mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-08 04:48:08 +02:00
radeonsi: add si_gfx_context.c and move code from si_pipe.c
Reviewed-by: David Rosca <david.rosca@amd.com> Reviewed-by: Qiang Yu <yuq825@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41133>
This commit is contained in:
parent
a335f4be7a
commit
b2db3e1ddc
7 changed files with 537 additions and 449 deletions
|
|
@ -17,6 +17,16 @@ extern "C" {
|
|||
struct si_screen;
|
||||
struct si_shader;
|
||||
struct si_shader_selector;
|
||||
struct si_context;
|
||||
struct ac_llvm_compiler;
|
||||
|
||||
/* si_gfx_context.c */
|
||||
MESAPROC bool si_init_gfx_context(struct si_screen *sscreen, struct si_context *sctx, unsigned flags) TAILB;
|
||||
MESAPROC void si_fini_gfx_context(struct si_context *sctx) TAILV;
|
||||
void si_destroy_llvm_compiler(struct ac_llvm_compiler *compiler);
|
||||
MESAPROC void si_get_scratch_tmpring_size(struct si_context *sctx, unsigned bytes_per_wave,
|
||||
bool is_compute, unsigned *spi_tmpring_size) TAILV;
|
||||
void si_init_aux_async_compute_ctx(struct si_screen *sscreen);
|
||||
|
||||
/* si_gfx_screen.c */
|
||||
MESAPROC bool si_init_gfx_screen(struct si_screen *sscreen) TAILBT;
|
||||
|
|
|
|||
512
src/gallium/drivers/radeonsi/gfx/si_gfx_context.c
Normal file
512
src/gallium/drivers/radeonsi/gfx/si_gfx_context.c
Normal file
|
|
@ -0,0 +1,512 @@
|
|||
/*
|
||||
* Copyright 2026 Advanced Micro Devices, Inc.
|
||||
*
|
||||
* SPDX-License-Identifier: MIT
|
||||
*/
|
||||
#include "si_gfx.h"
|
||||
#include "si_pipe.h"
|
||||
#include "si_utrace.h"
|
||||
|
||||
#include "amd_family.h"
|
||||
#include "aco_interface.h"
|
||||
|
||||
#if AMD_LLVM_AVAILABLE
|
||||
#include "ac_llvm_util.h"
|
||||
#endif
|
||||
|
||||
#include "util/hash_table.h"
|
||||
#include "driver_ddebug/dd_util.h"
|
||||
|
||||
struct ac_llvm_compiler *si_create_llvm_compiler(struct si_screen *sscreen)
|
||||
{
|
||||
#if AMD_LLVM_AVAILABLE
|
||||
struct ac_llvm_compiler *compiler = CALLOC_STRUCT(ac_llvm_compiler);
|
||||
if (!compiler)
|
||||
return NULL;
|
||||
|
||||
if (!ac_init_llvm_compiler(compiler, sscreen->info.family,
|
||||
sscreen->shader_debug_flags & DBG(CHECK_IR) ? AC_TM_CHECK_IR : 0))
|
||||
return NULL;
|
||||
|
||||
compiler->beo = ac_create_backend_optimizer(compiler->tm);
|
||||
return compiler;
|
||||
#else
|
||||
return NULL;
|
||||
#endif
|
||||
}
|
||||
|
||||
void si_destroy_llvm_compiler(struct ac_llvm_compiler *compiler)
|
||||
{
|
||||
#if AMD_LLVM_AVAILABLE
|
||||
ac_destroy_llvm_compiler(compiler);
|
||||
FREE(compiler);
|
||||
#endif
|
||||
}
|
||||
|
||||
/* Apitrace profiling:
|
||||
* 1) qapitrace : Tools -> Profile: Measure CPU & GPU times
|
||||
* 2) In the middle panel, zoom in (mouse wheel) on some bad draw call
|
||||
* and remember its number.
|
||||
* 3) In Mesa, enable queries and performance counters around that draw
|
||||
* call and print the results.
|
||||
* 4) glretrace --benchmark --markers ..
|
||||
*/
|
||||
static void si_emit_string_marker(struct pipe_context *ctx, const char *string, int len)
|
||||
{
|
||||
struct si_context *sctx = (struct si_context *)ctx;
|
||||
|
||||
dd_parse_apitrace_marker(string, len, &sctx->apitrace_call_number);
|
||||
|
||||
if (sctx->sqtt_enabled)
|
||||
si_write_user_event(sctx, &sctx->gfx_cs, UserEventTrigger, string, len);
|
||||
|
||||
if (sctx->log)
|
||||
u_log_printf(sctx->log, "\nString marker: %*s\n", len, string);
|
||||
}
|
||||
|
||||
bool si_init_gfx_context(struct si_screen *sscreen, struct si_context *sctx, unsigned flags)
|
||||
{
|
||||
struct radeon_winsys *ws = sscreen->ws;
|
||||
|
||||
/* Don't create a context if it's not compute-only and hw is compute-only. */
|
||||
if (!sscreen->info.has_graphics && !(flags & PIPE_CONTEXT_COMPUTE_ONLY)) {
|
||||
mesa_loge("can't create a graphics context on a chip that can't do graphics");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!sscreen->has_gfx_compute)
|
||||
return false;
|
||||
|
||||
if (sscreen->info.gfx_level >= GFX9 && sscreen->debug_flags & DBG(SQTT)) {
|
||||
/* Auto-enable stable performance profile if possible. */
|
||||
if (sscreen->b.num_contexts == 1)
|
||||
ws->cs_set_pstate(&sctx->gfx_cs, RADEON_CTX_PSTATE_PEAK);
|
||||
|
||||
if (ac_check_profile_state(&sscreen->info)) {
|
||||
mesa_loge("Canceling RGP trace request as a hang condition has been "
|
||||
"detected. Force the GPU into a profiling mode with e.g. "
|
||||
"\"echo profile_peak > "
|
||||
"/sys/class/drm/card0/device/power_dpm_force_performance_level\"");
|
||||
} else {
|
||||
if (!si_init_sqtt(sctx))
|
||||
return false;
|
||||
|
||||
si_handle_sqtt(sctx, &sctx->gfx_cs);
|
||||
}
|
||||
}
|
||||
|
||||
sctx->is_gfx_queue = sscreen->info.gfx_level == GFX6 ||
|
||||
/* Compute queues hang on Raven and derivatives, see:
|
||||
* https://gitlab.freedesktop.org/mesa/mesa/-/issues/12310 */
|
||||
((sscreen->info.family == CHIP_RAVEN ||
|
||||
sscreen->info.family == CHIP_RAVEN2) &&
|
||||
!sscreen->info.has_dedicated_vram) ||
|
||||
!sscreen->info.ip[AMD_IP_COMPUTE].num_queues ||
|
||||
!(flags & PIPE_CONTEXT_COMPUTE_ONLY);
|
||||
|
||||
if (sctx->is_gfx_queue) {
|
||||
if (sscreen->info.userq_ip_mask & (1 << AMD_IP_GFX))
|
||||
sctx->uses_userq_reg_shadowing = !(sscreen->debug_flags & DBG(USERQ_NO_SHADOW_REGS));
|
||||
else
|
||||
sctx->uses_kernelq_reg_shadowing = sscreen->info.has_kernelq_reg_shadowing;
|
||||
}
|
||||
|
||||
if (flags & PIPE_CONTEXT_DEBUG)
|
||||
sscreen->record_llvm_ir = true; /* racy but not critical */
|
||||
|
||||
if (sctx->gfx_level == GFX7 || sctx->gfx_level == GFX8 || sctx->gfx_level == GFX9) {
|
||||
sctx->eop_bug_scratch = si_aligned_buffer_create(
|
||||
&sscreen->b, PIPE_RESOURCE_FLAG_UNMAPPABLE | SI_RESOURCE_FLAG_DRIVER_INTERNAL,
|
||||
PIPE_USAGE_DEFAULT, 16 * sscreen->info.max_render_backends, 256);
|
||||
if (!sctx->eop_bug_scratch) {
|
||||
