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gallium: new wide point/line stages (missed in prev commit)
This commit is contained in:
parent
a1a1395488
commit
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2 changed files with 444 additions and 0 deletions
187
src/gallium/auxiliary/draw/draw_wide_line.c
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187
src/gallium/auxiliary/draw/draw_wide_line.c
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/**************************************************************************
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*
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* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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/* Authors: Keith Whitwell <keith@tungstengraphics.com>
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*/
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#include "pipe/p_util.h"
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#include "pipe/p_defines.h"
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#include "pipe/p_shader_tokens.h"
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#include "draw_private.h"
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struct wideline_stage {
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struct draw_stage stage;
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float half_line_width;
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};
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static INLINE struct wideline_stage *wideline_stage( struct draw_stage *stage )
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{
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return (struct wideline_stage *)stage;
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}
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static void wideline_point( struct draw_stage *stage,
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struct prim_header *header )
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{
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stage->next->point( stage->next, header );
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}
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static void wideline_tri( struct draw_stage *stage,
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struct prim_header *header )
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{
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stage->next->tri(stage->next, header);
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}
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/**
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* Draw a wide line by drawing a quad (two triangles).
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* XXX need to disable polygon stipple.
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*/
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static void wideline_line( struct draw_stage *stage,
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struct prim_header *header )
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{
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/*const struct wideline_stage *wide = wideline_stage(stage);*/
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const float half_width = 0.5f * stage->draw->rasterizer->line_width;
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struct prim_header tri;
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struct vertex_header *v0 = dup_vert(stage, header->v[0], 0);
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struct vertex_header *v1 = dup_vert(stage, header->v[0], 1);
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struct vertex_header *v2 = dup_vert(stage, header->v[1], 2);
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struct vertex_header *v3 = dup_vert(stage, header->v[1], 3);
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float *pos0 = v0->data[0];
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float *pos1 = v1->data[0];
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float *pos2 = v2->data[0];
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float *pos3 = v3->data[0];
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const float dx = FABSF(pos0[0] - pos2[0]);
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const float dy = FABSF(pos0[1] - pos2[1]);
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/*
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* Draw wide line as a quad (two tris) by "stretching" the line along
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* X or Y.
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* We need to tweak coords in several ways to be conformant here.
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*/
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if (dx > dy) {
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/* x-major line */
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pos0[1] = pos0[1] - half_width - 0.25f;
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pos1[1] = pos1[1] + half_width - 0.25f;
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pos2[1] = pos2[1] - half_width - 0.25f;
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pos3[1] = pos3[1] + half_width - 0.25f;
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if (pos0[0] < pos2[0]) {
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/* left to right line */
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pos0[0] -= 0.5f;
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pos1[0] -= 0.5f;
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pos2[0] -= 0.5f;
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pos3[0] -= 0.5f;
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}
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else {
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/* right to left line */
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pos0[0] += 0.5f;
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pos1[0] += 0.5f;
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pos2[0] += 0.5f;
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pos3[0] += 0.5f;
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}
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}
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else {
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/* y-major line */
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pos0[0] = pos0[0] - half_width + 0.25f;
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pos1[0] = pos1[0] + half_width + 0.25f;
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pos2[0] = pos2[0] - half_width + 0.25f;
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pos3[0] = pos3[0] + half_width + 0.25f;
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if (pos0[1] < pos2[1]) {
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/* top to bottom line */
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pos0[1] -= 0.5f;
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pos1[1] -= 0.5f;
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pos2[1] -= 0.5f;
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pos3[1] -= 0.5f;
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}
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else {
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/* bottom to top line */
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pos0[1] += 0.5f;
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pos1[1] += 0.5f;
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pos2[1] += 0.5f;
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pos3[1] += 0.5f;
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}
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}
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tri.det = header->det; /* only the sign matters */
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tri.v[0] = v0;
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tri.v[1] = v2;
