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intel/genxml: Add coarse pixel shading instructions
v2: Add Gen12.5 Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7455>
This commit is contained in:
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3 changed files with 101 additions and 0 deletions
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@ -865,6 +865,7 @@
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<value name="DX10/OGL" value="0"/>
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<value name="DX9" value="1"/>
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</field>
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<field name="CPS LOD Compensation Enable" start="30" end="30" type="bool"/>
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<field name="Sampler Disable" start="31" end="31" type="bool"/>
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<field name="Cube Surface Control Mode" start="32" end="32" type="uint">
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<value name="PROGRAMMED" value="0"/>
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@ -1564,6 +1565,34 @@
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<field name="Constant Body" start="32" end="351" type="3DSTATE_CONSTANT_BODY"/>
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</instruction>
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<instruction name="3DSTATE_CPS" bias="2" length="9">
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<field name="DWord Length" start="0" end="7" type="uint" default="7"/>
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<field name="3D Command Sub Opcode" start="16" end="23" type="uint" default="34"/>
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<field name="3D Command Opcode" start="24" end="26" type="uint" default="0"/>
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<field name="Command SubType" start="27" end="28" type="uint" default="3"/>
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<field name="Command Type" start="29" end="31" type="uint" default="3"/>
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<field name="Min CP Size X" start="32" end="42" type="s3.7"/>
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<field name="Statistics Enable" start="43" end="43" type="bool"/>
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<field name="Coarse Pixel Shading Mode" start="44" end="45" type="uint">
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<value name="CPS_MODE_NONE" value="0"/>
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<value name="CPS_MODE_CONSTANT" value="1"/>
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<value name="CPS_MODE_RADIAL" value="2"/>
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</field>
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<field name="Scale Axis" start="46" end="46" type="uint">
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<value name="X axis" value="0"/>
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<value name="Y axis" value="1"/>
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</field>
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<field name="Min CP Size Y" start="48" end="58" type="s3.7"/>
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<field name="Max CP Size X " start="64" end="74" type="s3.7"/>
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<field name="Max CP Size Y" start="80" end="90" type="s3.7"/>
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<field name="Y Focal" start="96" end="111" type="int"/>
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<field name="X Focal" start="128" end="143" type="int"/>
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<field name="M y" start="160" end="191" type="float"/>
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<field name="M x" start="192" end="223" type="float"/>
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<field name="R min" start="224" end="255" type="float"/>
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<field name="Aspect" start="256" end="287" type="float"/>
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</instruction>
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<instruction name="3DSTATE_DEPTH_BUFFER" bias="2" length="8" engine="render">
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<field name="DWord Length" start="0" end="7" type="uint" default="6"/>
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<field name="3D Command Sub Opcode" start="16" end="23" type="uint" default="5"/>
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@ -2101,6 +2130,7 @@
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</field>
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<field name="Pixel Shader Has UAV" start="34" end="34" type="bool"/>
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<field name="Pixel Shader Pulls Bary" start="35" end="35" type="bool"/>
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<field name="Pixel Shader Is Per Coarse Pixel" start="36" end="36" type="bool"/>
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<field name="Pixel Shader Computes Stencil" start="37" end="37" type="bool"/>
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<field name="Pixel Shader Is Per Sample" start="38" end="38" type="bool"/>
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<field name="Pixel Shader Disables Alpha To Coverage" start="39" end="39" type="bool"/>
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@ -2110,6 +2140,7 @@
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<field name="Pixel Shader Requires Non-Perspective Bary Plane Coefficients" start="51" end="51" type="bool"/>
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<field name="Pixel Shader Requires Perspective Bary Plane Coefficients" start="52" end="52" type="bool"/>
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<field name="Pixel Shader Requires Source Depth and/or W Plane Coefficients" start="53" end="53" type="bool"/>
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<field name="Pixel Shader Requires Requested Coarse Pixel Shading Size" start="54" end="54" type="bool"/>
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<field name="Pixel Shader Uses Source W" start="55" end="55" type="bool"/>
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<field name="Pixel Shader Uses Source Depth" start="56" end="56" type="bool"/>
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<field name="Force Computed Depth" start="57" end="57" type="bool"/>
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@ -346,6 +346,29 @@
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<field name="Blend Constant Color Alpha" start="160" end="191" type="float"/>
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</struct>
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<struct name="CPS_STATE" length="8">
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<field name="Min CP Size X" start="0" end="10" type="s3.7"/>