mesa_loge("can't create eop_bug_scratch");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if (!ws->cs_create(&sctx->gfx_cs, sctx->ctx, sctx->is_gfx_queue ? AMD_IP_GFX : AMD_IP_COMPUTE,
|
||||
(void *)si_flush_gfx_cs, sctx)) {
|
||||
mesa_loge("can't create gfx_cs");
|
||||
sctx->gfx_cs.priv = NULL;
|
||||
return false;
|
||||
}
|
||||
assert(sctx->gfx_cs.priv);
|
||||
|
||||
/* Border colors. */
|
||||
if (sscreen->info.compiler_info.has_3d_cube_border_color_mipmap) {
|
||||
sctx->border_color_table = malloc(SI_MAX_BORDER_COLORS * sizeof(*sctx->border_color_table));
|
||||
if (!sctx->border_color_table) {
|
||||
mesa_loge("can't create border_color_table");
|
||||
return false;
|
||||
}
|
||||
|
||||
sctx->border_color_buffer = si_resource(pipe_buffer_create(
|
||||
&sscreen->b, 0, PIPE_USAGE_DEFAULT, SI_MAX_BORDER_COLORS * sizeof(*sctx->border_color_table)));
|
||||
if (!sctx->border_color_buffer) {
|
||||
mesa_loge("can't create border_color_buffer");
|
||||
return false;
|
||||
}
|
||||
|
||||
sctx->border_color_map =
|
||||
ws->buffer_map(ws, sctx->border_color_buffer->buf, NULL, PIPE_MAP_WRITE);
|
||||
if (!sctx->border_color_map) {
|
||||
mesa_loge("can't map border_color_buffer");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
sctx->shader.vs.key.ge.use_aco = 1;
|
||||
sctx->shader.gs.key.ge.use_aco = 1;
|
||||
sctx->shader.tcs.key.ge.use_aco = 1;
|
||||
sctx->shader.tes.key.ge.use_aco = 1;
|
||||
|
||||
sctx->ngg = sscreen->use_ngg;
|
||||
|
||||
sctx->b.emit_string_marker = si_emit_string_marker;
|
||||
|
||||
si_init_all_descriptors(sctx);
|
||||
si_init_barrier_functions(sctx);
|
||||
si_init_clear_functions(sctx);
|
||||
si_init_blit_functions(sctx);
|
||||
si_init_compute_functions(sctx);
|
||||
si_init_compute_blit_functions(sctx);
|
||||
si_init_debug_functions(sctx);
|
||||
si_init_query_functions(sctx);
|
||||
si_init_state_compute_functions(sctx);
|
||||
|
||||
/* Initialize graphics-only context functions. */
|
||||
if (sctx->is_gfx_queue) {
|
||||
if (sctx->gfx_level >= GFX10)
|
||||
si_gfx11_init_query(sctx);
|
||||
si_init_msaa_functions(sctx);
|
||||
si_init_shader_functions(sctx);
|
||||
si_init_state_functions(sctx);
|
||||
si_init_streamout_functions(sctx);
|
||||
si_init_viewport_functions(sctx);
|
||||
|
||||
sctx->blitter = util_blitter_create(&sctx->b);
|
||||
if (sctx->blitter == NULL) {
|
||||
mesa_loge("can't create blitter");
|
||||
return false;
|
||||
}
|
||||
sctx->blitter->use_single_triangle = true;
|
||||
|
||||
/* Some states are expected to be always non-NULL. */
|
||||
sctx->noop_blend = util_blitter_get_noop_blend_state(sctx->blitter);
|
||||
sctx->queued.named.blend = sctx->noop_blend;
|
||||
|
||||
sctx->noop_dsa = util_blitter_get_noop_dsa_state(sctx->blitter);
|
||||
sctx->queued.named.dsa = sctx->noop_dsa;
|
||||
|
||||
sctx->no_velems_state = sctx->b.create_vertex_elements_state(&sctx->b, 0, NULL);
|
||||
sctx->vertex_elements = sctx->no_velems_state;
|
||||
|
||||
sctx->discard_rasterizer_state = util_blitter_get_discard_rasterizer_state(sctx->blitter);
|
||||
sctx->queued.named.rasterizer = sctx->discard_rasterizer_state;
|
||||
|
||||
switch (sctx->gfx_level) {
|
||||
case GFX6:
|
||||
si_init_draw_functions_GFX6(sctx);
|
||||
break;
|
||||
case GFX7:
|
||||
si_init_draw_functions_GFX7(sctx);
|
||||
break;
|
||||
case GFX8:
|
||||
si_init_draw_functions_GFX8(sctx);
|
||||
break;
|
||||
case GFX9:
|
||||
si_init_draw_functions_GFX9(sctx);
|
||||
break;
|
||||
case GFX10:
|
||||
si_init_draw_functions_GFX10(sctx);
|
||||
break;
|
||||
case GFX10_3:
|
||||
si_init_draw_functions_GFX10_3(sctx);
|
||||
break;
|
||||
case GFX11:
|
||||
si_init_draw_functions_GFX11(sctx);
|
||||
break;
|
||||
case GFX11_5:
|
||||
si_init_draw_functions_GFX11_5(sctx);
|
||||
break;
|
||||
case GFX11_7:
|
||||
si_init_draw_functions_GFX11_7(sctx);
|
||||
break;
|
||||
case GFX12:
|
||||
si_init_draw_functions_GFX12(sctx);
|
||||
break;
|
||||
default:
|
||||
UNREACHABLE("unhandled gfx level");
|
||||
}
|
||||
}
|
||||
|
||||
if (sscreen->b.caps.mesh_shader)
|
||||
si_init_task_mesh_shader_functions(sctx);
|
||||
|
||||
sctx->sample_mask = 0xffff;
|
||||
|
||||
/* GFX7 cannot unbind a constant buffer (S_BUFFER_LOAD doesn't skip loads
|
||||
* if NUM_RECORDS == 0). We need to use a dummy buffer instead. */
|
||||
if (sctx->gfx_level == GFX7) {
|
||||
sctx->null_const_buf.buffer =
|
||||
pipe_aligned_buffer_create(&sscreen->b,
|
||||
PIPE_RESOURCE_FLAG_UNMAPPABLE | SI_RESOURCE_FLAG_32BIT |
|
||||
SI_RESOURCE_FLAG_DRIVER_INTERNAL,
|
||||
PIPE_USAGE_DEFAULT, 16,
|
||||
sctx->screen->info.tcc_cache_line_size);
|
||||
if (!sctx->null_const_buf.buffer) {
|
||||
mesa_loge("can't create null_const_buf");
|
||||
return false;
|
||||
}
|
||||
sctx->null_const_buf.buffer_size = sctx->null_const_buf.buffer->width0;
|
||||
|
||||
for (unsigned shader = 0; shader < SI_NUM_SHADERS; shader++) {
|
||||
if (!sctx->is_gfx_queue && shader != MESA_SHADER_COMPUTE)
|
||||
continue;
|
||||
|
||||
for (unsigned i = 0; i < SI_NUM_CONST_BUFFERS; i++) {
|
||||
sctx->b.set_constant_buffer(&sctx->b, shader, i, &sctx->null_const_buf);
|
||||
}
|
||||
}
|
||||
|
||||
si_set_internal_const_buffer(sctx, SI_HS_CONST_DEFAULT_TESS_LEVELS, &sctx->null_const_buf);
|
||||
si_set_internal_const_buffer(sctx, SI_VS_CONST_INSTANCE_DIVISORS, &sctx->null_const_buf);
|
||||
si_set_internal_const_buffer(sctx, SI_VS_CONST_CLIP_PLANES, &sctx->null_const_buf);
|
||||
si_set_internal_const_buffer(sctx, SI_PS_CONST_POLY_STIPPLE, &sctx->null_const_buf);
|
||||
}
|
||||
|
||||
/* The remainder of this function initializes the gfx CS and must be last. */
|
||||
assert(sctx->gfx_cs.current.cdw == 0);
|
||||
|
||||
if (!si_init_cp_reg_shadowing(sctx))
|
||||
return false;
|
||||
|
||||
/* Set immutable fields of shader keys. */
|
||||
if (sctx->gfx_level >= GFX9) {
|
||||
/* The LS output / HS input layout can be communicated
|
||||
* directly instead of via user SGPRs for merged LS-HS.