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tri.v[2] = v3;
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stage->next->tri( stage->next, &tri );
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tri.v[0] = v0;
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tri.v[1] = v3;
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tri.v[2] = v1;
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stage->next->tri( stage->next, &tri );
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}
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static void wideline_flush( struct draw_stage *stage, unsigned flags )
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{
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stage->next->flush( stage->next, flags );
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}
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static void wideline_reset_stipple_counter( struct draw_stage *stage )
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{
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stage->next->reset_stipple_counter( stage->next );
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}
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static void wideline_destroy( struct draw_stage *stage )
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{
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draw_free_temp_verts( stage );
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FREE( stage );
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}
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struct draw_stage *draw_wide_line_stage( struct draw_context *draw )
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{
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struct wideline_stage *wide = CALLOC_STRUCT(wideline_stage);
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draw_alloc_temp_verts( &wide->stage, 4 );
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wide->stage.draw = draw;
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wide->stage.next = NULL;
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wide->stage.point = wideline_point;
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wide->stage.line = wideline_line;
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wide->stage.tri = wideline_tri;
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wide->stage.flush = wideline_flush;
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wide->stage.reset_stipple_counter = wideline_reset_stipple_counter;
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wide->stage.destroy = wideline_destroy;
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return &wide->stage;
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}
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257
src/gallium/auxiliary/draw/draw_wide_point.c
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257
src/gallium/auxiliary/draw/draw_wide_point.c
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@ -0,0 +1,257 @@
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/**************************************************************************
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*
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* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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/* Authors: Keith Whitwell <keith@tungstengraphics.com>
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*/
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#include "pipe/p_util.h"
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#include "pipe/p_defines.h"
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#include "pipe/p_shader_tokens.h"
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#include "draw_private.h"
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struct widepoint_stage {
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struct draw_stage stage;
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float half_point_size;
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uint texcoord_slot[PIPE_MAX_SHADER_OUTPUTS];
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uint texcoord_mode[PIPE_MAX_SHADER_OUTPUTS];
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uint num_texcoords;
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int psize_slot;
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};
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static INLINE struct widepoint_stage *
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widepoint_stage( struct draw_stage *stage )
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{
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return (struct widepoint_stage *)stage;
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}
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static void passthrough_point( struct draw_stage *stage,
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struct prim_header *header )
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{
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stage->next->point( stage->next, header );
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}
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static void widepoint_line( struct draw_stage *stage,
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struct prim_header *header )
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{
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stage->next->line(stage->next, header);
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}
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static void widepoint_tri( struct draw_stage *stage,
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struct prim_header *header )
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{
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stage->next->tri(stage->next, header);
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}
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/**
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* Set the vertex texcoords for sprite mode.
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* Coords may be left untouched or set to a right-side-up or upside-down
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* orientation.
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*/
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static void set_texcoords(const struct widepoint_stage *wide,
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struct vertex_header *v, const float tc[4])
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{
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uint i;
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for (i = 0; i < wide->num_texcoords; i++) {
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if (wide->texcoord_mode[i] != PIPE_SPRITE_COORD_NONE) {
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uint j = wide->texcoord_slot[i];
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v->data[j][0] = tc[0];
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if (wide->texcoord_mode[i] == PIPE_SPRITE_COORD_LOWER_LEFT)
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v->data[j][1] = 1.0f - tc[1];
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else
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v->data[j][1] = tc[1];
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v->data[j][2] = tc[2];
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v->data[j][3] = tc[3];
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}
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}
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}
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/* If there are lots of sprite points (and why wouldn't there be?) it
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* would probably be more sensible to change hardware setup to
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* optimize this rather than doing the whole thing in software like
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* this.
