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mesa: fix dispatch sanity with GL_OES_texture_storage_multisample_2d_array
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91785 Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> Acked-by: Matt Turner <mattst88@gmail.com>
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@ -2480,5 +2480,8 @@ const struct function gles31_functions_possible[] = {
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{ "glVertexAttribBinding", 31, -1 },
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{ "glVertexBindingDivisor", 31, -1 },
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/* GL_OES_texture_storage_multisample_2d_array */
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{ "glTexStorage3DMultisampleOES", 31, -1 },
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{ NULL, 0, -1 },
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};
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