panfrost: Update primitive descriptor for Valhall

Contains stuff needed for layered rendering. Unfortunately, there's no more
provoking vertex per draw -- ugh! That's fine for Vulkan (just don't set
provokingVertexModePerPipeline), but requires inserting extra flushes on desktop
OpenGL.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15003>
This commit is contained in:
Alyssa Rosenzweig 2022-02-02 17:48:24 -05:00
parent d8d32cf773
commit b31f6a821d

View file

@ -549,12 +549,14 @@
<field name="Point size array format" size="2" start="0:11" type="Point Size Array Format"/>
<field name="Primitive Index Enable" size="1" start="0:13" type="bool"/>
<field name="Primitive Index Writeback" size="1" start="0:14" type="bool"/>
<field name="First provoking vertex" size="1" start="0:15" type="bool" default="true"/>
<field name="Allow rotating primitives" size="1" start="0:15" type="bool" default="true"/>
<field name="Low Depth Cull" size="1" start="0:16" type="bool" default="true"/>
<field name="High Depth Cull" size="1" start="0:17" type="bool" default="true"/>
<field name="Secondary Shader" size="1" start="0:18" type="bool"/>
<field name="Primitive restart" size="2" start="0:19" type="Primitive Restart"/>
<field name="Job Task Split" size="6" start="0:26" type="uint"/>
<field name="Layer index enable" size="1" start="0:20" type="bool"/>
<field name="Scissor array enable" size="1" start="0:21" type="bool"/>
<field name="Base vertex offset" size="32" start="1:0" type="uint"/>
<field name="Primitive Restart Index" size="32" start="2:0" type="uint"/>
<field name="Index count" size="32" start="3:0" type="uint"/>