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*/
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static void widepoint_point( struct draw_stage *stage,
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struct prim_header *header )
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{
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const struct widepoint_stage *wide = widepoint_stage(stage);
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const boolean sprite = (boolean) stage->draw->rasterizer->point_sprite;
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float half_size;
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float left_adj, right_adj;
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struct prim_header tri;
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/* four dups of original vertex */
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struct vertex_header *v0 = dup_vert(stage, header->v[0], 0);
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struct vertex_header *v1 = dup_vert(stage, header->v[0], 1);
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struct vertex_header *v2 = dup_vert(stage, header->v[0], 2);
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struct vertex_header *v3 = dup_vert(stage, header->v[0], 3);
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float *pos0 = v0->data[0];
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float *pos1 = v1->data[0];
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float *pos2 = v2->data[0];
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float *pos3 = v3->data[0];
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/* point size is either per-vertex or fixed size */
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if (wide->psize_slot >= 0) {
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half_size = 0.5f * header->v[0]->data[wide->psize_slot][0];
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}
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else {
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half_size = wide->half_point_size;
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}
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left_adj = -half_size; /* + 0.25f;*/
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right_adj = half_size; /* + 0.25f;*/
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pos0[0] += left_adj;
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pos0[1] -= half_size;
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pos1[0] += left_adj;
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pos1[1] += half_size;
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pos2[0] += right_adj;
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pos2[1] -= half_size;
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pos3[0] += right_adj;
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pos3[1] += half_size;
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if (sprite) {
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static const float tex00[4] = { 0, 0, 0, 1 };
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static const float tex01[4] = { 0, 1, 0, 1 };
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static const float tex11[4] = { 1, 1, 0, 1 };
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static const float tex10[4] = { 1, 0, 0, 1 };
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set_texcoords( wide, v0, tex00 );
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set_texcoords( wide, v1, tex01 );
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set_texcoords( wide, v2, tex10 );
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set_texcoords( wide, v3, tex11 );
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}
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tri.det = header->det; /* only the sign matters */
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tri.v[0] = v0;
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tri.v[1] = v2;
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tri.v[2] = v3;
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stage->next->tri( stage->next, &tri );
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tri.v[0] = v0;
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tri.v[1] = v3;
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tri.v[2] = v1;
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stage->next->tri( stage->next, &tri );
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}
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static void widepoint_first_point( struct draw_stage *stage,
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struct prim_header *header )
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{
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struct widepoint_stage *wide = widepoint_stage(stage);
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struct draw_context *draw = stage->draw;
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wide->half_point_size = 0.5f * draw->rasterizer->point_size;
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/* XXX we won't know the real size if it's computed by the vertex shader! */
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if (draw->rasterizer->point_size > draw->wide_point_threshold) {
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stage->point = widepoint_point;
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}
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else {
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stage->point = passthrough_point;
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}
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if (draw->rasterizer->point_sprite) {
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/* find vertex shader texcoord outputs */
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const struct draw_vertex_shader *vs = draw->vertex_shader;
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uint i, j = 0;
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for (i = 0; i < vs->info.num_outputs; i++) {
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if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_GENERIC) {
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wide->texcoord_slot[j] = i;
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wide->texcoord_mode[j] = draw->rasterizer->sprite_coord_mode[j];
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j++;
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}
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}
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wide->num_texcoords = j;
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}
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wide->psize_slot = -1;
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if (draw->rasterizer->point_size_per_vertex) {
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/* find PSIZ vertex output */
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const struct draw_vertex_shader *vs = draw->vertex_shader;
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uint i;
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for (i = 0; i < vs->info.num_outputs; i++) {
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if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_PSIZE) {
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wide->psize_slot = i;
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break;
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}
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}
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}
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stage->point( stage, header );
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}
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static void widepoint_flush( struct draw_stage *stage, unsigned flags )
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{
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stage->point = widepoint_first_point;
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stage->next->flush( stage->next, flags );
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}
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static void widepoint_reset_stipple_counter( struct draw_stage *stage )
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{
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stage->next->reset_stipple_counter( stage->next );
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}
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static void widepoint_destroy( struct draw_stage *stage )
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{
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draw_free_temp_verts( stage );
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FREE( stage );
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}
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struct draw_stage *draw_wide_point_stage( struct draw_context *draw )
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{
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struct widepoint_stage *wide = CALLOC_STRUCT(widepoint_stage);
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draw_alloc_temp_verts( &wide->stage, 4 );
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wide->stage.draw = draw;
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wide->stage.next = NULL;
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wide->stage.point = widepoint_first_point;
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wide->stage.line = widepoint_line;
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wide->stage.tri = widepoint_tri;
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wide->stage.flush = widepoint_flush;
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wide->stage.reset_stipple_counter = widepoint_reset_stipple_counter;
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wide->stage.destroy = widepoint_destroy;
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return &wide->stage;
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}
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