|
||||
* This also enables jumping over the VS for HS-only waves.
|
||||
*/
|
||||
sctx->shader.tcs.key.ge.opt.prefer_mono = 1;
|
||||
|
||||
/* This enables jumping over the VS for GS-only waves. */
|
||||
sctx->shader.gs.key.ge.opt.prefer_mono = 1;
|
||||
}
|
||||
|
||||
si_utrace_init(sctx);
|
||||
|
||||
si_begin_new_gfx_cs(sctx, true);
|
||||
assert(sctx->gfx_cs.current.cdw == sctx->initial_gfx_cs_size);
|
||||
|
||||
if (sctx->gfx_level >= GFX9 && sctx->gfx_level < GFX11) {
|
||||
sctx->wait_mem_scratch =
|
||||
si_aligned_buffer_create(&sscreen->b,
|
||||
PIPE_RESOURCE_FLAG_UNMAPPABLE |
|
||||
SI_RESOURCE_FLAG_DRIVER_INTERNAL,
|
||||
PIPE_USAGE_DEFAULT, 4,
|
||||
sscreen->info.tcc_cache_line_size);
|
||||
if (!sctx->wait_mem_scratch) {
|
||||
mesa_loge("can't create wait_mem_scratch");
|
||||
return false;
|
||||
}
|
||||
|
||||
si_cp_write_data(sctx, sctx->wait_mem_scratch, 0, 4, V_371_MEMORY, V_371_MICRO_ENGINE,
|
||||
&sctx->wait_mem_number);
|
||||
}
|
||||
|
||||
if (sctx->gfx_level == GFX7) {
|
||||
/* Clear the NULL constant buffer, because loads should return zeros. */
|
||||
uint32_t clear_value = 0;
|
||||
si_cp_dma_clear_buffer(sctx, &sctx->gfx_cs, sctx->null_const_buf.buffer, 0,
|
||||
sctx->null_const_buf.buffer->width0, clear_value);
|
||||
si_barrier_after_simple_buffer_op(sctx, 0, sctx->null_const_buf.buffer, NULL);
|
||||
}
|
||||
|
||||
sctx->initial_gfx_cs_size = sctx->gfx_cs.current.cdw;
|
||||
sctx->last_timestamp_cmd = NULL;
|
||||
|
||||
sctx->cs_dma_shaders = _mesa_hash_table_u64_create(NULL);
|
||||
if (!sctx->cs_dma_shaders)
|
||||
return false;
|
||||
|
||||
sctx->cs_blit_shaders = _mesa_hash_table_u64_create(NULL);
|
||||
if (!sctx->cs_blit_shaders)
|
||||
return false;
|
||||
|
||||
sctx->ps_resolve_shaders = _mesa_hash_table_u64_create(NULL);
|
||||
if (!sctx->ps_resolve_shaders)
|
||||
return false;
|
||||
|
||||
/* Initialize compute_tmpring_size. */
|
||||
si_get_scratch_tmpring_size(sctx, 0, true, &sctx->compute_tmpring_size);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void si_fini_gfx_context(struct si_context *sctx) {
|
||||
if (!si_screen(sctx->b.screen)->has_gfx_compute)
|
||||
return;
|
||||
|
||||
util_queue_finish(&sctx->screen->shader_compiler_queue);
|
||||
util_queue_finish(&sctx->screen->shader_compiler_queue_opt_variants);
|
||||
|
||||
if (sctx->b.set_debug_callback)
|
||||
sctx->b.set_debug_callback(&sctx->b, NULL);
|
||||
|
||||
util_unreference_framebuffer_state(&sctx->framebuffer.state);
|
||||
si_release_all_descriptors(sctx);
|
||||
|
||||
if (sctx->gfx_level >= GFX10 && sctx->is_gfx_queue)
|
||||
si_gfx11_destroy_query(sctx);
|
||||
|
||||
if (sctx->sqtt) {
|
||||
struct si_screen *sscreen = sctx->screen;
|
||||
|
||||
si_handle_sqtt(sctx, &sctx->gfx_cs);
|
||||
|
||||
if (sscreen->b.num_contexts == 1 && !(sctx->context_flags & SI_CONTEXT_FLAG_AUX))
|
||||
sscreen->ws->cs_set_pstate(&sctx->gfx_cs, RADEON_CTX_PSTATE_NONE);
|
||||
|
||||
si_destroy_sqtt(sctx);
|
||||
}
|
||||
|
||||
si_utrace_fini(sctx);
|
||||
|
||||
pipe_resource_reference(&sctx->esgs_ring, NULL);
|
||||
pipe_resource_reference(&sctx->gsvs_ring, NULL);
|
||||
pipe_resource_reference(&sctx->null_const_buf.buffer, NULL);
|
||||
si_resource_reference(&sctx->border_color_buffer, NULL);
|
||||
free(sctx->border_color_table);
|
||||
si_resource_reference(&sctx->scratch_buffer, NULL);
|
||||
si_resource_reference(&sctx->compute_scratch_buffer, NULL);
|
||||
si_resource_reference(&sctx->wait_mem_scratch, NULL);
|
||||
si_resource_reference(&sctx->wait_mem_scratch_tmz, NULL);
|
||||
si_resource_reference(&sctx->small_prim_cull_info_buf, NULL);
|
||||
si_resource_reference(&sctx->pipeline_stats_query_buf, NULL);
|
||||
|
||||
if (sctx->cs_preamble_state)
|
||||
si_pm4_free_state(sctx, sctx->cs_preamble_state, ~0);
|
||||
if (sctx->cs_preamble_state_tmz)
|
||||
si_pm4_free_state(sctx, sctx->cs_preamble_state_tmz, ~0);
|
||||
|
||||
if (sctx->fixed_func_tcs_shader_cache) {
|
||||
hash_table_foreach(sctx->fixed_func_tcs_shader_cache, entry) {
|
||||
sctx->b.delete_tcs_state(&sctx->b, entry->data);
|
||||
}
|
||||
_mesa_hash_table_destroy(sctx->fixed_func_tcs_shader_cache, NULL);
|
||||
}
|
||||
|
||||
if (sctx->custom_dsa_flush)
|
||||
sctx->b.delete_depth_stencil_alpha_state(&sctx->b, sctx->custom_dsa_flush);
|
||||
if (sctx->custom_blend_fmask_decompress)
|
||||
sctx->b.delete_blend_state(&sctx->b, sctx->custom_blend_fmask_decompress);
|
||||
if (sctx->custom_blend_eliminate_fastclear)
|
||||
sctx->b.delete_blend_state(&sctx->b, sctx->custom_blend_eliminate_fastclear);
|
||||
if (sctx->custom_blend_dcc_decompress)
|
||||
sctx->b.delete_blend_state(&sctx->b, sctx->custom_blend_dcc_decompress);
|
||||
if (sctx->vs_blit_pos)
|
||||
sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_pos);
|
||||
if (sctx->vs_blit_pos_layered)
|
||||
sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_pos_layered);
|
||||
if (sctx->vs_blit_texcoord)
|
||||
sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_texcoord);
|
||||
if (sctx->cs_clear_buffer_rmw)
|
||||
