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radv: enable shaderResourceMinLod
This feature was missing for unknown reasons. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Daniel Schürmann <daniel@schuermann.dev> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4989>
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@ -943,6 +943,7 @@ void radv_GetPhysicalDeviceFeatures(
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.shaderInt16 = !pdevice->use_aco || pdevice->rad_info.chip_class >= GFX8,
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.sparseBinding = true,
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.variableMultisampleRate = true,
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.shaderResourceMinLod = true,
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.inheritedQueries = true,
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};
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}
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@ -379,6 +379,7 @@ radv_shader_compile_to_nir(struct radv_device *device,
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.int16 = int8_int16_enable,
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.int64 = true,
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.int64_atomics = true,
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.min_lod = true,
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.multiview = true,
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.physical_storage_buffer_address = true,
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.post_depth_coverage = true,
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