implement CopyPixels for GL_DEPTH_STENCIL_EXT

This commit is contained in:
Brian Paul 2005-09-29 04:28:21 +00:00
parent 3fd819aef8
commit b2404b132d

View file

@ -157,14 +157,14 @@ copy_conv_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
}
/* allocate space for GLfloat image */
tmpImage = (GLfloat *) MALLOC(width * height * 4 * sizeof(GLfloat));
tmpImage = (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat));
if (!tmpImage) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels");
return;
}
convImage = (GLfloat *) MALLOC(width * height * 4 * sizeof(GLfloat));
convImage = (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat));
if (!convImage) {
FREE(tmpImage);
_mesa_free(tmpImage);
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels");
return;
}
@ -197,7 +197,7 @@ copy_conv_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
ASSERT(ctx->Pixel.Separable2DEnabled);
_mesa_convolve_sep_image(ctx, &width, &height, tmpImage, convImage);
}
FREE(tmpImage);
_mesa_free(tmpImage);
/* do remaining post-convolution image transfer ops */
for (row = 0; row < height; row++) {
@ -240,7 +240,7 @@ copy_conv_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
}
}
FREE(convImage);
_mesa_free(convImage);
}
@ -313,7 +313,7 @@ copy_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
if (overlapping) {
GLint ssy = sy;
tmpImage = (GLchan *) MALLOC(width * height * sizeof(GLchan) * 4);
tmpImage = (GLchan *) _mesa_malloc(width * height * sizeof(GLchan) * 4);
if (!tmpImage) {
_mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" );
return;
@ -381,7 +381,7 @@ copy_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
}
if (overlapping)
FREE(tmpImage);
_mesa_free(tmpImage);
}
@ -434,7 +434,7 @@ copy_ci_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
if (overlapping) {
GLint ssy = sy;
tmpImage = (GLuint *) MALLOC(width * height * sizeof(GLuint));
tmpImage = (GLuint *) _mesa_malloc(width * height * sizeof(GLuint));
if (!tmpImage) {
_mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" );
return;
@ -483,7 +483,7 @@ copy_ci_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
}
if (overlapping)
FREE(tmpImage);
_mesa_free(tmpImage);
}
@ -541,7 +541,7 @@ copy_depth_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
if (overlapping) {
GLint ssy = sy;
tmpImage = (GLfloat *) MALLOC(width * height * sizeof(GLfloat));
tmpImage = (GLfloat *) _mesa_malloc(width * height * sizeof(GLfloat));
if (!tmpImage) {
_mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" );
return;
@ -595,7 +595,7 @@ copy_depth_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
}
if (overlapping)
FREE(tmpImage);
_mesa_free(tmpImage);
}
@ -643,7 +643,7 @@ copy_stencil_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
if (overlapping) {
GLint ssy = sy;
tmpImage = (GLstencil *) MALLOC(width * height * sizeof(GLstencil));
tmpImage = (GLstencil *) _mesa_malloc(width * height * sizeof(GLstencil));
if (!tmpImage) {
_mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" );
return;
@ -691,17 +691,191 @@ copy_stencil_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
}
if (overlapping)
FREE(tmpImage);
_mesa_free(tmpImage);
}
/**
* This isn't terribly efficient. If a drivef really has combined
* depth/stencil buffers the driver should implement an optimized
* CopyPixels function.
*/
static void
copy_depth_stencil_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
GLint width, GLint height, GLint destx, GLint desty)
copy_depth_stencil_pixels(GLcontext *ctx,
const GLint srcX, const GLint srcY,
const GLint width, const GLint height,
const GLint destX, const GLint destY)
{
struct gl_renderbuffer *stencilReadRb, *depthReadRb, *depthDrawRb;
GLint sy, dy, stepy;
GLint j;
GLstencil *tempStencilImage = NULL, *stencilPtr = NULL;
