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synced 2026-05-09 02:28:10 +02:00
implement CopyPixels for GL_DEPTH_STENCIL_EXT
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parent
3fd819aef8
commit
b2404b132d
1 changed files with 189 additions and 15 deletions
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@ -157,14 +157,14 @@ copy_conv_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
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}
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/* allocate space for GLfloat image */
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tmpImage = (GLfloat *) MALLOC(width * height * 4 * sizeof(GLfloat));
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tmpImage = (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat));
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if (!tmpImage) {
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_mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels");
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return;
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}
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convImage = (GLfloat *) MALLOC(width * height * 4 * sizeof(GLfloat));
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convImage = (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat));
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if (!convImage) {
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FREE(tmpImage);
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_mesa_free(tmpImage);
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_mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels");
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return;
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}
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@ -197,7 +197,7 @@ copy_conv_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
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ASSERT(ctx->Pixel.Separable2DEnabled);
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_mesa_convolve_sep_image(ctx, &width, &height, tmpImage, convImage);
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}
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FREE(tmpImage);
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_mesa_free(tmpImage);
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/* do remaining post-convolution image transfer ops */
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for (row = 0; row < height; row++) {
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@ -240,7 +240,7 @@ copy_conv_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
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}
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}
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FREE(convImage);
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_mesa_free(convImage);
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}
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@ -313,7 +313,7 @@ copy_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
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if (overlapping) {
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GLint ssy = sy;
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tmpImage = (GLchan *) MALLOC(width * height * sizeof(GLchan) * 4);
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tmpImage = (GLchan *) _mesa_malloc(width * height * sizeof(GLchan) * 4);
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if (!tmpImage) {
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_mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" );
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return;
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@ -381,7 +381,7 @@ copy_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
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}
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if (overlapping)
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FREE(tmpImage);
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_mesa_free(tmpImage);
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}
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@ -434,7 +434,7 @@ copy_ci_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
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if (overlapping) {
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GLint ssy = sy;
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tmpImage = (GLuint *) MALLOC(width * height * sizeof(GLuint));
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tmpImage = (GLuint *) _mesa_malloc(width * height * sizeof(GLuint));
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if (!tmpImage) {
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_mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" );
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return;
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@ -483,7 +483,7 @@ copy_ci_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
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}
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if (overlapping)
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FREE(tmpImage);
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_mesa_free(tmpImage);
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}
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@ -541,7 +541,7 @@ copy_depth_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
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if (overlapping) {
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GLint ssy = sy;
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tmpImage = (GLfloat *) MALLOC(width * height * sizeof(GLfloat));
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tmpImage = (GLfloat *) _mesa_malloc(width * height * sizeof(GLfloat));
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if (!tmpImage) {
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_mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" );
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return;
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@ -595,7 +595,7 @@ copy_depth_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
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}
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if (overlapping)
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FREE(tmpImage);
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_mesa_free(tmpImage);
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}
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@ -643,7 +643,7 @@ copy_stencil_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
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if (overlapping) {
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GLint ssy = sy;
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tmpImage = (GLstencil *) MALLOC(width * height * sizeof(GLstencil));
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tmpImage = (GLstencil *) _mesa_malloc(width * height * sizeof(GLstencil));
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if (!tmpImage) {
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_mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" );
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return;
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@ -691,17 +691,191 @@ copy_stencil_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
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}
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if (overlapping)
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FREE(tmpImage);
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_mesa_free(tmpImage);
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}
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/**
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* This isn't terribly efficient. If a drivef really has combined
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* depth/stencil buffers the driver should implement an optimized
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* CopyPixels function.