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<field name="Statistics Enable" start="11" end="11" type="bool"/>
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<field name="Coarse Pixel Shading Mode" start="12" end="13" type="uint">
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<value name="CPS_MODE_NONE" value="0"/>
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<value name="CPS_MODE_CONSTANT" value="1"/>
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<value name="CPS_MODE_RADIAL" value="2"/>
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</field>
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<field name="Scale Axis" start="14" end="14" type="uint" prefix="SCALE_AXIS">
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<value name="X Axis" value="0"/>
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<value name="Y Axis" value="1"/>
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</field>
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<field name="Min CP Size Y" start="16" end="26" type="s3.7"/>
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<field name="Max CP Size X" start="32" end="42" type="s3.7"/>
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<field name="Max CP Size Y" start="48" end="58" type="s3.7"/>
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<field name="Y Focal" start="64" end="79" type="s15.0"/>
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<field name="X Focal" start="96" end="111" type="s15.0"/>
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<field name="M y" start="128" end="159" type="float"/>
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<field name="M x" start="160" end="191" type="float"/>
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<field name="R min" start="192" end="223" type="float"/>
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<field name="Aspect" start="224" end="255" type="float"/>
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</struct>
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<struct name="EXECUTION_UNIT_EXTENDED_MESSAGE_DESCRIPTOR" length="1">
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<field name="Target Function ID" start="0" end="3" type="uint"/>
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<field name="End Of Thread" start="5" end="5" type="uint">
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@ -881,6 +904,7 @@
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<value name="DX10/OGL" value="0"/>
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<value name="DX9" value="1"/>
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</field>
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<field name="CPS LOD Compensation Enable" start="30" end="30" type="bool"/>
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<field name="Sampler Disable" start="31" end="31" type="bool"/>
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<field name="Cube Surface Control Mode" start="32" end="32" type="uint">
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<value name="PROGRAMMED" value="0"/>
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@ -1600,6 +1624,15 @@
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<field name="Constant Body" start="32" end="351" type="3DSTATE_CONSTANT_BODY"/>
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</instruction>
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<instruction name="3DSTATE_CPS_POINTERS" bias="2" length="2" engine="render">
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<field name="DWord Length" start="0" end="15" type="uint" default="0"/>
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<field name="3D Command Sub Opcode" start="16" end="23" type="uint" default="34"/>
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<field name="3D Command Opcode" start="24" end="26" type="uint" default="0"/>
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<field name="Command SubType" start="27" end="28" type="uint" default="3"/>
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<field name="Command Type" start="29" end="31" type="uint" default="3"/>
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<field name="Coarse Pixel Shading State Array Pointer" start="37" end="63" type="offset"/>
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</instruction>
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<instruction name="3DSTATE_DEPTH_BOUNDS" bias="2" length="4">
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<field name="Length" start="0" end="7" type="uint" default="2"/>
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<field name="Depth Bounds Test Value Modify Disable" start="14" end="14" type="bool"/>
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@ -2173,6 +2206,7 @@
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</field>
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<field name="Pixel Shader Has UAV" start="34" end="34" type="bool"/>
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<field name="Pixel Shader Pulls Bary" start="35" end="35" type="bool"/>
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<field name="Pixel Shader Is Per Coarse Pixel" start="36" end="36" type="bool"/>
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<field name="Pixel Shader Computes Stencil" start="37" end="37" type="bool"/>
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<field name="Pixel Shader Is Per Sample" start="38" end="38" type="bool"/>
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<field name="Pixel Shader Disables Alpha To Coverage" start="39" end="39" type="bool"/>
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@ -2182,6 +2216,7 @@
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<field name="Pixel Shader Requires Non-Perspective Bary Plane Coefficients" start="51" end="51" type="bool"/>
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<field name="Pixel Shader Requires Perspective Bary Plane Coefficients" start="52" end="52" type="bool"/>
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<field name="Pixel Shader Requires Source Depth and/or W Plane Coefficients" start="53" end="53" type="bool"/>
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<field name="Pixel Shader Requires Requested Coarse Pixel Shading Size" start="54" end="54" type="bool"/>
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<field name="Pixel Shader Uses Source W" start="55" end="55" type="bool"/>
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<field name="Pixel Shader Uses Source Depth" start="56" end="56" type="bool"/>
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<field name="Force Computed Depth" start="57" end="57" type="bool"/>
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@ -346,6 +346,29 @@
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<field name="Blend Constant Color Alpha" start="160" end="191" type="float"/>
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</struct>
