = 41, GLSLstd450FMax = 41,
GLSLstd450SMax = 42, GLSLstd450NMax = 42,
GLSLstd450FClamp = 43, GLSLstd450UMax = 43,
GLSLstd450UClamp = 44, GLSLstd450SMax = 44,
GLSLstd450SClamp = 45, GLSLstd450FClamp = 45,
GLSLstd450FMix = 46, GLSLstd450NClamp = 46,
GLSLstd450IMix = 47, GLSLstd450UClamp = 47,
GLSLstd450Step = 48, GLSLstd450SClamp = 48,
GLSLstd450SmoothStep = 49, GLSLstd450FMix = 49,
GLSLstd450IMix = 50,
GLSLstd450Step = 51,
GLSLstd450SmoothStep = 52,
GLSLstd450Fma = 50, GLSLstd450Fma = 53,
GLSLstd450Frexp = 51, // second operand needs an OpVariable to write to GLSLstd450Frexp = 54, // second operand needs an OpVariable to write to
GLSLstd450FrexpStruct = 52, // no OpVariable operand GLSLstd450FrexpStruct = 55, // no OpVariable operand
GLSLstd450Ldexp = 53, GLSLstd450Ldexp = 56,
GLSLstd450PackSnorm4x8 = 54, GLSLstd450PackSnorm4x8 = 57,
GLSLstd450PackUnorm4x8 = 55, GLSLstd450PackUnorm4x8 = 58,
GLSLstd450PackSnorm2x16 = 56, GLSLstd450PackSnorm2x16 = 59,
GLSLstd450PackUnorm2x16 = 57, GLSLstd450PackUnorm2x16 = 60,
GLSLstd450PackHalf2x16 = 58, GLSLstd450PackHalf2x16 = 61,
GLSLstd450PackDouble2x32 = 59, GLSLstd450PackDouble2x32 = 62,
GLSLstd450UnpackSnorm2x16 = 60, GLSLstd450UnpackSnorm2x16 = 63,
GLSLstd450UnpackUnorm2x16 = 61, GLSLstd450UnpackUnorm2x16 = 64,
GLSLstd450UnpackHalf2x16 = 62, GLSLstd450UnpackHalf2x16 = 65,
GLSLstd450UnpackSnorm4x8 = 63, GLSLstd450UnpackSnorm4x8 = 66,
GLSLstd450UnpackUnorm4x8 = 64, GLSLstd450UnpackUnorm4x8 = 67,
GLSLstd450UnpackDouble2x32 = 65, GLSLstd450UnpackDouble2x32 = 68,
GLSLstd450Length = 66, GLSLstd450Length = 69,
GLSLstd450Distance = 67, GLSLstd450Distance = 70,
GLSLstd450Cross = 68, GLSLstd450Cross = 71,
GLSLstd450Normalize = 69, GLSLstd450Normalize = 72,
GLSLstd450FaceForward = 70, GLSLstd450FaceForward = 73,
GLSLstd450Reflect = 71, GLSLstd450Reflect = 74,
GLSLstd450Refract = 72, GLSLstd450Refract = 75,
GLSLstd450FindILsb = 73, GLSLstd450FindILsb = 76,
GLSLstd450FindSMsb = 74, GLSLstd450FindSMsb = 77,
GLSLstd450FindUMsb = 75, GLSLstd450FindUMsb = 78,
GLSLstd450InterpolateAtCentroid = 76, GLSLstd450InterpolateAtCentroid = 79,
GLSLstd450InterpolateAtSample = 77, GLSLstd450InterpolateAtSample = 80,
GLSLstd450InterpolateAtOffset = 78, GLSLstd450InterpolateAtOffset = 81,
GLSLstd450Count GLSLstd450Count
}; };