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*/
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static void
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copy_depth_stencil_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
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GLint width, GLint height, GLint destx, GLint desty)
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copy_depth_stencil_pixels(GLcontext *ctx,
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const GLint srcX, const GLint srcY,
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const GLint width, const GLint height,
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const GLint destX, const GLint destY)
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{
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struct gl_renderbuffer *stencilReadRb, *depthReadRb, *depthDrawRb;
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GLint sy, dy, stepy;
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GLint j;
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GLstencil *tempStencilImage = NULL, *stencilPtr = NULL;
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GLfloat *tempDepthImage = NULL, *depthPtr = NULL;
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const GLfloat depthScale = ctx->DrawBuffer->_DepthMaxF;
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const GLuint stencilMask = ctx->Stencil.WriteMask[0];
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const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
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const GLboolean shiftOrOffset
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= ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset;
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const GLboolean scaleOrBias
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= ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0;
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GLint overlapping;
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depthDrawRb = ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
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depthReadRb = ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
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stencilReadRb = ctx->ReadBuffer->Attachment[BUFFER_STENCIL].Renderbuffer;
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ASSERT(depthDrawRb);
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ASSERT(depthReadRb);
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ASSERT(stencilReadRb);
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/* Determine if copy should be bottom-to-top or top-to-bottom */
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if (srcY < destY) {
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/* top-down max-to-min */
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sy = srcY + height - 1;
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dy = destY + height - 1;
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stepy = -1;
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}
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else {
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/* bottom-up min-to-max */
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sy = srcY;
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dy = destY;
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stepy = 1;
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}
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if (ctx->DrawBuffer == ctx->ReadBuffer) {
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overlapping = regions_overlap(srcX, srcY, destX, destY, width, height,
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ctx->Pixel.ZoomX, ctx->Pixel.ZoomY);
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}
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else {
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overlapping = GL_FALSE;
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}
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if (overlapping) {
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GLint ssy = sy;
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if (stencilMask != 0x0) {
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tempStencilImage
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= (GLstencil *) _mesa_malloc(width * height * sizeof(GLstencil));
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if (!tempStencilImage) {
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_mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels");
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return;
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}
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/* get copy of stencil pixels */
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stencilPtr = tempStencilImage;
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for (j = 0; j < height; j++, ssy += stepy) {
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_swrast_read_stencil_span(ctx, stencilReadRb,
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width, srcX, ssy, stencilPtr);
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stencilPtr += width;
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}
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stencilPtr = tempStencilImage;
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}
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if (ctx->Depth.Mask) {
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tempDepthImage
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= (GLfloat *) _mesa_malloc(width * height * sizeof(GLfloat));
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if (!tempDepthImage) {
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_mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels");
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_mesa_free(tempStencilImage);
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return;
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}
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/* get copy of depth pixels */
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depthPtr = tempDepthImage;
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for (j = 0; j < height; j++, ssy += stepy) {
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_swrast_read_depth_span_float(ctx, depthReadRb,
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width, srcX, ssy, depthPtr);
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depthPtr += width;
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}
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depthPtr = tempDepthImage;
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}
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}
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for (j = 0; j < height; j++, sy += stepy, dy += stepy) {
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if (stencilMask != 0x0) {
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GLstencil stencil[MAX_WIDTH];
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/* Get stencil values */
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if (overlapping) {
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_mesa_memcpy(stencil, stencilPtr, width * sizeof(GLstencil));
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stencilPtr += width;
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}
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else {
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_swrast_read_stencil_span(ctx, stencilReadRb,
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width, srcX, sy, stencil);
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}
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/* Apply shift, offset, look-up table */
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if (shiftOrOffset) {
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_mesa_shift_and_offset_stencil(ctx, width, stencil);
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}
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if (ctx->Pixel.MapStencilFlag) {
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_mesa_map_stencil(ctx, width, stencil);
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}
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/* Write values */
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if (zoom) {
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_swrast_write_zoomed_stencil_span(ctx, destX, destY, width,
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destX, dy, stencil);
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}
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else {
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_swrast_write_stencil_span( ctx, width, destX, dy, stencil );
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}
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}
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if (ctx->Depth.Mask) {
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GLfloat depth[MAX_WIDTH];
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GLuint zVals32[MAX_WIDTH];
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GLushort zVals16[MAX_WIDTH];
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GLvoid *zVals;
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GLuint zBytes;
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/* get depth values */
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if (overlapping) {
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_mesa_memcpy(depth, depthPtr, width * sizeof(GLfloat));
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depthPtr += width;
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}
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else {
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_swrast_read_depth_span_float(ctx, depthReadRb,
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width, srcX, sy, depth);
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}
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/* scale & bias */
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if (scaleOrBias) {
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_mesa_scale_and_bias_depth(ctx, width, depth);
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}
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/* convert to integer Z values */
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if (depthDrawRb->DataType == GL_UNSIGNED_SHORT) {
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GLint k;
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for (k = 0; k < width; k++)
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zVals16[k] = (GLushort) (depth[k] * depthScale);
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zVals = zVals16;
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zBytes = 2;
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}
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else {
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GLint k;
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for (k = 0; k < width; k++)
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zVals32[k] = (GLuint) (depth[k] * depthScale);
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zVals = zVals32;
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zBytes = 4;
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}
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/* Write values */
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if (zoom) {
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_swrast_write_zoomed_z_span(ctx, destX, destY, width,
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destX, dy, zVals);
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}
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else {
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_swrast_put_row(ctx, depthDrawRb, width, destX, dy, zVals, zBytes);
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}
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}
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}
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if (tempStencilImage)
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_mesa_free(tempStencilImage);
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if (tempDepthImage)
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_mesa_free(tempDepthImage);
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}
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