GLfloat *tempDepthImage = NULL, *depthPtr = NULL;
const GLfloat depthScale = ctx->DrawBuffer->_DepthMaxF;
const GLuint stencilMask = ctx->Stencil.WriteMask[0];
const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
const GLboolean shiftOrOffset
= ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset;
const GLboolean scaleOrBias
= ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0;
GLint overlapping;
depthDrawRb = ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
depthReadRb = ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
stencilReadRb = ctx->ReadBuffer->Attachment[BUFFER_STENCIL].Renderbuffer;
ASSERT(depthDrawRb);
ASSERT(depthReadRb);
ASSERT(stencilReadRb);
/* Determine if copy should be bottom-to-top or top-to-bottom */
if (srcY < destY) {
/* top-down max-to-min */
sy = srcY + height - 1;
dy = destY + height - 1;
stepy = -1;
}
else {
/* bottom-up min-to-max */
sy = srcY;
dy = destY;
stepy = 1;
}
if (ctx->DrawBuffer == ctx->ReadBuffer) {
overlapping = regions_overlap(srcX, srcY, destX, destY, width, height,
ctx->Pixel.ZoomX, ctx->Pixel.ZoomY);
}
else {
overlapping = GL_FALSE;
}
if (overlapping) {
GLint ssy = sy;
if (stencilMask != 0x0) {
tempStencilImage
= (GLstencil *) _mesa_malloc(width * height * sizeof(GLstencil));
if (!tempStencilImage) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels");
return;
}
/* get copy of stencil pixels */
stencilPtr = tempStencilImage;
for (j = 0; j < height; j++, ssy += stepy) {
_swrast_read_stencil_span(ctx, stencilReadRb,
width, srcX, ssy, stencilPtr);
stencilPtr += width;
}
stencilPtr = tempStencilImage;
}
if (ctx->Depth.Mask) {
tempDepthImage
= (GLfloat *) _mesa_malloc(width * height * sizeof(GLfloat));
if (!tempDepthImage) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels");
_mesa_free(tempStencilImage);
return;
}
/* get copy of depth pixels */
depthPtr = tempDepthImage;
for (j = 0; j < height; j++, ssy += stepy) {
_swrast_read_depth_span_float(ctx, depthReadRb,
width, srcX, ssy, depthPtr);
depthPtr += width;
}
depthPtr = tempDepthImage;
}
}
for (j = 0; j < height; j++, sy += stepy, dy += stepy) {
if (stencilMask != 0x0) {
GLstencil stencil[MAX_WIDTH];
/* Get stencil values */
if (overlapping) {
_mesa_memcpy(stencil, stencilPtr, width * sizeof(GLstencil));
stencilPtr += width;
}
else {
_swrast_read_stencil_span(ctx, stencilReadRb,
width, srcX, sy, stencil);
}
/* Apply shift, offset, look-up table */
if (shiftOrOffset) {
_mesa_shift_and_offset_stencil(ctx, width, stencil);
}
if (ctx->Pixel.MapStencilFlag) {
_mesa_map_stencil(ctx, width, stencil);
}
/* Write values */
if (zoom) {
_swrast_write_zoomed_stencil_span(ctx, destX, destY, width,
destX, dy, stencil);
}
else {
_swrast_write_stencil_span( ctx, width, destX, dy, stencil );
}
}
if (ctx->Depth.Mask) {
GLfloat depth[MAX_WIDTH];
GLuint zVals32[MAX_WIDTH];
GLushort zVals16[MAX_WIDTH];
GLvoid *zVals;
GLuint zBytes;
/* get depth values */
if (overlapping) {
_mesa_memcpy(depth, depthPtr, width * sizeof(GLfloat));
depthPtr += width;
}
else {
_swrast_read_depth_span_float(ctx, depthReadRb,
width, srcX, sy, depth);
}
/* scale & bias */
if (scaleOrBias) {
_mesa_scale_and_bias_depth(ctx, width, depth);
}
/* convert to integer Z values */
if (depthDrawRb->DataType == GL_UNSIGNED_SHORT) {
GLint k;
for (k = 0; k < width; k++)
zVals16[k] = (GLushort) (depth[k] * depthScale);
zVals = zVals16;
zBytes = 2;
}
else {
GLint k;
for (k = 0; k < width; k++)
zVals32[k] = (GLuint) (depth[k] * depthScale);
zVals = zVals32;
zBytes = 4;
}
/* Write values */
if (zoom) {
_swrast_write_zoomed_z_span(ctx, destX, destY, width,
destX, dy, zVals);
}
else {
_swrast_put_row(ctx, depthDrawRb, width, destX, dy, zVals, zBytes);
}
}
}
if (tempStencilImage)
_mesa_free(tempStencilImage);
if (tempDepthImage)
_mesa_free(tempDepthImage);
}