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mesa: remove some unused gl_dlist_state fields
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1 changed files with 0 additions and 6 deletions
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@ -3200,12 +3200,6 @@ struct gl_dlist_state
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GLubyte ActiveMaterialSize[MAT_ATTRIB_MAX];
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GLfloat CurrentMaterial[MAT_ATTRIB_MAX][4];
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GLubyte ActiveIndex;
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GLfloat CurrentIndex;
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GLubyte ActiveEdgeFlag;
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GLboolean CurrentEdgeFlag;
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struct {
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/* State known to have been set by the currently-compiling display
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* list. Used to eliminate some redundant state changes.
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