sctx->b.delete_compute_state(&sctx->b, sctx->cs_clear_buffer_rmw);
|
||||
if (sctx->cs_ubyte_to_ushort)
|
||||
sctx->b.delete_compute_state(&sctx->b, sctx->cs_ubyte_to_ushort);
|
||||
for (unsigned i = 0; i < ARRAY_SIZE(sctx->cs_dcc_retile); i++) {
|
||||
if (sctx->cs_dcc_retile[i])
|
||||
sctx->b.delete_compute_state(&sctx->b, sctx->cs_dcc_retile[i]);
|
||||
}
|
||||
if (sctx->no_velems_state)
|
||||
sctx->b.delete_vertex_elements_state(&sctx->b, sctx->no_velems_state);
|
||||
|
||||
if (sctx->global_buffers) {
|
||||
sctx->b.set_global_binding(&sctx->b, 0, sctx->max_global_buffers, NULL, NULL);
|
||||
FREE(sctx->global_buffers);
|
||||
}
|
||||
|
||||
for (unsigned i = 0; i < ARRAY_SIZE(sctx->cs_fmask_expand); i++) {
|
||||
for (unsigned j = 0; j < ARRAY_SIZE(sctx->cs_fmask_expand[i]); j++) {
|
||||
if (sctx->cs_fmask_expand[i][j]) {
|
||||
sctx->b.delete_compute_state(&sctx->b, sctx->cs_fmask_expand[i][j]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (unsigned i = 0; i < ARRAY_SIZE(sctx->cs_clear_image_dcc_single); i++) {
|
||||
for (unsigned j = 0; j < ARRAY_SIZE(sctx->cs_clear_image_dcc_single[i]); j++) {
|
||||
if (sctx->cs_clear_image_dcc_single[i][j]) {
|
||||
sctx->b.delete_compute_state(&sctx->b, sctx->cs_clear_image_dcc_single[i][j]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (unsigned i = 0; i < ARRAY_SIZE(sctx->cs_clear_dcc_msaa); i++) {
|
||||
for (unsigned j = 0; j < ARRAY_SIZE(sctx->cs_clear_dcc_msaa[i]); j++) {
|
||||
for (unsigned k = 0; k < ARRAY_SIZE(sctx->cs_clear_dcc_msaa[i][j]); k++) {
|
||||
for (unsigned l = 0; l < ARRAY_SIZE(sctx->cs_clear_dcc_msaa[i][j][k]); l++) {
|
||||
for (unsigned m = 0; m < ARRAY_SIZE(sctx->cs_clear_dcc_msaa[i][j][k][l]); m++) {
|
||||
if (sctx->cs_clear_dcc_msaa[i][j][k][l][m])
|
||||
sctx->b.delete_compute_state(&sctx->b, sctx->cs_clear_dcc_msaa[i][j][k][l][m]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (sctx->blitter)
|
||||
util_blitter_destroy(sctx->blitter);
|
||||
|
||||
if (sctx->query_result_shader)
|
||||
sctx->b.delete_compute_state(&sctx->b, sctx->query_result_shader);
|
||||
if (sctx->sh_query_result_shader)
|
||||
sctx->b.delete_compute_state(&sctx->b, sctx->sh_query_result_shader);
|
||||
|
||||
if (sctx->gfx_cs.priv)
|
||||
sctx->ws->cs_destroy(&sctx->gfx_cs);
|
||||
if (sctx->sdma_cs) {
|
||||
sctx->ws->cs_destroy(sctx->sdma_cs);
|
||||
free(sctx->sdma_cs);
|
||||
}
|
||||
|
||||
sctx->ws->fence_reference(sctx->ws, &sctx->last_gfx_fence, NULL);
|
||||
si_resource_reference(&sctx->eop_bug_scratch, NULL);
|
||||
si_resource_reference(&sctx->eop_bug_scratch_tmz, NULL);
|
||||
si_resource_reference(&sctx->shadowing.registers, NULL);
|
||||
si_resource_reference(&sctx->shadowing.csa, NULL);
|
||||
|
||||
if (sctx->compiler)
|
||||
si_destroy_llvm_compiler(sctx->compiler);
|
||||
|
||||
si_saved_cs_reference(&sctx->current_saved_cs, NULL);
|
||||
|
||||
if (sctx->cs_dma_shaders) {
|
||||
hash_table_u64_foreach(sctx->cs_dma_shaders, entry) {
|
||||
sctx->b.delete_compute_state(&sctx->b, entry.data);
|
||||
}
|
||||
_mesa_hash_table_u64_destroy(sctx->cs_dma_shaders);
|
||||
}
|
||||
|
||||
|
||||
if (sctx->cs_blit_shaders) {
|
||||
hash_table_u64_foreach(sctx->cs_blit_shaders, entry) {
|
||||
sctx->b.delete_compute_state(&sctx->b, entry.data);
|
||||
}
|
||||
_mesa_hash_table_u64_destroy(sctx->cs_blit_shaders);
|
||||
}
|
||||
|
||||
if (sctx->ps_resolve_shaders) {
|
||||
hash_table_u64_foreach(sctx->ps_resolve_shaders, entry) {
|
||||
sctx->b.delete_fs_state(&sctx->b, entry.data);
|
||||
}
|
||||
_mesa_hash_table_u64_destroy(sctx->ps_resolve_shaders);
|
||||
}
|
||||
|
||||
si_resource_reference(&sctx->task_wait_buf, NULL);
|
||||
si_resource_reference(&sctx->task_ring, NULL);
|
||||
si_resource_reference(&sctx->task_scratch_buffer, NULL);
|
||||
si_resource_reference(&sctx->mesh_scratch_ring, NULL);
|
||||
if (sctx->task_preamble_state)
|
||||
si_pm4_free_state(sctx, sctx->task_preamble_state, ~0);
|
||||
}
|
||||
|
|
@ -119,12 +119,13 @@ endif
|
|||
radeonsi_gfx_libs = []
|
||||
if with_gfx_compute
|
||||
files_libradeonsi+= files(
|
||||
'gfx/si_gfx_screen.c',
|
||||
'si_blit.c',
|
||||
'si_cp_reg_shadowing.c',
|
||||
'si_compute_blit.c',
|
||||
'si_compute.c',
|
||||
'si_debug_gfx_compute.c',
|
||||
'gfx/si_gfx_context.c',
|
||||
'gfx/si_gfx_screen.c',
|
||||
'gfx/si_shader_cache.c',
|
||||
'si_nir_mediump.c',
|
||||
'si_mesh_shader.c',
|
||||
|
|
|
|||
|
|
@ -5,6 +5,7 @@
|
|||
* SPDX-License-Identifier: MIT
|
||||
*/
|
||||
|
||||
#include "gfx/si_gfx.h"
|
||||
#include "si_pipe.h"
|
||||
#include "util/format/u_format.h"
|
||||
#include "util/u_log.h"
|
||||
|
|
|
|||
|
|
@ -916,6 +916,8 @@ void si_init_buffer_functions(struct si_context *sctx)
|
|||
sctx->b.texture_subdata = u_default_texture_subdata;
|
||||
sctx->b.buffer_subdata = si_buffer_subdata;
|
||||
sctx->b.resource_commit = si_resource_commit;
|
||||
if (!sctx->b.resource_copy_region)
|
||||
sctx->b.resource_copy_region = si_resource_copy_buffer;
|
||||
/* Default implementation, may be overriden from
|
||||
* si_init_blit_functions.
