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mesa: add new fields for GL_ARB_texture_storage
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@ -1334,6 +1334,7 @@ struct gl_texture_object
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GLboolean _Complete; /**< Is texture object complete? */
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GLboolean _RenderToTexture; /**< Any rendering to this texture? */
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GLboolean Purgeable; /**< Is the buffer purgeable under memory pressure? */
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GLboolean Immutable; /**< GL_ARB_texture_storage */
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/** Actual texture images, indexed by [cube face] and [mipmap level] */
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struct gl_texture_image *Image[MAX_FACES][MAX_TEXTURE_LEVELS];
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@ -2826,6 +2827,7 @@ struct gl_extensions
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GLboolean ARB_texture_non_power_of_two;
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GLboolean ARB_texture_rg;
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GLboolean ARB_texture_rgb10_a2ui;
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GLboolean ARB_texture_storage;
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GLboolean ARB_timer_query;
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GLboolean ARB_transform_feedback2;
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GLboolean ARB_transpose_matrix;
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