use DEFAULT_SOFTWARE_DEPTH_BITS

This commit is contained in:
Delle 2007-11-27 18:18:48 -07:00 committed by Brian
parent 440d620308
commit b14be61938

View file

@ -55,7 +55,7 @@
#include <windows.h>
#endif
#include "config.h"
#include "glapi.h"
#include "GL/wmesa.h" /* protos for wmesa* functions */
@ -70,10 +70,12 @@ struct __pixelformat__
GLboolean doubleBuffered;
};
/* These are the PFD's supported by this driver. */
struct __pixelformat__ pfd[] =
{
#if 0
#if 0
/* Double Buffer, alpha */
{
{
@ -87,7 +89,7 @@ struct __pixelformat__ pfd[] =
8, 16,
8, 24,
0, 0, 0, 0, 0,
16, 8,
DEFAULT_SOFTWARE_DEPTH_BITS, 8,
0, 0, 0,
0, 0, 0
},
@ -106,13 +108,13 @@ struct __pixelformat__ pfd[] =
8, 16,
8, 24,
0, 0, 0, 0, 0,
16, 8,
DEFAULT_SOFTWARE_DEPTH_BITS, 8,
0, 0, 0,
0, 0, 0
},
GL_FALSE
},
#endif
#endif
/* Double Buffer, no alpha */
{
{
@ -126,7 +128,7 @@ struct __pixelformat__ pfd[] =
8, 16,
0, 0,
0, 0, 0, 0, 0,
16, 8,
DEFAULT_SOFTWARE_DEPTH_BITS, 8,
0, 0, 0,
0, 0, 0
},
@ -145,7 +147,7 @@ struct __pixelformat__ pfd[] =
8, 16,
0, 0,
0, 0, 0, 0, 0,
16, 8,
DEFAULT_SOFTWARE_DEPTH_BITS, 8,
0, 0, 0,
0, 0, 0
},