|
||||
*/
|
||||
sctx->b.resource_copy_region = si_resource_copy_buffer;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -4,6 +4,7 @@
|
|||
* SPDX-License-Identifier: MIT
|
||||
*/
|
||||
|
||||
#include "gfx/si_gfx.h"
|
||||
#include "ac_rtld.h"
|
||||
#include "nir/tgsi_to_nir.h"
|
||||
#include "ac_shader_util.h"
|
||||
|
|
|
|||
|
|
@ -109,24 +109,6 @@ static const struct debug_named_value test_options[] = {
|
|||
DEBUG_NAMED_VALUE_END /* must be last */
|
||||
};
|
||||
|
||||
struct ac_llvm_compiler *si_create_llvm_compiler(struct si_screen *sscreen)
|
||||
{
|
||||
#if AMD_LLVM_AVAILABLE
|
||||
struct ac_llvm_compiler *compiler = CALLOC_STRUCT(ac_llvm_compiler);
|
||||
if (!compiler)
|
||||
return NULL;
|
||||
|
||||
if (!ac_init_llvm_compiler(compiler, sscreen->info.family,
|
||||
sscreen->shader_debug_flags & DBG(CHECK_IR) ? AC_TM_CHECK_IR : 0))
|
||||
return NULL;
|
||||
|
||||
compiler->beo = ac_create_backend_optimizer(compiler->tm);
|
||||
return compiler;
|
||||
#else
|
||||
return NULL;
|
||||
#endif
|
||||
}
|
||||
|
||||
void si_init_aux_async_compute_ctx(struct si_screen *sscreen)
|
||||
{
|
||||
assert(!sscreen->async_compute_context);
|
||||
|
|
@ -142,15 +124,6 @@ void si_init_aux_async_compute_ctx(struct si_screen *sscreen)
|
|||
((struct si_context*)sscreen->async_compute_context)->cs_max_waves_per_sh = 2;
|
||||
}
|
||||
|
||||
void si_destroy_llvm_compiler(struct ac_llvm_compiler *compiler)
|
||||
{
|
||||
#if AMD_LLVM_AVAILABLE
|
||||
ac_destroy_llvm_compiler(compiler);
|
||||
FREE(compiler);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
static void decref_implicit_resource(struct hash_entry *entry)
|
||||
{
|
||||
pipe_resource_reference((struct pipe_resource**)&entry->data, NULL);
|
||||
|
|
@ -163,132 +136,11 @@ static void si_destroy_context(struct pipe_context *context)
|
|||
{
|
||||
struct si_context *sctx = (struct si_context *)context;
|
||||
|
||||
si_fini_gfx_context(sctx);
|
||||
si_fini_mm_context(sctx);
|
||||
|
||||
util_queue_finish(&sctx->screen->shader_compiler_queue);
|
||||
util_queue_finish(&sctx->screen->shader_compiler_queue_opt_variants);
|
||||
|
||||
if (context->set_debug_callback)
|
||||
context->set_debug_callback(context, NULL);
|
||||
|
||||
util_unreference_framebuffer_state(&sctx->framebuffer.state);
|
||||
si_release_all_descriptors(sctx);
|
||||
|
||||
if (sctx->gfx_level >= GFX10 && sctx->is_gfx_queue)
|
||||
si_gfx11_destroy_query(sctx);
|
||||
|
||||
if (sctx->sqtt) {
|
||||
struct si_screen *sscreen = sctx->screen;
|
||||
|
||||
si_handle_sqtt(sctx, &sctx->gfx_cs);
|
||||
|
||||
if (sscreen->b.num_contexts == 1 && !(sctx->context_flags & SI_CONTEXT_FLAG_AUX))
|
||||
sscreen->ws->cs_set_pstate(&sctx->gfx_cs, RADEON_CTX_PSTATE_NONE);
|
||||
|
||||
si_destroy_sqtt(sctx);
|
||||
}
|
||||
|
||||
si_utrace_fini(sctx);
|
||||
|
||||
pipe_resource_reference(&sctx->esgs_ring, NULL);
|
||||
pipe_resource_reference(&sctx->gsvs_ring, NULL);
|
||||
pipe_resource_reference(&sctx->null_const_buf.buffer, NULL);
|
||||
si_resource_reference(&sctx->border_color_buffer, NULL);
|
||||
free(sctx->border_color_table);
|
||||
si_resource_reference(&sctx->scratch_buffer, NULL);
|
||||
si_resource_reference(&sctx->compute_scratch_buffer, NULL);
|
||||
si_resource_reference(&sctx->wait_mem_scratch, NULL);
|
||||
si_resource_reference(&sctx->wait_mem_scratch_tmz, NULL);
|
||||
si_resource_reference(&sctx->small_prim_cull_info_buf, NULL);
|
||||
si_resource_reference(&sctx->pipeline_stats_query_buf, NULL);
|
||||
|
||||
if (sctx->cs_preamble_state)
|
||||
si_pm4_free_state(sctx, sctx->cs_preamble_state, ~0);
|
||||
if (sctx->cs_preamble_state_tmz)
|
||||
si_pm4_free_state(sctx, sctx->cs_preamble_state_tmz, ~0);
|
||||
|
||||
if (sctx->fixed_func_tcs_shader_cache) {
|
||||
hash_table_foreach(sctx->fixed_func_tcs_shader_cache, entry) {
|
||||
sctx->b.delete_tcs_state(&sctx->b, entry->data);
|
||||
}
|
||||
_mesa_hash_table_destroy(sctx->fixed_func_tcs_shader_cache, NULL);
|
||||
}
|
||||
|
||||
if (sctx->custom_dsa_flush)
|
||||
sctx->b.delete_depth_stencil_alpha_state(&sctx->b, sctx->custom_dsa_flush);
|
||||
if (sctx->custom_blend_fmask_decompress)
|
||||
sctx->b.delete_blend_state(&sctx->b, sctx->custom_blend_fmask_decompress);
|
||||
if (sctx->custom_blend_eliminate_fastclear)
|
||||
sctx->b.delete_blend_state(&sctx->b, sctx->custom_blend_eliminate_fastclear);
|
||||
if (sctx->custom_blend_dcc_decompress)
|
||||
sctx->b.delete_blend_state(&sctx->b, sctx->custom_blend_dcc_decompress);
|
||||
if (sctx->vs_blit_pos)
|
||||
sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_pos);
|
||||
if (sctx->vs_blit_pos_layered)
|
||||
sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_pos_layered);
|
||||
if (sctx->vs_blit_texcoord)
|
||||
sctx->b.delete_vs_state(&sctx->b, sctx->vs_blit_texcoord);
|
||||
if (sctx->cs_clear_buffer_rmw)
|
||||
sctx->b.delete_compute_state(&sctx->b, sctx->cs_clear_buffer_rmw);
|
||||
if (sctx->cs_ubyte_to_ushort)
|
||||
sctx->b.delete_compute_state(&sctx->b, sctx->cs_ubyte_to_ushort);
|
||||
for (unsigned i = 0; i < ARRAY_SIZE(sctx->cs_dcc_retile); i++) {
|
||||
if (sctx->cs_dcc_retile[i])
|
||||
sctx->b.delete_compute_state(&sctx->b, sctx->cs_dcc_retile[i]);
|
||||
}
|
||||
if (sctx->no_velems_state)
|
||||
sctx->b.delete_vertex_elements_state(&sctx->b, sctx->no_velems_state);
|
||||
|
||||
if (sctx->global_buffers) {
|
||||
sctx->b.set_global_binding(&sctx->b, 0, sctx->max_global_buffers, NULL, NULL);
|
||||
FREE(sctx->global_buffers);
|
||||
}
|
||||
|
||||
for (unsigned i = 0; i < ARRAY_SIZE(sctx->cs_fmask_expand); i++) {
|
||||
