mesa: clean up the #includes in shader_query.cpp

Reviewed-by: Matt Turner <mattst88@gmail.com>
This commit is contained in:
Brian Paul 2015-09-26 20:19:40 -06:00
parent 3bbff1e26e
commit b24c6d3fef

View file

@ -30,14 +30,14 @@
#include "main/context.h"
#include "main/core.h"
#include "glsl_symbol_table.h"
#include "ir.h"
#include "shaderapi.h"
#include "shaderobj.h"
#include "program/hash_table.h"
#include "../glsl/program.h"
#include "uniforms.h"
#include "main/enums.h"
#include "main/shaderapi.h"
#include "main/shaderobj.h"
#include "main/uniforms.h"
#include "glsl/glsl_symbol_table.h"
#include "glsl/ir.h"
#include "glsl/program.h"
#include "program/hash_table.h"
#include "util/strndup.h"