Fix problem with colormaterial (bug #441859)

This commit is contained in:
Keith Whitwell 2001-08-13 22:17:19 +00:00
parent c8a27838a0
commit b1a2393bb7

View file

@ -1,4 +1,4 @@
/* $Id: t_vb_lighttmp.h,v 1.16 2001/08/02 22:39:51 keithw Exp $ */
/* $Id: t_vb_lighttmp.h,v 1.17 2001/08/13 22:17:19 keithw Exp $ */
/*
* Mesa 3-D graphics library
@ -36,7 +36,7 @@
# define CHECK_MATERIAL(x) (flags[x] & VERT_MATERIAL)
# define CHECK_END_VB(x) (flags[x] & VERT_END_VB)
# if (IDX & LIGHT_COLORMATERIAL)
# define CMSTRIDE STRIDE_F(CMcolor, (4 * sizeof(GLfloat)))
# define CMSTRIDE STRIDE_F(CMcolor, CMstride)
# define CHECK_COLOR_MATERIAL(x) (flags[x] & VERT_RGBA)
# define CHECK_VALIDATE(x) (flags[x] & (VERT_RGBA|VERT_MATERIAL))
# define DO_ANOTHER_NORMAL(x) \
@ -123,7 +123,8 @@ static void TAG(light_rgba_spec)( GLcontext *ctx,
spec[1] = Bspec;
if (IDX & LIGHT_COLORMATERIAL) {
if (VB->ColorPtr[0]->Type != GL_FLOAT)
if (VB->ColorPtr[0]->Type != GL_FLOAT ||
VB->ColorPtr[0]->Size != 4)
import_color_material( ctx, stage );
CMcolor = (GLfloat *) VB->ColorPtr[0]->Ptr;
@ -336,7 +337,8 @@ static void TAG(light_rgba)( GLcontext *ctx,
color[1] = Bcolor;
if (IDX & LIGHT_COLORMATERIAL) {
if (VB->ColorPtr[0]->Type != GL_FLOAT)
if (VB->ColorPtr[0]->Type != GL_FLOAT ||
VB->ColorPtr[0]->Size != 4)
import_color_material( ctx, stage );
CMcolor = (GLfloat *)VB->ColorPtr[0]->Ptr;
@ -543,7 +545,8 @@ static void TAG(light_fast_rgba_single)( GLcontext *ctx,
(void) nstride;
if (IDX & LIGHT_COLORMATERIAL) {
if (VB->ColorPtr[0]->Type != GL_FLOAT)
if (VB->ColorPtr[0]->Type != GL_FLOAT ||
VB->ColorPtr[0]->Size != 4)
import_color_material( ctx, stage );
CMcolor = (GLfloat *)VB->ColorPtr[0]->Ptr;
@ -559,8 +562,10 @@ static void TAG(light_fast_rgba_single)( GLcontext *ctx,
do {
if ( CHECK_COLOR_MATERIAL(j) )
if ( CHECK_COLOR_MATERIAL(j) ) {
/* fprintf(stderr, "colormaterial at %d (%p)\n", j, CMcolor); */
_mesa_update_color_material( ctx, CMcolor );
}
if ( CHECK_MATERIAL(j) )
_mesa_update_material( ctx, new_material[j], new_material_mask[j] );
@ -681,7 +686,8 @@ static void TAG(light_fast_rgba)( GLcontext *ctx,
UNCLAMPED_FLOAT_TO_CHAN(sumA[1], ctx->Light.Material[1].Diffuse[3]);
if (IDX & LIGHT_COLORMATERIAL) {
if (VB->ColorPtr[0]->Type != GL_FLOAT)
if (VB->ColorPtr[0]->Type != GL_FLOAT ||
VB->ColorPtr[0]->Size != 4)
import_color_material( ctx, stage );
CMcolor = (GLfloat *)VB->ColorPtr[0]->Ptr;
@ -824,7 +830,8 @@ static void TAG(light_ci)( GLcontext *ctx,
indexResult[1] = VB->IndexPtr[1]->data;
if (IDX & LIGHT_COLORMATERIAL) {
if (VB->ColorPtr[0]->Type != GL_FLOAT)
if (VB->ColorPtr[0]->Type != GL_FLOAT ||
VB->ColorPtr[0]->Size != 4)
import_color_material( ctx, stage );
CMcolor = (GLfloat *)VB->ColorPtr[0]->Ptr;