st/mesa: convert sub image for cube map arrays to 2d arrays for upload

Since we can subimage upload a number of cube map array layers,
that aren't a complete cube map array, we should specify things
as a 2D array and blit from that.

Suggested by Ilia Mirkin as an alternate fix for texsubimage
cube map array issues.

seems to work just as well.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit 5ed79312ed)
This commit is contained in:
Dave Airlie 2015-04-08 10:59:20 +10:00 committed by Emil Velikov
parent abdae1c4d1
commit b2a6b01082

View file

@ -741,6 +741,11 @@ st_TexSubImage(struct gl_context *ctx, GLuint dims,
if (gl_target == GL_TEXTURE_CUBE_MAP) {
gl_target = GL_TEXTURE_2D;
}
/* TexSubImage can specify subsets of cube map array faces
* so we need to upload via 2D array instead */
if (gl_target == GL_TEXTURE_CUBE_MAP_ARRAY) {
gl_target = GL_TEXTURE_2D_ARRAY;
}
/* Initialize the source texture description. */
memset(&src_templ, 0, sizeof(src_templ));