r600g: gpu_shader5 gl_SampleMaskIn support

Map TGSI_SEMANTIC_SAMPLEMASK to register/component.
Enable face register when sample mask is needed by shader.
Requires Evergreen/Cayman

Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
This commit is contained in:
Glenn Kennard 2014-07-23 11:57:55 +02:00 committed by Andreas Boll
parent 2768a56f58
commit b1eb00cd40
3 changed files with 41 additions and 8 deletions

View file

@ -109,7 +109,7 @@ GL 4.0:
- Enhanced textureGather DONE (i965, nvc0, radeonsi)
- Geometry shader instancing DONE (i965, nvc0)
- Geometry shader multiple streams DONE (i965, nvc0)
- Enhanced per-sample shading DONE (i965)
- Enhanced per-sample shading DONE (i965, r600)
- Interpolation functions DONE (i965)
- New overload resolution rules DONE
GL_ARB_gpu_shader_fp64 started (Dave)

View file

@ -2841,8 +2841,14 @@ void evergreen_update_ps_state(struct pipe_context *ctx, struct r600_pipe_shader
POSITION goes via GPRs from the SC so isn't counted */
if (rshader->input[i].name == TGSI_SEMANTIC_POSITION)
pos_index = i;
else if (rshader->input[i].name == TGSI_SEMANTIC_FACE)
face_index = i;
else if (rshader->input[i].name == TGSI_SEMANTIC_FACE) {
if (face_index == -1)
face_index = i;
}
else if (rshader->input[i].name == TGSI_SEMANTIC_SAMPLEMASK) {
if (face_index == -1)
face_index = i; /* lives in same register, same enable bit */
}
else {
ninterp++;
if (rshader->input[i].interpolate == TGSI_INTERPOLATE_LINEAR)

View file

@ -287,7 +287,9 @@ struct r600_shader_ctx {
boolean input_linear;
boolean input_perspective;
int num_interp_gpr;
/* evergreen/cayman also store sample mask in face register */
int face_gpr;
boolean has_samplemask;
int colors_used;
boolean clip_vertex_write;
unsigned cv_output;
@ -498,7 +500,8 @@ static int r600_spi_sid(struct r600_shader_io * io)
if (name == TGSI_SEMANTIC_POSITION ||
name == TGSI_SEMANTIC_PSIZE ||
name == TGSI_SEMANTIC_EDGEFLAG ||
name == TGSI_SEMANTIC_FACE)
name == TGSI_SEMANTIC_FACE ||
name == TGSI_SEMANTIC_SAMPLEMASK)
index = 0;
else {
if (name == TGSI_SEMANTIC_GENERIC) {
@ -585,7 +588,8 @@ static int tgsi_declaration(struct r600_shader_ctx *ctx)
ctx->shader->input[i].spi_sid = r600_spi_sid(&ctx->shader->input[i]);
switch (ctx->shader->input[i].name) {
case TGSI_SEMANTIC_FACE:
ctx->face_gpr = ctx->shader->input[i].gpr;
if (ctx->face_gpr == -1)
ctx->face_gpr = ctx->shader->input[i].gpr;
break;
case TGSI_SEMANTIC_COLOR:
ctx->colors_used++;
@ -675,7 +679,14 @@ static int tgsi_declaration(struct r600_shader_ctx *ctx)
break;
case TGSI_FILE_SYSTEM_VALUE:
if (d->Semantic.Name == TGSI_SEMANTIC_INSTANCEID) {
if (d->Semantic.Name == TGSI_SEMANTIC_SAMPLEMASK) {
ctx->has_samplemask = true;
/* lives in Front Face GPR */
if (ctx->face_gpr == -1)
ctx->face_gpr = ctx->file_offset[TGSI_FILE_SYSTEM_VALUE] + d->Range.First;
break;
}
else if (d->Semantic.Name == TGSI_SEMANTIC_INSTANCEID) {
if (!ctx->native_integers) {
struct r600_bytecode_alu alu;
memset(&alu, 0, sizeof(struct r600_bytecode_alu));
@ -729,7 +740,8 @@ static int evergreen_gpr_count(struct r600_shader_ctx *ctx)
for (i = 0; i < ctx->info.num_inputs; i++) {
/* skip position/face */
if (ctx->info.input_semantic_name[i] == TGSI_SEMANTIC_POSITION ||
ctx->info.input_semantic_name[i] == TGSI_SEMANTIC_FACE)
ctx->info.input_semantic_name[i] == TGSI_SEMANTIC_FACE ||
ctx->info.input_semantic_name[i] == TGSI_SEMANTIC_SAMPLEMASK)
continue;
if (ctx->info.input_interpolate[i] == TGSI_INTERPOLATE_LINEAR)
ctx->input_linear = TRUE;
@ -781,7 +793,13 @@ static void tgsi_src(struct r600_shader_ctx *ctx,
r600_src->sel = V_SQ_ALU_SRC_LITERAL;
memcpy(r600_src->value, ctx->literals + index * 4, sizeof(r600_src->value));
} else if (tgsi_src->Register.File == TGSI_FILE_SYSTEM_VALUE) {
if (ctx->info.system_value_semantic_name[tgsi_src->Register.Index] == TGSI_SEMANTIC_INSTANCEID) {
if (ctx->info.system_value_semantic_name[tgsi_src->Register.Index] == TGSI_SEMANTIC_SAMPLEMASK) {
r600_src->swizzle[0] = 2; // Z value
r600_src->swizzle[0] = 2;
r600_src->swizzle[0] = 2;
r600_src->swizzle[0] = 2;
r600_src->sel = ctx->face_gpr;
} else if (ctx->info.system_value_semantic_name[tgsi_src->Register.Index] == TGSI_SEMANTIC_INSTANCEID) {
r600_src->swizzle[0] = 3;
r600_src->swizzle[1] = 3;
r600_src->swizzle[2] = 3;
@ -1585,6 +1603,7 @@ static int r600_shader_from_tgsi(struct r600_context *rctx,
ctx.gs_next_vertex = 0;
ctx.face_gpr = -1;
ctx.has_samplemask = false;
ctx.fragcoord_input = -1;
ctx.colors_used = 0;
ctx.clip_vertex_write = 0;
@ -1744,6 +1763,14 @@ static int r600_shader_from_tgsi(struct r600_context *rctx,
shader->ring_item_size = ctx.next_ring_offset;
/* Need to tell setup to program FACE register */
if (ctx.has_samplemask && ctx.face_gpr != -1) {
i = ctx.shader->ninput++;
ctx.shader->input[i].name = TGSI_SEMANTIC_SAMPLEMASK;
ctx.shader->input[i].spi_sid = 0;
ctx.shader->input[i].gpr = ctx.face_gpr;
}
/* Process two side if needed */
if (shader->two_side && ctx.colors_used) {
int i, count = ctx.shader->ninput;