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<struct name="CPS_STATE" length="8">
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<field name="Min CP Size X" start="0" end="10" type="s3.7"/>
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<field name="Statistics Enable" start="11" end="11" type="bool"/>
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<field name="Coarse Pixel Shading Mode" start="12" end="13" type="uint">
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<value name="CPS_MODE_NONE" value="0"/>
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<value name="CPS_MODE_CONSTANT" value="1"/>
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<value name="CPS_MODE_RADIAL" value="2"/>
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</field>
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<field name="Scale Axis" start="14" end="14" type="uint" prefix="SCALE_AXIS">
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<value name="X Axis" value="0"/>
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<value name="Y Axis" value="1"/>
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</field>
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<field name="Min CP Size Y" start="16" end="26" type="s3.7"/>
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<field name="Max CP Size X" start="32" end="42" type="s3.7"/>
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<field name="Max CP Size Y" start="48" end="58" type="s3.7"/>
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<field name="Y Focal" start="64" end="79" type="s15.0"/>
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<field name="X Focal" start="96" end="111" type="s15.0"/>
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<field name="M y" start="128" end="159" type="float"/>
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<field name="M x" start="160" end="191" type="float"/>
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<field name="R min" start="192" end="223" type="float"/>
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<field name="Aspect" start="224" end="255" type="float"/>
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</struct>
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<struct name="EXECUTION_UNIT_EXTENDED_MESSAGE_DESCRIPTOR" length="1">
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<field name="Target Function ID" start="0" end="3" type="uint"/>
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<field name="End Of Thread" start="5" end="5" type="uint">
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@ -896,6 +919,7 @@
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<value name="DX10/OGL" value="0"/>
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<value name="DX9" value="1"/>
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</field>
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<field name="CPS LOD Compensation Enable" start="30" end="30" type="bool"/>
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<field name="Sampler Disable" start="31" end="31" type="bool"/>
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<field name="Cube Surface Control Mode" start="32" end="32" type="uint">
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<value name="PROGRAMMED" value="0"/>
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@ -1615,6 +1639,15 @@
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<field name="Constant Body" start="32" end="351" type="3DSTATE_CONSTANT_BODY"/>
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</instruction>
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<instruction name="3DSTATE_CPS_POINTERS" bias="2" length="2" engine="render">
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<field name="DWord Length" start="0" end="15" type="uint" default="0"/>
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<field name="3D Command Sub Opcode" start="16" end="23" type="uint" default="34"/>
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<field name="3D Command Opcode" start="24" end="26" type="uint" default="0"/>
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<field name="Command SubType" start="27" end="28" type="uint" default="3"/>
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<field name="Command Type" start="29" end="31" type="uint" default="3"/>
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<field name="Coarse Pixel Shading State Array Pointer" start="37" end="63" type="offset"/>
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</instruction>
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<instruction name="3DSTATE_DEPTH_BOUNDS" bias="2" length="4">
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<field name="Length" start="0" end="7" type="uint" default="2"/>
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<field name="Depth Bounds Test Value Modify Disable" start="14" end="14" type="bool"/>
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@ -2188,6 +2221,7 @@
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</field>
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<field name="Pixel Shader Has UAV" start="34" end="34" type="bool"/>
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<field name="Pixel Shader Pulls Bary" start="35" end="35" type="bool"/>
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<field name="Pixel Shader Is Per Coarse Pixel" start="36" end="36" type="bool"/>
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<field name="Pixel Shader Computes Stencil" start="37" end="37" type="bool"/>
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<field name="Pixel Shader Is Per Sample" start="38" end="38" type="bool"/>
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<field name="Pixel Shader Disables Alpha To Coverage" start="39" end="39" type="bool"/>
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@ -2197,6 +2231,7 @@
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<field name="Pixel Shader Requires Non-Perspective Bary Plane Coefficients" start="51" end="51" type="bool"/>
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<field name="Pixel Shader Requires Perspective Bary Plane Coefficients" start="52" end="52" type="bool"/>
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<field name="Pixel Shader Requires Source Depth and/or W Plane Coefficients" start="53" end="53" type="bool"/>
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<field name="Pixel Shader Requires Requested Coarse Pixel Shading Size" start="54" end="54" type="bool"/>
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<field name="Pixel Shader Uses Source W" start="55" end="55" type="bool"/>
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<field name="Pixel Shader Uses Source Depth" start="56" end="56" type="bool"/>
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<field name="Force Computed Depth" start="57" end="57" type="bool"/>
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