mesa: fix remaining FEEDBACK_TOKEN macros

Signed-off-by: Corbin Simpson <MostAwesomeDude@gmail.com>
This commit is contained in:
Joakim Sindholt 2009-02-28 18:51:09 +01:00 committed by Corbin Simpson
parent 5f1fdaabd1
commit b2b2febe2c

View file

@ -122,8 +122,8 @@ feedback_tri( struct draw_stage *stage, struct prim_header *prim )
{ {
struct feedback_stage *fs = feedback_stage(stage); struct feedback_stage *fs = feedback_stage(stage);
struct draw_context *draw = stage->draw; struct draw_context *draw = stage->draw;
FEEDBACK_TOKEN(fs->ctx, (GLfloat) GL_POLYGON_TOKEN); _mesa_feedback_token(fs->ctx, (GLfloat) GL_POLYGON_TOKEN);
FEEDBACK_TOKEN(fs->ctx, (GLfloat) 3); /* three vertices */ _mesa_feedback_token(fs->ctx, (GLfloat) 3); /* three vertices */
feedback_vertex(fs->ctx, draw, prim->v[0]); feedback_vertex(fs->ctx, draw, prim->v[0]);
feedback_vertex(fs->ctx, draw, prim->v[1]); feedback_vertex(fs->ctx, draw, prim->v[1]);
feedback_vertex(fs->ctx, draw, prim->v[2]); feedback_vertex(fs->ctx, draw, prim->v[2]);
@ -136,11 +136,11 @@ feedback_line( struct draw_stage *stage, struct prim_header *prim )
struct feedback_stage *fs = feedback_stage(stage); struct feedback_stage *fs = feedback_stage(stage);
struct draw_context *draw = stage->draw; struct draw_context *draw = stage->draw;
if (fs->reset_stipple_counter) { if (fs->reset_stipple_counter) {
FEEDBACK_TOKEN(fs->ctx, (GLfloat) GL_LINE_RESET_TOKEN); _mesa_feedback_token(fs->ctx, (GLfloat) GL_LINE_RESET_TOKEN);
fs->reset_stipple_counter = GL_FALSE; fs->reset_stipple_counter = GL_FALSE;
} }
else { else {
FEEDBACK_TOKEN(fs->ctx, (GLfloat) GL_LINE_TOKEN); _mesa_feedback_token(fs->ctx, (GLfloat) GL_LINE_TOKEN);
} }
feedback_vertex(fs->ctx, draw, prim->v[0]); feedback_vertex(fs->ctx, draw, prim->v[0]);
feedback_vertex(fs->ctx, draw, prim->v[1]); feedback_vertex(fs->ctx, draw, prim->v[1]);
@ -152,7 +152,7 @@ feedback_point( struct draw_stage *stage, struct prim_header *prim )
{ {
struct feedback_stage *fs = feedback_stage(stage); struct feedback_stage *fs = feedback_stage(stage);
struct draw_context *draw = stage->draw; struct draw_context *draw = stage->draw;
FEEDBACK_TOKEN(fs->ctx, (GLfloat) GL_POINT_TOKEN); _mesa_feedback_token(fs->ctx, (GLfloat) GL_POINT_TOKEN);
feedback_vertex(fs->ctx, draw, prim->v[0]); feedback_vertex(fs->ctx, draw, prim->v[0]);
} }