for (unsigned j = 0; j < ARRAY_SIZE(sctx->cs_fmask_expand[i]); j++) {
|
||||
if (sctx->cs_fmask_expand[i][j]) {
|
||||
sctx->b.delete_compute_state(&sctx->b, sctx->cs_fmask_expand[i][j]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (unsigned i = 0; i < ARRAY_SIZE(sctx->cs_clear_image_dcc_single); i++) {
|
||||
for (unsigned j = 0; j < ARRAY_SIZE(sctx->cs_clear_image_dcc_single[i]); j++) {
|
||||
if (sctx->cs_clear_image_dcc_single[i][j]) {
|
||||
sctx->b.delete_compute_state(&sctx->b, sctx->cs_clear_image_dcc_single[i][j]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (unsigned i = 0; i < ARRAY_SIZE(sctx->cs_clear_dcc_msaa); i++) {
|
||||
for (unsigned j = 0; j < ARRAY_SIZE(sctx->cs_clear_dcc_msaa[i]); j++) {
|
||||
for (unsigned k = 0; k < ARRAY_SIZE(sctx->cs_clear_dcc_msaa[i][j]); k++) {
|
||||
for (unsigned l = 0; l < ARRAY_SIZE(sctx->cs_clear_dcc_msaa[i][j][k]); l++) {
|
||||
for (unsigned m = 0; m < ARRAY_SIZE(sctx->cs_clear_dcc_msaa[i][j][k][l]); m++) {
|
||||
if (sctx->cs_clear_dcc_msaa[i][j][k][l][m])
|
||||
sctx->b.delete_compute_state(&sctx->b, sctx->cs_clear_dcc_msaa[i][j][k][l][m]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (sctx->blitter)
|
||||
util_blitter_destroy(sctx->blitter);
|
||||
|
||||
if (sctx->query_result_shader)
|
||||
sctx->b.delete_compute_state(&sctx->b, sctx->query_result_shader);
|
||||
if (sctx->sh_query_result_shader)
|
||||
sctx->b.delete_compute_state(&sctx->b, sctx->sh_query_result_shader);
|
||||
|
||||
if (sctx->gfx_cs.priv)
|
||||
sctx->ws->cs_destroy(&sctx->gfx_cs);
|
||||
if (sctx->ctx)
|
||||
sctx->ws->ctx_destroy(sctx->ctx);
|
||||
if (sctx->sdma_cs) {
|
||||
sctx->ws->cs_destroy(sctx->sdma_cs);
|
||||
free(sctx->sdma_cs);
|
||||
}
|
||||
|
||||
if (sctx->dirty_implicit_resources)
|
||||
_mesa_hash_table_destroy(sctx->dirty_implicit_resources,
|
||||
|
|
@ -306,17 +158,6 @@ static void si_destroy_context(struct pipe_context *context)
|
|||
|
||||
u_suballocator_destroy(&sctx->allocator_zeroed_memory);
|
||||
|
||||
sctx->ws->fence_reference(sctx->ws, &sctx->last_gfx_fence, NULL);
|
||||
si_resource_reference(&sctx->eop_bug_scratch, NULL);
|
||||
si_resource_reference(&sctx->eop_bug_scratch_tmz, NULL);
|
||||
si_resource_reference(&sctx->shadowing.registers, NULL);
|
||||
si_resource_reference(&sctx->shadowing.csa, NULL);
|
||||
|
||||
if (sctx->compiler)
|
||||
si_destroy_llvm_compiler(sctx->compiler);
|
||||
|
||||
si_saved_cs_reference(&sctx->current_saved_cs, NULL);
|
||||
|
||||
_mesa_hash_table_destroy(sctx->tex_handles, NULL);
|
||||
_mesa_hash_table_destroy(sctx->img_handles, NULL);
|
||||
|
||||
|
|
@ -329,34 +170,6 @@ static void si_destroy_context(struct pipe_context *context)
|
|||
if (!(sctx->context_flags & SI_CONTEXT_FLAG_AUX))
|
||||
p_atomic_dec(&context->screen->num_contexts);
|
||||
|
||||
if (sctx->cs_dma_shaders) {
|
||||
hash_table_u64_foreach(sctx->cs_dma_shaders, entry) {
|
||||
context->delete_compute_state(context, entry.data);
|
||||
}
|
||||
_mesa_hash_table_u64_destroy(sctx->cs_dma_shaders);
|
||||
}
|
||||
|
||||
if (sctx->cs_blit_shaders) {
|
||||
hash_table_u64_foreach(sctx->cs_blit_shaders, entry) {
|
||||
context->delete_compute_state(context, entry.data);
|
||||
}
|
||||
_mesa_hash_table_u64_destroy(sctx->cs_blit_shaders);
|
||||
}
|
||||
|
||||
if (sctx->ps_resolve_shaders) {
|
||||
hash_table_u64_foreach(sctx->ps_resolve_shaders, entry) {
|
||||
context->delete_fs_state(context, entry.data);
|
||||
}
|
||||
_mesa_hash_table_u64_destroy(sctx->ps_resolve_shaders);
|
||||
}
|
||||
|
||||
si_resource_reference(&sctx->task_wait_buf, NULL);
|
||||
si_resource_reference(&sctx->task_ring, NULL);
|
||||
si_resource_reference(&sctx->task_scratch_buffer, NULL);
|
||||
si_resource_reference(&sctx->mesh_scratch_ring, NULL);
|
||||
if (sctx->task_preamble_state)
|
||||
si_pm4_free_state(sctx, sctx->task_preamble_state, ~0);
|
||||
|
||||
FREE(sctx);
|
||||
}
|
||||
|
||||
|
|
@ -473,44 +286,18 @@ bool si_virtgpu_probe_nctx(int fd, const struct virgl_renderer_capset_drm *caps)
|
|||
#endif
|
||||
}
|
||||
|
||||
static struct pipe_context *si_create_context(struct pipe_screen *screen, unsigned flags)
|
||||
struct pipe_context *si_create_context(struct pipe_screen *screen, unsigned flags)
|
||||
{
|
||||
struct si_screen *sscreen = (struct si_screen *)screen;
|
||||
STATIC_ASSERT(DBG_COUNT <= 64);
|
||||
|
||||
/* Don't create a context if it's not compute-only and hw is compute-only. */
|
||||
if (!sscreen->info.has_graphics && !(flags & PIPE_CONTEXT_COMPUTE_ONLY)) {
|
||||
mesa_loge("can't create a graphics context on a compute chip");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
struct si_context *sctx = CALLOC_STRUCT(si_context);
|
||||
struct radeon_winsys *ws = sscreen->ws;
|
||||
|
||||
if (!sctx) {
|
||||
mesa_loge("can't allocate a context");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
sctx->is_gfx_queue = sscreen->info.gfx_level == GFX6 ||
|
||||
/* Compute queues hang on Raven and derivatives, see:
|
||||
* https://gitlab.freedesktop.org/mesa/mesa/-/issues/12310 */
|
||||
((sscreen->info.family == CHIP_RAVEN ||
|
||||
sscreen->info.family == CHIP_RAVEN2) &&
|
||||
!sscreen->info.has_dedicated_vram) ||
|
||||
!sscreen->info.ip[AMD_IP_COMPUTE].num_queues ||
|
||||
!(flags & PIPE_CONTEXT_COMPUTE_ONLY);
|
||||
|
||||
if (sctx->is_gfx_queue) {
|
||||
if (sscreen->info.userq_ip_mask & (1 << AMD_IP_GFX))
|
||||
sctx->uses_userq_reg_shadowing = !(sscreen->debug_flags & DBG(USERQ_NO_SHADOW_REGS));
|
||||
else
|
||||
sctx->uses_kernelq_reg_shadowing = sscreen->info.has_kernelq_reg_shadowing;
|
||||
}
|
||||
|
||||
