mesa: remove some unused gl_dlist_state fields

This commit is contained in:
Brian Paul 2012-06-28 16:07:19 -06:00
parent ca8fa02308
commit b186a9df32

View file

@ -3200,12 +3200,6 @@ struct gl_dlist_state
GLubyte ActiveMaterialSize[MAT_ATTRIB_MAX];
GLfloat CurrentMaterial[MAT_ATTRIB_MAX][4];
GLubyte ActiveIndex;
GLfloat CurrentIndex;
GLubyte ActiveEdgeFlag;
GLboolean CurrentEdgeFlag;
struct {
/* State known to have been set by the currently-compiling display
* list. Used to eliminate some redundant state changes.