if (flags & PIPE_CONTEXT_DEBUG)
|
||||
sscreen->record_llvm_ir = true; /* racy but not critical */
|
||||
|
||||
sctx->b.screen = screen; /* this must be set first */
|
||||
sctx->b.priv = NULL;
|
||||
sctx->b.destroy = si_destroy_context;
|
||||
|
|
@ -526,16 +313,6 @@ static struct pipe_context *si_create_context(struct pipe_screen *screen, unsign
|
|||
sctx->gfx_level = sscreen->info.gfx_level;
|
||||
sctx->vcn_ip_ver = sscreen->info.vcn_ip_version;
|
||||
|
||||
if (sctx->gfx_level == GFX7 || sctx->gfx_level == GFX8 || sctx->gfx_level == GFX9) {
|
||||
sctx->eop_bug_scratch = si_aligned_buffer_create(
|
||||
&sscreen->b, PIPE_RESOURCE_FLAG_UNMAPPABLE | SI_RESOURCE_FLAG_DRIVER_INTERNAL,
|
||||
PIPE_USAGE_DEFAULT, 16 * sscreen->info.max_render_backends, 256);
|
||||
if (!sctx->eop_bug_scratch) {
|
||||
mesa_loge("can't create eop_bug_scratch");
|
||||
goto fail;
|
||||
}
|
||||
}
|
||||
|
||||
/* Initialize the context handle and the command stream. */
|
||||
sctx->ctx = sctx->ws->ctx_create(sctx->ws, sctx->context_flags);
|
||||
if (!sctx->ctx) {
|
||||
|
|
@ -543,14 +320,6 @@ static struct pipe_context *si_create_context(struct pipe_screen *screen, unsign
|
|||
goto fail;
|
||||
}
|
||||
|
||||
if (!ws->cs_create(&sctx->gfx_cs, sctx->ctx, sctx->is_gfx_queue ? AMD_IP_GFX : AMD_IP_COMPUTE,
|
||||
(void *)si_flush_gfx_cs, sctx)) {
|
||||
mesa_loge("can't create gfx_cs");
|
||||
sctx->gfx_cs.priv = NULL;
|
||||
goto fail;
|
||||
}
|
||||
assert(sctx->gfx_cs.priv);
|
||||
|
||||
/* Initialize private allocators. */
|
||||
u_suballocator_init(&sctx->allocator_zeroed_memory, &sctx->b, 128 * 1024, 0,
|
||||
PIPE_USAGE_DEFAULT,
|
||||
|
|
@ -589,39 +358,6 @@ static struct pipe_context *si_create_context(struct pipe_screen *screen, unsign
|
|||
}
|
||||
}
|
||||
|
||||
/* Border colors. */
|
||||
if (sscreen->info.compiler_info.has_3d_cube_border_color_mipmap) {
|
||||
sctx->border_color_table = malloc(SI_MAX_BORDER_COLORS * sizeof(*sctx->border_color_table));
|
||||
if (!sctx->border_color_table) {
|
||||
mesa_loge("can't create border_color_table");
|
||||
goto fail;
|
||||
}
|
||||
|
||||
sctx->border_color_buffer = si_resource(pipe_buffer_create(
|
||||
screen, 0, PIPE_USAGE_DEFAULT, SI_MAX_BORDER_COLORS * sizeof(*sctx->border_color_table)));
|
||||
if (!sctx->border_color_buffer) {
|
||||
mesa_loge("can't create border_color_buffer");
|
||||
goto fail;
|
||||
}
|
||||
|
||||
sctx->border_color_map =
|
||||
ws->buffer_map(ws, sctx->border_color_buffer->buf, NULL, PIPE_MAP_WRITE);
|
||||
if (!sctx->border_color_map) {
|
||||
mesa_loge("can't map border_color_buffer");
|
||||
goto fail;
|
||||
}
|
||||
}
|
||||
|
||||
#if !AMD_LLVM_AVAILABLE
|
||||
sctx->shader.vs.key.ge.use_aco = 1;
|
||||
sctx->shader.gs.key.ge.use_aco = 1;
|
||||
sctx->shader.tcs.key.ge.use_aco = 1;
|
||||
sctx->shader.tes.key.ge.use_aco = 1;
|
||||
#endif
|
||||
|
||||
sctx->ngg = sscreen->use_ngg;
|
||||
|
||||
sctx->b.emit_string_marker = si_emit_string_marker;
|
||||
sctx->b.set_debug_callback = si_set_debug_callback;
|
||||
sctx->b.set_log_context = si_set_log_context;
|
||||
sctx->b.set_context_param = si_set_context_param;
|
||||
|
|
@ -629,126 +365,11 @@ static struct pipe_context *si_create_context(struct pipe_screen *screen, unsign
|
|||
sctx->b.set_device_reset_callback = si_set_device_reset_callback;
|
||||
sctx->b.set_frontend_noop = si_set_frontend_noop;
|
||||
|
||||
#ifdef HAVE_GFX_COMPUTE
|
||||
si_init_all_descriptors(sctx);
|
||||
si_init_barrier_functions(sctx);
|
||||
si_init_clear_functions(sctx);
|
||||
si_init_blit_functions(sctx);
|
||||
si_init_compute_functions(sctx);
|
||||
si_init_compute_blit_functions(sctx);
|
||||
si_init_debug_functions(sctx);
|
||||
si_init_query_functions(sctx);
|
||||
si_init_state_compute_functions(sctx);
|
||||
#else
|
||||
list_inithead(&sctx->active_queries);
|
||||
#endif
|
||||
si_init_buffer_functions(sctx);
|
||||
si_init_fence_functions(sctx);
|
||||
si_init_context_texture_functions(sctx);
|
||||
|
||||
/* Initialize graphics-only context functions. */
|
||||
if (sctx->is_gfx_queue) {
|
||||
#ifdef HAVE_GFX_COMPUTE
|
||||
if (sctx->gfx_level >= GFX10)
|
||||
si_gfx11_init_query(sctx);
|
||||
si_init_msaa_functions(sctx);
|
||||
si_init_shader_functions(sctx);
|
||||
si_init_state_functions(sctx);
|
||||
si_init_streamout_functions(sctx);
|
||||
si_init_viewport_functions(sctx);
|
||||
|
||||
sctx->blitter = util_blitter_create(&sctx->b);
|
||||
if (sctx->blitter == NULL) {
|
||||
mesa_loge("can't create blitter");
|
||||
goto fail;
|
||||
}
|
||||
sctx->blitter->use_single_triangle = true;
|
||||
|
||||
/* Some states are expected to be always non-NULL. */
|
||||
sctx->noop_blend = util_blitter_get_noop_blend_state(sctx->blitter);
|
||||
sctx->queued.named.blend = sctx->noop_blend;
|
||||
|
||||
sctx->noop_dsa = util_blitter_get_noop_dsa_state(sctx->blitter);
|
||||
sctx->queued.named.dsa = sctx->noop_dsa;
|
||||
|
||||
sctx->no_velems_state = sctx->b.create_vertex_elements_state(&sctx->b, 0, NULL);
|
||||
sctx->vertex_elements = sctx->no_velems_state;
|
||||
|
||||
sctx->discard_rasterizer_state = util_blitter_get_discard_rasterizer_state(sctx->blitter);
|
||||
sctx->queued.named.rasterizer = sctx->discard_rasterizer_state;
|
||||
|
||||
switch (sctx->gfx_level) {
|
||||
case GFX6:
|
||||
si_init_draw_functions_GFX6(sctx);
|
||||
break;
|
||||
case GFX7:
|
||||
si_init_draw_functions_GFX7(sctx);
|
||||
break;
|
||||
case GFX8:
|
||||
si_init_draw_functions_GFX8(sctx);
|
||||
break;
|
||||
case GFX9:
|
||||
si_init_draw_functions_GFX9(sctx);
|
||||
break;
|
||||
case GFX10:
|
||||
si_init_draw_functions_GFX10(sctx);
|
||||
break;
|
||||
case GFX10_3:
|
||||
si_init_draw_functions_GFX10_3(sctx);
|
||||
break;
|
||||
case GFX11:
|
||||
si_init_draw_functions_GFX11(sctx);
|
||||
break;
|
||||
case GFX11_5:
|
||||
si_init_draw_functions_GFX11_5(sctx);
|
||||
break;
|
||||
case GFX11_7:
|
||||
si_init_draw_functions_GFX11_7(sctx);
|
||||
break;
|
||||
case GFX12:
|
||||
si_init_draw_functions_GFX12(sctx);
|
||||
break;
|
||||
default:
|
||||
UNREACHABLE("unhandled gfx level");
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
if (screen->caps.mesh_shader)
|
||||
si_init_task_mesh_shader_functions(sctx);
|
||||
|
||||
sctx->sample_mask = 0xffff;
|
||||
|
||||
/* GFX7 cannot unbind a constant buffer (S_BUFFER_LOAD doesn't skip loads
|
||||
* if NUM_RECORDS == 0). We need to use a dummy buffer instead. */
|
||||
if (sctx->gfx_level == GFX7) {
|
||||
sctx->null_const_buf.buffer =
|
||||
pipe_aligned_buffer_create(screen,
|
||||
PIPE_RESOURCE_FLAG_UNMAPPABLE | SI_RESOURCE_FLAG_32BIT |
|
||||
SI_RESOURCE_FLAG_DRIVER_INTERNAL,
|
||||
PIPE_USAGE_DEFAULT, 16,
|
||||
sctx->screen->info.tcc_cache_line_size);
|
||||
if (!sctx->null_const_buf.buffer) {
|
||||
mesa_loge("can't create null_const_buf");
|
||||
goto fail;
|
||||
}
|
||||
sctx->null_const_buf.buffer_size = sctx->null_const_buf.buffer->width0;
|
||||
|
||||
for (unsigned shader = 0; shader < SI_NUM_SHADERS; shader++) {
|
||||
if (!sctx->is_gfx_queue && shader != MESA_SHADER_COMPUTE)
|
||||
continue;
|
||||
|
||||
for (unsigned i = 0; i < SI_NUM_CONST_BUFFERS; i++) {
|
||||
sctx->b.set_constant_buffer(&sctx->b, shader, i, &sctx->null_const_buf);
|
||||
}
|
||||
}
|
||||
|
||||
si_set_internal_const_buffer(sctx, SI_HS_CONST_DEFAULT_TESS_LEVELS, &sctx->null_const_buf);
|
||||
si_set_internal_const_buffer(sctx, SI_VS_CONST_INSTANCE_DIVISORS, &sctx->null_const_buf);
|
||||
si_set_internal_const_buffer(sctx, SI_VS_CONST_CLIP_PLANES, &sctx->null_const_buf);
|
||||
si_set_internal_const_buffer(sctx, SI_PS_CONST_POLY_STIPPLE, &sctx->null_const_buf);
|
||||
}
|
||||
|
||||
/* Bindless handles. */
|
||||
sctx->tex_handles = _mesa_hash_table_create(NULL, _mesa_hash_pointer, _mesa_key_pointer_equal);
|
||||
sctx->img_handles = _mesa_hash_table_create(NULL, _mesa_hash_pointer, _mesa_key_pointer_equal);
|
||||
|
|
@ -765,58 +386,16 @@ static struct pipe_context *si_create_context(struct pipe_screen *screen, unsign
|
|||
goto fail;
|
||||
}
|
||||
|
||||
if (!(flags & PIPE_CONTEXT_MEDIA_ONLY)) {
|
||||
if (!si_init_gfx_context(sscreen, sctx, flags))
|
||||
goto fail;
|
||||
}
|
||||
|
||||
/* PIPE_CONTEXT_COMPUTE_ONLY doesn't mean no multimedia, it means no graphics so always
|
||||
* init mm but don't fail if it reports an error.
|
||||
*/
|
||||
si_init_mm_context(sscreen, sctx, flags);
|
||||
|
||||
/* The remainder of this function initializes the gfx CS and must be last. */
|
||||
assert(sctx->gfx_cs.current.cdw == 0);
|
||||
|
||||
if (!si_init_cp_reg_shadowing(sctx))
|
||||
goto fail;
|
||||
|
||||
/* Set immutable fields of shader keys. */
|
||||
if (sctx->gfx_level >= GFX9) {
|
||||
/* The LS output / HS input layout can be communicated
|
||||
* directly instead of via user SGPRs for merged LS-HS.
|
||||
* This also enables jumping over the VS for HS-only waves.
|
||||
*/
|
||||
sctx->shader.tcs.key.ge.opt.prefer_mono = 1;
|
||||
|
||||
/* This enables jumping over the VS for GS-only waves. */
|
||||
sctx->shader.gs.key.ge.opt.prefer_mono = 1;
|
||||
}
|
||||
|
||||
si_utrace_init(sctx);
|
||||
|
||||
si_begin_new_gfx_cs(sctx, true);
|
||||
assert(sctx->gfx_cs.current.cdw == sctx->initial_gfx_cs_size);
|
||||
|
||||
if (sctx->gfx_level >= GFX9 && sctx->gfx_level < GFX11) {
|
||||
sctx->wait_mem_scratch =
|
||||
si_aligned_buffer_create(screen,
|
||||
PIPE_RESOURCE_FLAG_UNMAPPABLE |
|
||||
SI_RESOURCE_FLAG_DRIVER_INTERNAL,
|
||||
PIPE_USAGE_DEFAULT, 4,
|
||||
sscreen->info.tcc_cache_line_size);
|
||||
if (!sctx->wait_mem_scratch) {
|
||||
mesa_loge("can't create wait_mem_scratch");
|
||||
goto fail;
|
||||
}
|
||||
|
||||
si_cp_write_data(sctx, sctx->wait_mem_scratch, 0, 4, V_371_MEMORY, V_371_MICRO_ENGINE,
|
||||
&sctx->wait_mem_number);
|
||||
}
|
||||
|
||||
if (sctx->gfx_level == GFX7) {
|
||||
/* Clear the NULL constant buffer, because loads should return zeros. */
|
||||
uint32_t clear_value = 0;
|
||||
si_cp_dma_clear_buffer(sctx, &sctx->gfx_cs, sctx->null_const_buf.buffer, 0,
|
||||
sctx->null_const_buf.buffer->width0, clear_value);
|
||||
si_barrier_after_simple_buffer_op(sctx, 0, sctx->null_const_buf.buffer, NULL);
|
||||
}
|
||||
|
||||
if (!(flags & SI_CONTEXT_FLAG_AUX)) {
|
||||
p_atomic_inc(&screen->num_contexts);
|
||||
|
||||
|
|
@ -859,24 +438,6 @@ static struct pipe_context *si_create_context(struct pipe_screen *screen, unsign
|
|||
si_reset_debug_log_buffer(sctx);
|
||||
}
|
||||
|
||||
sctx->initial_gfx_cs_size = sctx->gfx_cs.current.cdw;
|
||||
sctx->last_timestamp_cmd = NULL;
|
||||
|
||||
sctx->cs_dma_shaders = _mesa_hash_table_u64_create(NULL);
|
||||
if (!sctx->cs_dma_shaders)
|
||||
goto fail;
|
||||
|
||||
sctx->cs_blit_shaders = _mesa_hash_table_u64_create(NULL);
|
||||
if (!sctx->cs_blit_shaders)
|
||||
goto fail;
|
||||
|
||||
sctx->ps_resolve_shaders = _mesa_hash_table_u64_create(NULL);
|
||||
if (!sctx->ps_resolve_shaders)
|
||||
goto fail;
|
||||
|
||||
/* Initialize compute_tmpring_size. */
|
||||
si_get_scratch_tmpring_size(sctx, 0, true, &sctx->compute_tmpring_size);
|
||||
|
||||
return &sctx->b;
|
||||
fail:
|
||||
mesa_loge("Failed to create a context.");
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue