First batch of OpenGL SI related changes:

Renamed struct gl_context to struct __GLcontextRec.
Include glcore.h, setup GL imports/exports.
Replaced gl_ prefix with _mesa_ prefix in context.[ch] functions.
GLcontext's Visual field is no longer a pointer.
This commit is contained in:
Brian Paul 2000-09-26 20:53:53 +00:00
parent 3b18a36f21
commit b1394fa92a
43 changed files with 831 additions and 592 deletions

View file

@ -1,4 +1,4 @@
# $Id: Makefile.X11,v 1.23 2000/09/26 15:27:23 brianp Exp $
# $Id: Makefile.X11,v 1.24 2000/09/26 20:53:53 brianp Exp $
# Mesa 3-D graphics library
# Version: 3.5
@ -55,6 +55,7 @@ CORE_SOURCES = \
hint.c \
image.c \
imaging.c \
imports.c \
light.c \
lines.c \
logic.c \

View file

@ -248,15 +248,18 @@ AMesaVisual AMesaCreateVisual(GLboolean dbFlag, GLint depth,
visual->DBFlag = dbFlag;
visual->Depth = depth;
visual->GLVisual = gl_create_visual(GL_TRUE, /* rgb mode */
GL_TRUE, /* software alpha */
dbFlag, /* db_flag */
GL_FALSE, /* stereo */
depthSize, /* depth bits */
stencilSize,/* stencil bits */
accumSize, /* accum bits */
0, /* index bits */
redBits, greenBits, blueBits, 0);
visual->GLVisual = _mesa_create_visual(GL_TRUE, /* rgb mode */
dbFlag, /* db_flag */
GL_FALSE, /* stereo */
redBits, greenBits, blueBits, 8,
0, /* index bits */
depthSize, /* depth bits */
stencilSize,/* stencil bits */
accumSize, /* accum bits */
accumSize, /* accum bits */
accumSize, /* accum bits */
accumSize, /* accum bits */
1 );
if (!visual->GLVisual)
{
free(visual);
@ -269,8 +272,8 @@ AMesaVisual AMesaCreateVisual(GLboolean dbFlag, GLint depth,
void AMesaDestroyVisual(AMesaVisual visual)
{
gl_destroy_visual(visual->GLVisual);
free(visual);
_mesa_destroy_visual(visual->GLVisual);
free(visual);
}
@ -299,7 +302,7 @@ AMesaBuffer AMesaCreateBuffer(AMesaVisual visual,
}
}
buffer->GLBuffer = gl_create_framebuffer(visual->GLVisual);
buffer->GLBuffer = _mesa_create_framebuffer(visual->GLVisual);
if (!buffer->GLBuffer)
{
if (buffer->Background) destroy_bitmap(buffer->Background);
@ -312,12 +315,12 @@ AMesaBuffer AMesaCreateBuffer(AMesaVisual visual,
void AMesaDestroyBuffer(AMesaBuffer buffer)
{
if (buffer->Screen) destroy_bitmap(buffer->Screen);
if (buffer->Background) destroy_bitmap(buffer->Background);
gl_destroy_framebuffer(buffer->GLBuffer);
free(buffer);
}
{
if (buffer->Screen) destroy_bitmap(buffer->Screen);
if (buffer->Background) destroy_bitmap(buffer->Background);
_mesa_destroy_framebuffer(buffer->GLBuffer);
free(buffer);
}
AMesaContext AMesaCreateContext(AMesaVisual visual,
@ -334,7 +337,7 @@ AMesaContext AMesaCreateContext(AMesaVisual visual,
context->Buffer = NULL;
context->ClearColor = 0;
context->CurrentColor = 0;
context->GLContext = gl_create_context(visual->GLVisual,
context->GLContext = _mesa_create_context(visual->GLVisual,
share ? share->GLContext : NULL,
(void*)context,
direct);
@ -349,47 +352,44 @@ AMesaContext AMesaCreateContext(AMesaVisual visual,
void AMesaDestroyContext(AMesaContext context)
{
gl_destroy_context(context->GLContext);
free(context);
}
{
_mesa_destroy_context(context->GLContext);
free(context);
}
GLboolean AMesaMakeCurrent(AMesaContext context, AMesaBuffer buffer)
{
if (context && buffer)
{
set_color_depth(context->Visual->Depth);
if (set_gfx_mode(GFX_AUTODETECT, buffer->Width, buffer->Height, 0, 0) != 0)
return GL_FALSE;
{
if (context && buffer) {
set_color_depth(context->Visual->Depth);
if (set_gfx_mode(GFX_AUTODETECT, buffer->Width, buffer->Height, 0, 0) != 0)
return GL_FALSE;
context->Buffer = buffer;
buffer->Screen = screen;
buffer->Active = buffer->Background ? buffer->Background : screen;
context->Buffer = buffer;
buffer->Screen = screen;
buffer->Active = buffer->Background ? buffer->Background : screen;
setup_dd_pointers(context->GLContext);
gl_make_current(context->GLContext, buffer->GLBuffer);
gl_Viewport(context->GLContext, 0, 0, buffer->Width, buffer->Height);
}
else
{
destroy_bitmap(context->Buffer->Screen);
context->Buffer->Screen = NULL;
context->Buffer->Active = NULL;
context->Buffer = NULL;
gl_make_current(NULL, NULL);
}
setup_dd_pointers(context->GLContext);
_mesa_make_current(context->GLContext, buffer->GLBuffer);
gl_Viewport(context->GLContext, 0, 0, buffer->Width, buffer->Height);
}
else {
destroy_bitmap(context->Buffer->Screen);
context->Buffer->Screen = NULL;
context->Buffer->Active = NULL;
context->Buffer = NULL;
_mesa_make_current(NULL, NULL);
}
return GL_TRUE;
}
return GL_TRUE;
}
void AMesaSwapBuffers(AMesaBuffer buffer)
{
if (buffer->Background)
{
blit(buffer->Background, buffer->Screen,
0, 0, 0, 0,
buffer->Width, buffer->Height);
}
}
{
if (buffer->Background) {
blit(buffer->Background, buffer->Screen,
0, 0, 0, 0,
buffer->Width, buffer->Height);
}
}

View file

@ -1,10 +1,10 @@
/* $Id: GLView.cpp,v 1.2 2000/03/19 01:13:13 brianp Exp $ */
/* $Id: GLView.cpp,v 1.3 2000/09/26 20:54:09 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.1
* Version: 3.5
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
* Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@ -27,6 +27,13 @@
/*
* $Log: GLView.cpp,v $
* Revision 1.3 2000/09/26 20:54:09 brianp
* First batch of OpenGL SI related changes:
* Renamed struct gl_context to struct __GLcontextRec.
* Include glcore.h, setup GL imports/exports.
* Replaced gl_ prefix with _mesa_ prefix in context.[ch] functions.
* GLcontext's Visual field is no longer a pointer.
*
* Revision 1.2 2000/03/19 01:13:13 brianp
* updated for Mesa 3.3
*
@ -242,9 +249,9 @@ AuxInfo::AuxInfo()
AuxInfo::~AuxInfo()
{
gl_destroy_visual(mVisual);
gl_destroy_framebuffer(mBuffer);
gl_destroy_context(mContext);
_mesa_destroy_visual(mVisual);
_mesa_destroy_framebuffer(mBuffer);
_mesa_destroy_context(mContext);
}
@ -260,7 +267,7 @@ void AuxInfo::Init(BGLView *bglView, GLcontext *c, GLvisual *v, GLframebuffer *b
void AuxInfo::MakeCurrent()
{
UpdateState(mContext);
gl_make_current(mContext, mBuffer);
_mesa_make_current(mContext, mBuffer);
}
@ -1008,13 +1015,19 @@ BGLView::BGLView(BRect rect, char *name,
AuxInfo *aux = new AuxInfo;
// examine option flags and create gl_context struct
GLvisual *visual = gl_create_visual( rgbFlag, alphaFlag,
dblFlag, stereoFlag,
depth, stencil, accum, index,
red, green, blue, alpha);
GLvisual *visual = _mesa__create_visual( rgbFlag,
dblFlag,
stereoFlag,
red, green, blue, alpha,
index,
depth,
stencil,
accum, accum, accum, accum,
1
);
// create core framebuffer
GLframebuffer *buffer = gl_create_framebuffer(visual,
GLframebuffer *buffer = _mesa_create_framebuffer(visual,
depth > 0 ? GL_TRUE : GL_FALSE,
stencil > 0 ? GL_TRUE: GL_FALSE,
accum > 0 ? GL_TRUE : GL_FALSE,
@ -1023,7 +1036,7 @@ BGLView::BGLView(BRect rect, char *name,
// create core context
const GLboolean direct = GL_TRUE;
GLcontext *ctx = gl_create_context( visual, NULL, aux, direct );
GLcontext *ctx = _mesa_create_context( visual, NULL, aux, direct );
aux->Init(this, ctx, visual, buffer );
@ -1051,7 +1064,7 @@ void BGLView::UnlockGL()
{
AuxInfo *aux = (AuxInfo *) m_gc;
assert(aux);
// Could call gl_make_current(NULL, NULL) but it would just
// Could call _mesa_make_current(NULL, NULL) but it would just
// hinder performance
}

View file

@ -147,15 +147,15 @@ static BOOL InitOpenGL( HINSTANCE hInst )
/*========================================================================*/
/* Do all core Mesa stuff. */
/*========================================================================*/
pD3DDefault->gl_visual = gl_create_visual( TRUE,
GL_FALSE, /* software alpha */
FALSE, /* db_flag */
GL_FALSE, /* stereo */
16, /* depth_bits */
8, /* stencil_bits */
8, /* accum_bits */
0, /* index bits */
8,8,8,8 ); /* r, g, b, a bits */
pD3DDefault->gl_visual = _mesa_create_visual( TRUE,
FALSE, /* db_flag */
GL_FALSE, /* stereo */
8,8,8,8, /* r, g, b, a bits */
0, /* index bits */
16, /* depth_bits */
8, /* stencil_bits */
8,8,8,8, /* accum_bits */
1 );
if ( pD3DDefault->gl_visual == NULL)
{
@ -164,25 +164,25 @@ static BOOL InitOpenGL( HINSTANCE hInst )
}
/* Allocate a new Mesa context */
pD3DDefault->gl_ctx = gl_create_context( pD3DDefault->gl_visual, NULL, pD3DDefault, GL_TRUE );
pD3DDefault->gl_ctx = _mesa_create_context( pD3DDefault->gl_visual, NULL, pD3DDefault, GL_TRUE );
if ( pD3DDefault->gl_ctx == NULL )
{
gl_destroy_visual( pD3DDefault->gl_visual );
_mesa_destroy_visual( pD3DDefault->gl_visual );
FREE( pD3DDefault );
return FALSE;
}
/* Allocate a new Mesa frame buffer */
pD3DDefault->gl_buffer = gl_create_framebuffer( pD3DDefault->gl_visual );
pD3DDefault->gl_buffer = _mesa_create_framebuffer( pD3DDefault->gl_visual );
if ( pD3DDefault->gl_buffer == NULL )
{
gl_destroy_visual( pD3DDefault->gl_visual );
gl_destroy_context( pD3DDefault->gl_ctx );
_mesa_destroy_visual( pD3DDefault->gl_visual );
_mesa_destroy_context( pD3DDefault->gl_ctx );
FREE( pD3DDefault );
return FALSE;
}
SetupDDPointers( pD3DDefault->gl_ctx );
gl_make_current( pD3DDefault->gl_ctx, pD3DDefault->gl_buffer );
_mesa_make_current( pD3DDefault->gl_ctx, pD3DDefault->gl_buffer );
return TRUE;
}
@ -214,15 +214,15 @@ HGLRC APIENTRY wglCreateContext( HDC hdc )
/*========================================================================*/
/* TODO: support more then one visual. */
pNewContext->gl_visual = gl_create_visual( TRUE,
GL_TRUE, /* software alpha */
TRUE, /* db_flag */
GL_FALSE, /* stereo */
16, /* depth_bits */
8, /* stencil_bits */
8, /* accum_bits */
0, /* index bits */
8,8,8,8 ); /* r, g, b, a bits */
pNewContext->gl_visual = _mesa_create_visual( TRUE,
TRUE, /* db_flag */
GL_FALSE, /* stereo */
8,8,8,8, /* r, g, b, a bits */
0, /* index bits */
16, /* depth_bits */
8, /* stencil_bits */
16,16,16,16,/* accum_bits */
1 );
if ( pNewContext->gl_visual == NULL)
{
FREE( pNewContext );
@ -231,21 +231,21 @@ HGLRC APIENTRY wglCreateContext( HDC hdc )
}
/* Allocate a new Mesa context */
pNewContext->gl_ctx = gl_create_context( pNewContext->gl_visual, NULL, pNewContext, GL_TRUE );
pNewContext->gl_ctx = _mesa_create_context( pNewContext->gl_visual, NULL, pNewContext, GL_TRUE );
if ( pNewContext->gl_ctx == NULL )
{
gl_destroy_visual( pNewContext->gl_visual );
_mesa_destroy_visual( pNewContext->gl_visual );
FREE( pNewContext );
SetLastError( 0 );
return (HGLRC)NULL;
}
/* Allocate a new Mesa frame buffer */
pNewContext->gl_buffer = gl_create_framebuffer( pNewContext->gl_visual );
pNewContext->gl_buffer = _mesa_create_framebuffer( pNewContext->gl_visual );
if ( pNewContext->gl_buffer == NULL )
{
gl_destroy_visual( pNewContext->gl_visual );
gl_destroy_context( pNewContext->gl_ctx );
_mesa_destroy_visual( pNewContext->gl_visual );
_mesa_destroy_context( pNewContext->gl_ctx );
FREE( pNewContext );
SetLastError( 0 );
return (HGLRC)NULL;
@ -314,7 +314,7 @@ static BOOL MakeCurrent( D3DMESACONTEXT *pContext )
/* Let Mesa-3.0 we have a new context. */
/*=====================================*/
SetupDDPointers( pContext->gl_ctx );
gl_make_current( pContext->gl_ctx, pContext->gl_buffer );
_mesa_make_current( pContext->gl_ctx, pContext->gl_buffer );
/* We are done so set the internal current context. */
if ( pContext != pD3DDefault )
@ -409,7 +409,7 @@ static BOOL ResizeContext( GLcontext *ctx )
/* Update Mesa as we might have changed from SW <-> HW. */
SetupDDPointers( pContext->gl_ctx );
gl_make_current( pContext->gl_ctx, pContext->gl_buffer );
_mesa_make_current( pContext->gl_ctx, pContext->gl_buffer );
/* If we are in HW we need to load the current texture if there is one already. */
// if ( (ctx->Texture.Set[ctx->Texture.CurrentSet].Current != NULL) &&
@ -1076,17 +1076,17 @@ static void DestroyContext( D3DMESACONTEXT *pContext )
/* Free the Mesa stuff. */
if ( pContext->gl_visual )
{
gl_destroy_visual( pContext->gl_visual );
_mesa_destroy_visual( pContext->gl_visual );
pContext->gl_visual = NULL;
}
if ( pContext->gl_buffer )
{
gl_destroy_framebuffer( pContext->gl_buffer );
_mesa_destroy_framebuffer( pContext->gl_buffer );
pContext->gl_buffer = NULL;
}
if ( pContext->gl_ctx )
{
gl_destroy_context( pContext->gl_ctx );
_mesa_destroy_context( pContext->gl_ctx );
pContext->gl_ctx = NULL;
}

View file

@ -1,4 +1,4 @@
/* $Id: dosmesa.c,v 1.1 1999/08/19 00:55:41 jtg Exp $ */
/* $Id: dosmesa.c,v 1.2 2000/09/26 20:54:10 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -23,8 +23,15 @@
/*
* $Log: dosmesa.c,v $
* Revision 1.1 1999/08/19 00:55:41 jtg
* Initial revision
* Revision 1.2 2000/09/26 20:54:10 brianp
* First batch of OpenGL SI related changes:
* Renamed struct gl_context to struct __GLcontextRec.
* Include glcore.h, setup GL imports/exports.
* Replaced gl_ prefix with _mesa_ prefix in context.[ch] functions.
* GLcontext's Visual field is no longer a pointer.
*
* Revision 1.1.1.1 1999/08/19 00:55:41 jtg
* Imported sources
*
* Revision 1.2 1999/03/28 21:11:57 brianp
* updated SetBuffer driver function
@ -1406,26 +1413,25 @@ DOSMesaContext DOSMesaCreateContext( void )
return NULL;
}
ctx->gl_vis = gl_create_visual( rgb_flag,
alpha_flag,
db_flag,
16, /* depth_size */
8, /* stencil_size */
16, /* accum_size */
index_bits,
redscale,
greenscale,
bluescale,
alphascale,
redbits, greenbits,
bluebits, alphabits);
ctx->gl_vis = _mesa_create_visual( rgb_flag,
db_flag,
GL_FALSE, /* stereo */
redbits,
greenbits,
bluebits,
alphabits,
index_bits,
16, /* depth_size */
8, /* stencil_size */
16, 16, 16, 16, /* accum_size */
1 );
ctx->gl_ctx = gl_create_context( ctx->gl_vis,
ctx->gl_ctx = _mesa_create_context( ctx->gl_vis,
NULL, /* share list context */
(void *) ctx
);
ctx->gl_buffer = gl_create_framebuffer( ctx->gl_vis );
ctx->gl_buffer = _mesa_create_framebuffer( ctx->gl_vis );
ctx->index = 1;
ctx->red = ctx->green = ctx->blue = 255;
@ -1441,9 +1447,9 @@ DOSMesaContext DOSMesaCreateContext( void )
void DOSMesaDestroyContext( DOSMesaContext ctx )
{
if (ctx) {
gl_destroy_visual( ctx->gl_vis );
gl_destroy_context( ctx->gl_ctx );
gl_destroy_framebuffer( ctx->gl_buffer );
_mesa_destroy_visual( ctx->gl_vis );
_mesa_destroy_context( ctx->gl_ctx );
_mesa_destroy_framebuffer( ctx->gl_buffer );
free( ctx );
if (ctx==DOSMesa) {
DOSMesa = NULL;
@ -1459,7 +1465,7 @@ void DOSMesaDestroyContext( DOSMesaContext ctx )
void DOSMesaMakeCurrent( DOSMesaContext ctx )
{
DOSMesa = ctx;
gl_make_current( ctx->gl_ctx, ctx->gl_buffer );
_mesa_make_current( ctx->gl_ctx, ctx->gl_buffer );
DOSmesa_setup_DD_pointers( ctx->gl_ctx );
if (ctx->width==0 || ctx->height==0) {

View file

@ -317,7 +317,7 @@ GGIMesaContext GGIMesaCreateContext(void)
ctx->viewport_init = GL_FALSE;
ctx->gl_vis->DBflag = GL_FALSE;
ctx->gl_ctx = gl_create_context(ctx->gl_vis, NULL, (void *)ctx, GL_TRUE);
ctx->gl_ctx = _mesa_create_context(ctx->gl_vis, NULL, (void *)ctx, GL_TRUE);
if (!ctx->gl_ctx)
return NULL;
@ -328,9 +328,9 @@ void GGIMesaDestroyContext(GGIMesaContext ctx)
{
if (ctx)
{
gl_destroy_visual(ctx->gl_vis);
gl_destroy_context(ctx->gl_ctx);
gl_destroy_framebuffer(ctx->gl_buffer);
_mesa_destroy_visual(ctx->gl_vis);
_mesa_destroy_context(ctx->gl_ctx);
_mesa_destroy_framebuffer(ctx->gl_buffer);
if (ctx == GGIMesa)
GGIMesa = NULL;
if (ctx->ggi_vis)
@ -367,7 +367,7 @@ int GGIMesaSetVisual(GGIMesaContext ctx, ggi_visual_t vis,
changed(vis, GGI_CHG_APILIST);
if (ctx->gl_vis)
gl_destroy_visual(ctx->gl_vis);
_mesa_destroy_visual(ctx->gl_vis);
if (ctx->gl_buffer)
gl_destroy_framebuffer(ctx->gl_buffer);
@ -394,23 +394,26 @@ int GGIMesaSetVisual(GGIMesaContext ctx, ggi_visual_t vis,
if (err)
return -1;
ctx->gl_vis = gl_create_visual(info.rgb_flag,
info.alpha_flag,
info.db_flag,
GL_FALSE,
info.depth_bits,
info.stencil_bits,
info.accum_bits,
info.index_bits,
info.red_bits, info.green_bits,
info.blue_bits, info.alpha_bits);
ctx->gl_vis = _mesa_create_visual(info.rgb_flag,
info.db_flag,
GL_FALSE, /*stereo*/
info.red_bits, info.green_bits,
info.blue_bits, info.alpha_bits,
info.index_bits,
info.depth_bits,
info.stencil_bits,
info.accum_bits,
info.accum_bits,
info.accum_bits,
info.accum_bits,
1);
if (!ctx->gl_vis)
{
fprintf(stderr, "Can't create gl_visual!\n");
return -1;
}
ctx->gl_buffer = gl_create_framebuffer(ctx->gl_vis,
ctx->gl_buffer = _mesa_create_framebuffer(ctx->gl_vis,
ctx->gl_vis->DepthBits > 0,
ctx->gl_vis->StencilBits > 0,
ctx->gl_vis->AccumRedBits > 0,
@ -461,7 +464,7 @@ int GGIMesaSetVisual(GGIMesaContext ctx, ggi_visual_t vis,
ctx->gl_ctx->Color.DrawBuffer = (db_flag) ? GL_BACK : GL_FRONT;
if (GGIMesa == ctx)
gl_make_current(ctx->gl_ctx, ctx->gl_buffer);
_mesa_make_current(ctx->gl_ctx, ctx->gl_buffer);
if (rgb_flag && mode.graphtype==GT_8BIT)
{
@ -485,7 +488,7 @@ void GGIMesaMakeCurrent(GGIMesaContext ctx)
return;
GGIMesa = ctx;
gl_make_current(ctx->gl_ctx, ctx->gl_buffer);
_mesa_make_current(ctx->gl_ctx, ctx->gl_buffer);
if (!ctx->viewport_init)
{

View file

@ -1061,25 +1061,25 @@ fxMesaContext GLAPIENTRY fxMesaCreateContext(GLuint win,
fprintf(stderr,"Voodoo Glide screen size: %dx%d\n",
(int)FX_grSstScreenWidth(),(int)FX_grSstScreenHeight());
fxMesa->glVis=gl_create_visual(GL_TRUE, /* RGB mode */
alphaBuffer,
doubleBuffer,
GL_FALSE, /* stereo */
depthSize, /* depth_size */
stencilSize, /* stencil_size */
accumSize, /* accum_size */
0, /* index bits */
5,6,5,0); /* RGBA bits */
fxMesa->glVis=_mesa_create_visual(GL_TRUE, /* RGB mode */
doubleBuffer,
GL_FALSE, /* stereo */
5,6,5,0, /* RGBA bits */
0, /* index bits */
depthSize, /* depth_size */
stencilSize, /* stencil_size */
accumSize, accumSize, accumSize, accumSize,
1 );
if (!fxMesa->glVis) {
errorstr = "gl_create_visual";
errorstr = "_mesa_create_visual";
goto errorhandler;
}
ctx = fxMesa->glCtx=gl_create_context(fxMesa->glVis,
ctx = fxMesa->glCtx=_mesa_create_context(fxMesa->glVis,
shareCtx, /* share list context */
(void *) fxMesa, GL_TRUE);
if (!ctx) {
errorstr = "gl_create_context";
errorstr = "_mesa_create_context";
goto errorhandler;
}
@ -1090,13 +1090,13 @@ fxMesaContext GLAPIENTRY fxMesaCreateContext(GLuint win,
}
fxMesa->glBuffer=gl_create_framebuffer(fxMesa->glVis,
fxMesa->glBuffer=_mesa_create_framebuffer(fxMesa->glVis,
GL_FALSE, /* no software depth */
fxMesa->glVis->StencilBits > 0,
fxMesa->glVis->AccumRedBits > 0,
fxMesa->glVis->AlphaBits > 0 );
if (!fxMesa->glBuffer) {
errorstr = "gl_create_framebuffer";
errorstr = "_mesa_create_framebuffer";
goto errorhandler;
}
@ -1134,11 +1134,11 @@ fxMesaContext GLAPIENTRY fxMesaCreateContext(GLuint win,
if (fxMesa->fogTable)
free(fxMesa->fogTable);
if (fxMesa->glBuffer)
gl_destroy_framebuffer(fxMesa->glBuffer);
_mesa_destroy_framebuffer(fxMesa->glBuffer);
if (fxMesa->glVis)
gl_destroy_visual(fxMesa->glVis);
_mesa_destroy_visual(fxMesa->glVis);
if (fxMesa->glCtx)
gl_destroy_context(fxMesa->glCtx);
_mesa_destroy_context(fxMesa->glCtx);
free(fxMesa);
}
@ -1169,9 +1169,9 @@ void GLAPIENTRY fxMesaDestroyContext(fxMesaContext fxMesa)
}
if(fxMesa) {
gl_destroy_visual(fxMesa->glVis);
gl_destroy_context(fxMesa->glCtx);
gl_destroy_framebuffer(fxMesa->glBuffer);
_mesa_destroy_visual(fxMesa->glVis);
_mesa_destroy_context(fxMesa->glCtx);
_mesa_destroy_framebuffer(fxMesa->glBuffer);
glbTotNumCtx--;
@ -1226,7 +1226,7 @@ void GLAPIENTRY fxMesaMakeCurrent(fxMesaContext fxMesa)
}
if(!fxMesa) {
gl_make_current(NULL,NULL);
_mesa_make_current(NULL,NULL);
fxMesaCurrentCtx=NULL;
if (MESA_VERBOSE&VERBOSE_DRIVER) {
@ -1238,7 +1238,7 @@ void GLAPIENTRY fxMesaMakeCurrent(fxMesaContext fxMesa)
/* if this context is already the current one, we can return early */
if (fxMesaCurrentCtx == fxMesa
&& fxMesaCurrentCtx->glCtx == gl_get_current_context()) {
&& fxMesaCurrentCtx->glCtx == _mesa_get_current_context()) {
if (MESA_VERBOSE&VERBOSE_DRIVER) {
fprintf(stderr,"fxmesa: fxMesaMakeCurrent(fxMesaCurrentCtx==fxMesa) End\n");
}
@ -1254,7 +1254,7 @@ void GLAPIENTRY fxMesaMakeCurrent(fxMesaContext fxMesa)
grSstSelect(fxMesa->board);
grGlideSetState((GrState*)fxMesa->state);
gl_make_current(fxMesa->glCtx,fxMesa->glBuffer);
_mesa_make_current(fxMesa->glCtx,fxMesa->glBuffer);
fxSetupDDPointers(fxMesa->glCtx);

View file

@ -863,7 +863,7 @@ int fxDDInitFxMesaContext( fxMesaContext fxMesa )
fxMesa->glCtx->NrPipelineStages);
/* Run the config file */
gl_context_initialize( fxMesa->glCtx );
_mesa_context_initialize( fxMesa->glCtx );
return 1;
}

View file

@ -1,4 +1,4 @@
/* $Id: osmesa.c,v 1.20 2000/09/08 16:41:39 brianp Exp $ */
/* $Id: osmesa.c,v 1.21 2000/09/26 20:54:12 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -30,7 +30,7 @@
*
* Note on thread safety: this driver is thread safe. All
* functions are reentrant. The notion of current context is
* managed by the core gl_make_current() and gl_get_current_context()
* managed by the core _mesa_make_current() and _mesa_get_current_context()
* functions. Those functions are thread-safe.
*/
@ -265,15 +265,15 @@ OSMesaCreateContextExt( GLenum format, GLint depthBits, GLint stencilBits,
gl_extensions_enable(&(osmesa->gl_ctx), "GL_ARB_texture_cube_map");
gl_extensions_enable(&(osmesa->gl_ctx), "GL_EXT_texture_env_combine");
osmesa->gl_buffer = gl_create_framebuffer( osmesa->gl_visual,
osmesa->gl_visual->DepthBits > 0,
osmesa->gl_visual->StencilBits > 0,
osmesa->gl_visual->AccumRedBits > 0,
osmesa->gl_visual->AlphaBits > 0 );
osmesa->gl_buffer = _mesa_create_framebuffer( osmesa->gl_visual,
osmesa->gl_visual->DepthBits > 0,
osmesa->gl_visual->StencilBits > 0,
osmesa->gl_visual->AccumRedBits > 0,
osmesa->gl_visual->AlphaBits > 0 );
if (!osmesa->gl_buffer) {
gl_destroy_visual( osmesa->gl_visual );
gl_free_context_data( &osmesa->gl_ctx );
_mesa_destroy_visual( osmesa->gl_visual );
_mesa_free_context_data( &osmesa->gl_ctx );
FREE(osmesa);
return NULL;
}
@ -308,9 +308,9 @@ OSMesaCreateContextExt( GLenum format, GLint depthBits, GLint stencilBits,
void GLAPIENTRY OSMesaDestroyContext( OSMesaContext ctx )
{
if (ctx) {
gl_destroy_visual( ctx->gl_visual );
gl_destroy_framebuffer( ctx->gl_buffer );
gl_free_context_data( &ctx->gl_ctx );
_mesa_destroy_visual( ctx->gl_visual );
_mesa_destroy_framebuffer( ctx->gl_buffer );
_mesa_free_context_data( &ctx->gl_ctx );
FREE( ctx );
}
}
@ -414,7 +414,7 @@ OSMesaMakeCurrent( OSMesaContext ctx, void *buffer, GLenum type,
}
osmesa_update_state( &ctx->gl_ctx );
gl_make_current( &ctx->gl_ctx, ctx->gl_buffer );
_mesa_make_current( &ctx->gl_ctx, ctx->gl_buffer );
ctx->buffer = buffer;
ctx->width = width;
@ -441,7 +441,7 @@ OSMesaMakeCurrent( OSMesaContext ctx, void *buffer, GLenum type,
OSMesaContext GLAPIENTRY OSMesaGetCurrentContext( void )
{
GLcontext *ctx = gl_get_current_context();
GLcontext *ctx = _mesa_get_current_context();
if (ctx)
return (OSMesaContext) ctx;
else
@ -1404,7 +1404,7 @@ static line_func choose_line_function( GLcontext *ctx )
if (ctx->RasterMask==DEPTH_BIT
&& ctx->Depth.Func==GL_LESS
&& ctx->Depth.Mask==GL_TRUE
&& ctx->Visual->DepthBits == DEFAULT_SOFTWARE_DEPTH_BITS) {
&& ctx->Visual.DepthBits == DEFAULT_SOFTWARE_DEPTH_BITS) {
switch(osmesa->format) {
case OSMESA_RGBA:
case OSMESA_BGRA:
@ -1429,7 +1429,7 @@ static line_func choose_line_function( GLcontext *ctx )
if (ctx->RasterMask==(DEPTH_BIT|BLEND_BIT)
&& ctx->Depth.Func==GL_LESS
&& ctx->Depth.Mask==GL_TRUE
&& ctx->Visual->DepthBits == DEFAULT_SOFTWARE_DEPTH_BITS
&& ctx->Visual.DepthBits == DEFAULT_SOFTWARE_DEPTH_BITS
&& ctx->Color.BlendSrcRGB==GL_SRC_ALPHA
&& ctx->Color.BlendDstRGB==GL_ONE_MINUS_SRC_ALPHA
&& ctx->Color.BlendSrcA==GL_SRC_ALPHA
@ -1448,7 +1448,7 @@ static line_func choose_line_function( GLcontext *ctx )
if (ctx->RasterMask==(DEPTH_BIT|BLEND_BIT)
&& ctx->Depth.Func==GL_LESS
&& ctx->Depth.Mask==GL_FALSE
&& ctx->Visual->DepthBits == DEFAULT_SOFTWARE_DEPTH_BITS
&& ctx->Visual.DepthBits == DEFAULT_SOFTWARE_DEPTH_BITS
&& ctx->Color.BlendSrcRGB==GL_SRC_ALPHA
&& ctx->Color.BlendDstRGB==GL_ONE_MINUS_SRC_ALPHA
&& ctx->Color.BlendSrcA==GL_SRC_ALPHA
@ -1586,7 +1586,7 @@ static triangle_func choose_triangle_function( GLcontext *ctx )
if (ctx->RasterMask==DEPTH_BIT
&& ctx->Depth.Func==GL_LESS
&& ctx->Depth.Mask==GL_TRUE
&& ctx->Visual->DepthBits == DEFAULT_SOFTWARE_DEPTH_BITS
&& ctx->Visual.DepthBits == DEFAULT_SOFTWARE_DEPTH_BITS
&& osmesa->format!=OSMESA_COLOR_INDEX) {
if (ctx->Light.ShadeModel==GL_SMOOTH) {
return smooth_rgba_z_triangle;

View file

@ -1,4 +1,4 @@
/* $Id: svgamesa.c,v 1.5 2000/03/31 01:07:14 brianp Exp $ */
/* $Id: svgamesa.c,v 1.6 2000/09/26 20:54:12 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -369,7 +369,6 @@ SVGAMesaContext SVGAMesaCreateContext( GLboolean doubleBuffer )
#ifndef DEV
GLboolean rgb_flag;
GLfloat redscale, greenscale, bluescale, alphascale;
GLboolean alpha_flag = GL_FALSE;
GLint index_bits;
GLint redbits, greenbits, bluebits, alphabits;
/* determine if we're in RGB or color index mode */
@ -408,26 +407,27 @@ SVGAMesaContext SVGAMesaCreateContext( GLboolean doubleBuffer )
return NULL;
}
ctx->gl_vis = gl_create_visual( rgb_flag,
alpha_flag,
doubleBuffer,
GL_FALSE, /* stereo */
16, /* depth_size */
8, /* stencil_size */
16, /* accum_size */
index_bits,
redbits, greenbits,
bluebits, alphabits );
ctx->gl_vis = _mesa_create_visual( rgb_flag,
doubleBuffer,
GL_FALSE, /* stereo */
redbits, greenbits,
bluebits, alphabits,
index_bits,
16, /* depth_size */
8, /* stencil_size */
16, 16, 16, 16, /* accum_size */
1 /* samples */
);
ctx->gl_ctx = gl_create_context( ctx->gl_vis,
NULL, /* share list context */
(void *) ctx, GL_TRUE );
ctx->gl_ctx = _mesa_create_context( ctx->gl_vis,
NULL, /* share list context */
(void *) ctx, GL_TRUE );
ctx->gl_buffer = gl_create_framebuffer( ctx->gl_vis,
ctx->gl_vis->DepthBits > 0,
ctx->gl_vis->StencilBits > 0,
ctx->gl_vis->AccumRedBits > 0,
ctx->gl_vis->AlphaBits > 0 );
ctx->gl_buffer = _mesa_create_framebuffer( ctx->gl_vis,
ctx->gl_vis->DepthBits > 0,
ctx->gl_vis->StencilBits > 0,
ctx->gl_vis->AccumRedBits > 0,
ctx->gl_vis->AlphaBits > 0 );
ctx->index = 1;
ctx->red = ctx->green = ctx->blue = 255;
@ -444,9 +444,9 @@ void SVGAMesaDestroyContext( SVGAMesaContext ctx )
{
#ifndef DEV
if (ctx) {
gl_destroy_visual( ctx->gl_vis );
gl_destroy_context( ctx->gl_ctx );
gl_destroy_framebuffer( ctx->gl_buffer );
_mesa_destroy_visual( ctx->gl_vis );
_mesa_destroy_context( ctx->gl_ctx );
_mesa_destroy_framebuffer( ctx->gl_buffer );
free( ctx );
if (ctx==SVGAMesa) {
SVGAMesa = NULL;
@ -463,7 +463,7 @@ void SVGAMesaMakeCurrent( SVGAMesaContext ctx )
#ifndef DEV
SVGAMesa = ctx;
svgamesa_update_state( ctx->gl_ctx );
gl_make_current( ctx->gl_ctx, ctx->gl_buffer );
_mesa_make_current( ctx->gl_ctx, ctx->gl_buffer );
if (ctx->width==0 || ctx->height==0) {
/* setup initial viewport */

View file

@ -1,4 +1,4 @@
/* $Id: wmesa.c,v 1.7 2000/09/12 15:46:43 brianp Exp $ */
/* $Id: wmesa.c,v 1.8 2000/09/26 20:54:13 brianp Exp $ */
/*
* Windows (Win32) device driver for Mesa 3.4
@ -1280,37 +1280,37 @@ WMesaContext WMesaCreateContext( HWND hWnd, HPALETTE* Pal,
#endif
c->gl_visual = gl_create_visual(rgb_flag,
GL_FALSE, /* software alpha */
db_flag, /* db_flag */
GL_FALSE, /* stereo */
16, /* depth_bits */
8, /* stencil_bits */
8, /* accum_bits */
0, /* index bits */
8,8,8,8 ); /* r, g, b, a bits */
c->gl_visual = _mesa_create_visual(rgb_flag,
db_flag, /* db_flag */
GL_FALSE, /* stereo */
8,8,8,8, /* r, g, b, a bits */
0, /* index bits */
16, /* depth_bits */
8, /* stencil_bits */
16,16,16,16,/* accum_bits */
1);
if (!c->gl_visual) {
return NULL;
}
/* allocate a new Mesa context */
c->gl_ctx = gl_create_context( c->gl_visual, NULL, c, GL_TRUE);
c->gl_ctx = _mesa_create_context( c->gl_visual, NULL, c, GL_TRUE);
if (!c->gl_ctx) {
gl_destroy_visual( c->gl_visual );
_mesa_destroy_visual( c->gl_visual );
free(c);
return NULL;
}
c->gl_buffer = gl_create_framebuffer( c->gl_visual,
c->gl_buffer = _mesa_create_framebuffer( c->gl_visual,
c->gl_visual->DepthBits > 0,
c->gl_visual->StencilBits > 0,
c->gl_visual->AccumRedBits > 0,
c->gl_visual->AlphaBits > 0 );
if (!c->gl_buffer) {
gl_destroy_visual( c->gl_visual );
gl_destroy_context( c->gl_ctx );
_mesa_destroy_visual( c->gl_visual );
_mesa_destroy_context( c->gl_ctx );
free(c);
return NULL;
}
@ -1329,9 +1329,9 @@ void WMesaDestroyContext( void )
WC = c;
if(c->hPalHalfTone != NULL)
DeleteObject(c->hPalHalfTone);
gl_destroy_visual( c->gl_visual );
gl_destroy_framebuffer( c->gl_buffer );
gl_destroy_context( c->gl_ctx );
_mesa_destroy_visual( c->gl_visual );
_mesa_destroy_framebuffer( c->gl_buffer );
_mesa_destroy_context( c->gl_ctx );
if (c->db_flag)
#ifdef DDRAW
@ -1367,7 +1367,7 @@ void /*APIENTRY*/ WMesaMakeCurrent( WMesaContext c )
return;
//gl_set_context( c->gl_ctx );
gl_make_current(c->gl_ctx, c->gl_buffer);
_mesa_make_current(c->gl_ctx, c->gl_buffer);
setup_DD_pointers(c->gl_ctx);
Current = c;
if (Current->gl_ctx->Viewport.Width==0) {

View file

@ -1181,32 +1181,33 @@ WMesaContext /*APIENTRY*/ WMesaCreateContext( HWND hWnd, HPALETTE Pal,
c->gl_visual = gl_create_visual(rgb_flag,
GL_FALSE, /* software alpha */
db_flag, /* db_flag */
16, /* depth_bits */
8, /* stencil_bits */
8, /* accum_bits */
8,
255.0, 255.0, 255.0, 255.0 );
c->gl_visual = _mesa_create_visual(rgb_flag,
db_flag, /* db_flag */
GL_TRUE, /* stereo */
8, 8, 8, 8,/* rgba bits */
0, /* index bits */
16, /* depth_bits */
8, /* stencil_bits */
16,16,16,16,/* accum_bits */
1 );
if (!c->gl_visual) {
return NULL;
}
/* allocate a new Mesa context */
c->gl_ctx = gl_create_context( c->gl_visual, NULL,c);
c->gl_ctx = _mesa_create_context( c->gl_visual, NULL,c);
if (!c->gl_ctx) {
gl_destroy_visual( c->gl_visual );
_mesa_destroy_visual( c->gl_visual );
free(c);
return NULL;
}
c->gl_buffer = gl_create_framebuffer( c->gl_visual );
c->gl_buffer = _mesa_create_framebuffer( c->gl_visual );
if (!c->gl_buffer) {
gl_destroy_visual( c->gl_visual );
gl_destroy_context( c->gl_ctx );
_mesa_destroy_visual( c->gl_visual );
_mesa_destroy_context( c->gl_ctx );
free(c);
return NULL;
}
@ -1223,9 +1224,9 @@ void /*APIENTRY*/ WMesaDestroyContext( void )
ReleaseDC(c->Window,c->hDC);
WC = c;
gl_destroy_visual( c->gl_visual );
gl_destroy_framebuffer( c->gl_buffer );
gl_destroy_context( c->gl_ctx );
_mesa_destroy_visual( c->gl_visual );
_mesa_destroy_framebuffer( c->gl_buffer );
_mesa_destroy_context( c->gl_ctx );
if (c->db_flag){
wmDeleteBackingStore(c);
@ -1267,7 +1268,7 @@ void /*APIENTRY*/ WMesaMakeCurrent( WMesaContext c )
return;
//gl_set_context( c->gl_ctx );
gl_make_current(c->gl_ctx, c->gl_buffer);
_mesa_make_current(c->gl_ctx, c->gl_buffer);
Current = c;
setup_DD_pointers(c->gl_ctx);
if (Current->gl_ctx->Viewport.Width==0) {

View file

@ -1,4 +1,4 @@
/* $Id: xm_api.c,v 1.1 2000/09/07 15:40:30 brianp Exp $ */
/* $Id: xm_api.c,v 1.2 2000/09/26 20:54:13 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -1629,7 +1629,7 @@ XMesaContext XMesaCreateContext( XMesaVisual v, XMesaContext share_list )
return NULL;
}
c->gl_ctx = gl_create_context( v->gl_visual,
c->gl_ctx = _mesa_create_context( v->gl_visual,
share_list ? share_list->gl_ctx : (GLcontext *) NULL,
(void *) c, direct );
if (!c->gl_ctx) {
@ -1660,7 +1660,7 @@ XMesaContext XMesaCreateContext( XMesaVisual v, XMesaContext share_list )
#endif
/* Run the config file */
gl_context_initialize( c->gl_ctx );
_mesa_context_initialize( c->gl_ctx );
return c;
}
@ -1675,7 +1675,7 @@ void XMesaDestroyContext( XMesaContext c )
fxMesaDestroyContext(c->xm_buffer->FXctx);
#endif
if (c->gl_ctx)
gl_destroy_context( c->gl_ctx );
_mesa_destroy_context( c->gl_ctx );
/* Disassociate old buffer with this context */
if (c->xm_buffer)
@ -1787,11 +1787,11 @@ XMesaBuffer XMesaCreateWindowBuffer2( XMesaVisual v, XMesaWindow w,
b->db_state = 0;
}
b->gl_buffer = gl_create_framebuffer( v->gl_visual,
v->gl_visual->DepthBits > 0,
v->gl_visual->StencilBits > 0,
v->gl_visual->AccumRedBits > 0,
v->gl_visual->AlphaBits > 0 );
b->gl_buffer = _mesa_create_framebuffer( v->gl_visual,
v->gl_visual->DepthBits > 0,
v->gl_visual->StencilBits > 0,
v->gl_visual->AccumRedBits > 0,
v->gl_visual->AlphaBits > 0 );
if (!b->gl_buffer) {
free_xmesa_buffer(client, b);
return NULL;
@ -1799,7 +1799,7 @@ XMesaBuffer XMesaCreateWindowBuffer2( XMesaVisual v, XMesaWindow w,
if (!initialize_visual_and_buffer( client, v, b, v->gl_visual->RGBAflag,
(XMesaDrawable)w, b->cmap )) {
gl_destroy_framebuffer( b->gl_buffer );
_mesa_destroy_framebuffer( b->gl_buffer );
free_xmesa_buffer(client, b);
return NULL;
}
@ -1929,13 +1929,13 @@ XMesaBuffer XMesaCreatePixmapBuffer( XMesaVisual v,
b->db_state = 0;
}
b->gl_buffer = gl_create_framebuffer( v->gl_visual,
v->gl_visual->DepthBits > 0,
v->gl_visual->StencilBits > 0,
v->gl_visual->AccumRedBits +
v->gl_visual->AccumGreenBits +
v->gl_visual->AccumBlueBits > 0,
v->gl_visual->AlphaBits > 0 );
b->gl_buffer = _mesa_create_framebuffer( v->gl_visual,
v->gl_visual->DepthBits > 0,
v->gl_visual->StencilBits > 0,
v->gl_visual->AccumRedBits +
v->gl_visual->AccumGreenBits +
v->gl_visual->AccumBlueBits > 0,
v->gl_visual->AlphaBits > 0 );
if (!b->gl_buffer) {
free_xmesa_buffer(client, b);
return NULL;
@ -1943,7 +1943,7 @@ XMesaBuffer XMesaCreatePixmapBuffer( XMesaVisual v,
if (!initialize_visual_and_buffer(client, v, b, v->gl_visual->RGBAflag,
(XMesaDrawable)p, cmap)) {
gl_destroy_framebuffer( b->gl_buffer );
_mesa_destroy_framebuffer( b->gl_buffer );
free_xmesa_buffer(client, b);
return NULL;
}
@ -2001,7 +2001,7 @@ void XMesaDestroyBuffer( XMesaBuffer b )
if (b->xm_context)
b->xm_context->xm_buffer = NULL;
gl_destroy_framebuffer( b->gl_buffer );
_mesa_destroy_framebuffer( b->gl_buffer );
free_xmesa_buffer(client, b);
}
@ -2044,7 +2044,7 @@ GLboolean XMesaMakeCurrent2( XMesaContext c, XMesaBuffer drawBuffer,
return GL_TRUE;
}
#endif
if (c->gl_ctx == gl_get_current_context()
if (c->gl_ctx == _mesa_get_current_context()
&& c->xm_buffer == drawBuffer
&& c->xm_read_buffer == readBuffer
&& c->xm_buffer->wasCurrent) {
@ -2061,7 +2061,7 @@ GLboolean XMesaMakeCurrent2( XMesaContext c, XMesaBuffer drawBuffer,
c->xm_read_buffer = readBuffer;
c->use_read_buffer = (drawBuffer != readBuffer);
gl_make_current2(c->gl_ctx, drawBuffer->gl_buffer, readBuffer->gl_buffer);
_mesa_make_current2(c->gl_ctx, drawBuffer->gl_buffer, readBuffer->gl_buffer);
if (c->gl_ctx->Viewport.Width == 0) {
/* initialize viewport to window size */
@ -2092,7 +2092,7 @@ GLboolean XMesaMakeCurrent2( XMesaContext c, XMesaBuffer drawBuffer,
}
else {
/* Detach */
gl_make_current2( NULL, NULL, NULL );
_mesa_make_current2( NULL, NULL, NULL );
}
return GL_TRUE;
}
@ -2151,12 +2151,12 @@ XMesaBuffer XMesaGetCurrentReadBuffer( void )
GLboolean XMesaForceCurrent(XMesaContext c)
{
if (c) {
if (c->gl_ctx != gl_get_current_context()) {
gl_make_current(c->gl_ctx, c->xm_buffer->gl_buffer);
if (c->gl_ctx != _mesa_get_current_context()) {
_mesa_make_current(c->gl_ctx, c->xm_buffer->gl_buffer);
}
}
else {
gl_make_current(NULL, NULL);
_mesa_make_current(NULL, NULL);
}
return GL_TRUE;
}
@ -2165,7 +2165,7 @@ GLboolean XMesaForceCurrent(XMesaContext c)
GLboolean XMesaLoseCurrent(XMesaContext c)
{
(void) c;
gl_make_current(NULL, NULL);
_mesa_make_current(NULL, NULL);
return GL_TRUE;
}

View file

@ -1,4 +1,4 @@
/* $Id: xm_line.c,v 1.2 2000/09/12 17:03:59 brianp Exp $ */
/* $Id: xm_line.c,v 1.3 2000/09/26 20:54:13 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -683,7 +683,7 @@ line_func xmesa_get_line_func( GLcontext *ctx )
&& ctx->RasterMask==DEPTH_BIT
&& ctx->Depth.Func==GL_LESS
&& ctx->Depth.Mask==GL_TRUE
&& ctx->Visual->DepthBits == DEFAULT_SOFTWARE_DEPTH_BITS
&& ctx->Visual.DepthBits == DEFAULT_SOFTWARE_DEPTH_BITS
&& ctx->Line.Width==1.0F) {
switch (xmesa->pixelformat) {
case PF_TRUECOLOR:

View file

@ -1,4 +1,4 @@
/* $Id: xm_tri.c,v 1.2 2000/09/12 17:03:59 brianp Exp $ */
/* $Id: xm_tri.c,v 1.3 2000/09/26 20:54:13 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -1548,7 +1548,7 @@ triangle_func xmesa_get_triangle_func( GLcontext *ctx )
&& ctx->RasterMask==DEPTH_BIT
&& ctx->Depth.Func==GL_LESS
&& ctx->Depth.Mask==GL_TRUE
&& ctx->Visual->DepthBits == DEFAULT_SOFTWARE_DEPTH_BITS
&& ctx->Visual.DepthBits == DEFAULT_SOFTWARE_DEPTH_BITS
&& ctx->Polygon.StippleFlag==GL_FALSE) {
switch (xmesa->pixelformat) {
case PF_TRUECOLOR:
@ -1580,7 +1580,7 @@ triangle_func xmesa_get_triangle_func( GLcontext *ctx )
&& ctx->RasterMask==DEPTH_BIT
&& ctx->Depth.Func==GL_LESS
&& ctx->Depth.Mask==GL_TRUE
&& ctx->Visual->DepthBits == DEFAULT_SOFTWARE_DEPTH_BITS
&& ctx->Visual.DepthBits == DEFAULT_SOFTWARE_DEPTH_BITS
&& ctx->Polygon.StippleFlag==GL_FALSE) {
switch (xmesa->pixelformat) {
case PF_TRUECOLOR:

View file

@ -1,4 +1,4 @@
/* $Id: xmesaP.h,v 1.12 2000/09/07 15:42:38 brianp Exp $ */
/* $Id: xmesaP.h,v 1.13 2000/09/26 20:54:13 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -127,7 +127,7 @@ struct xmesa_visual {
/*
* "Derived" from gl_context. Basically corresponds to a GLXContext.
* "Derived" from __GLcontextRec. Basically corresponds to a GLXContext.
*/
struct xmesa_context {
GLcontext *gl_ctx; /* the core library context */

View file

@ -1,4 +1,4 @@
# $Id: Makefile.X11,v 1.23 2000/09/26 15:27:23 brianp Exp $
# $Id: Makefile.X11,v 1.24 2000/09/26 20:53:53 brianp Exp $
# Mesa 3-D graphics library
# Version: 3.5
@ -55,6 +55,7 @@ CORE_SOURCES = \
hint.c \
image.c \
imaging.c \
imports.c \
light.c \
lines.c \
logic.c \

View file

@ -1,4 +1,4 @@
/* $Id: accum.c,v 1.25 2000/09/08 21:28:04 brianp Exp $ */
/* $Id: accum.c,v 1.26 2000/09/26 20:53:53 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -146,13 +146,13 @@ _mesa_Accum( GLenum op, GLfloat value )
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glAccum");
if (ctx->Visual->AccumRedBits == 0 || ctx->DrawBuffer != ctx->ReadBuffer) {
if (ctx->Visual.AccumRedBits == 0 || ctx->DrawBuffer != ctx->ReadBuffer) {
gl_error(ctx, GL_INVALID_OPERATION, "glAccum");
return;
}
if (!ctx->DrawBuffer->Accum) {
gl_warning(ctx, "Calling glAccum() without an accumulation buffer (low memory?)");
_mesa_warning(ctx, "Calling glAccum() without an accumulation buffer (low memory?)");
return;
}
@ -430,7 +430,7 @@ _mesa_clear_accum_buffer( GLcontext *ctx )
GLuint buffersize;
GLfloat acc_scale;
if (ctx->Visual->AccumRedBits==0) {
if (ctx->Visual.AccumRedBits==0) {
/* No accumulation buffer! */
return;
}

View file

@ -1,4 +1,4 @@
/* $Id: attrib.c,v 1.26 2000/08/21 14:22:24 brianp Exp $ */
/* $Id: attrib.c,v 1.27 2000/09/26 20:53:53 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -445,7 +445,7 @@ _mesa_PopAttrib(void)
ctx->Driver.LogicOpcode) {
ctx->Driver.LogicOpcode( ctx, ctx->Color.LogicOp );
}
if (ctx->Visual->RGBAflag) {
if (ctx->Visual.RGBAflag) {
GLubyte r = (GLint) (ctx->Color.ClearColor[0] * 255.0F);
GLubyte g = (GLint) (ctx->Color.ClearColor[1] * 255.0F);
GLubyte b = (GLint) (ctx->Color.ClearColor[2] * 255.0F);

View file

@ -1,4 +1,4 @@
/* $Id: buffers.c,v 1.11 2000/09/08 21:28:04 brianp Exp $ */
/* $Id: buffers.c,v 1.12 2000/09/26 20:53:53 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -51,7 +51,7 @@ _mesa_ClearIndex( GLfloat c )
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glClearIndex");
ctx->Color.ClearIndex = (GLuint) c;
if (!ctx->Visual->RGBAflag) {
if (!ctx->Visual.RGBAflag) {
/* it's OK to call glClearIndex in RGBA mode but it should be a NOP */
(*ctx->Driver.ClearIndex)( ctx, ctx->Color.ClearIndex );
}
@ -71,7 +71,7 @@ _mesa_ClearColor( GLclampf red, GLclampf green,
ctx->Color.ClearColor[2] = CLAMP( blue, 0.0F, 1.0F );
ctx->Color.ClearColor[3] = CLAMP( alpha, 0.0F, 1.0F );
if (ctx->Visual->RGBAflag) {
if (ctx->Visual.RGBAflag) {
GLubyte r = (GLint) (ctx->Color.ClearColor[0] * 255.0F);
GLubyte g = (GLint) (ctx->Color.ClearColor[1] * 255.0F);
GLubyte b = (GLint) (ctx->Color.ClearColor[2] * 255.0F);
@ -94,7 +94,7 @@ clear_color_buffer_with_masking( GLcontext *ctx )
const GLint height = ctx->DrawBuffer->Ymax - ctx->DrawBuffer->Ymin;
const GLint width = ctx->DrawBuffer->Xmax - ctx->DrawBuffer->Xmin;
if (ctx->Visual->RGBAflag) {
if (ctx->Visual.RGBAflag) {
/* RGBA mode */
const GLubyte r = (GLint) (ctx->Color.ClearColor[0] * 255.0F);
const GLubyte g = (GLint) (ctx->Color.ClearColor[1] * 255.0F);
@ -145,7 +145,7 @@ clear_color_buffer(GLcontext *ctx)
const GLint width = ctx->DrawBuffer->Xmax - ctx->DrawBuffer->Xmin;
const GLuint colorMask = *((GLuint *) &ctx->Color.ColorMask);
if (ctx->Visual->RGBAflag) {
if (ctx->Visual.RGBAflag) {
/* RGBA mode */
const GLubyte r = (GLint) (ctx->Color.ClearColor[0] * 255.0F);
const GLubyte g = (GLint) (ctx->Color.ClearColor[1] * 255.0F);
@ -170,7 +170,7 @@ clear_color_buffer(GLcontext *ctx)
else {
/* Color index mode */
ASSERT(ctx->Color.IndexMask == ~0);
if (ctx->Visual->IndexBits == 8) {
if (ctx->Visual.IndexBits == 8) {
/* 8-bit clear */
GLubyte span[MAX_WIDTH];
GLint i;
@ -331,64 +331,63 @@ _mesa_DrawBuffer( GLenum mode )
gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
return;
case GL_RIGHT:
if (!ctx->Visual->StereoFlag) {
if (!ctx->Visual.StereoFlag) {
gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
return;
}
if (ctx->Visual->DBflag)
return;}
if (ctx->Visual.DBflag)
ctx->Color.DrawDestMask = FRONT_RIGHT_BIT | BACK_RIGHT_BIT;
else
ctx->Color.DrawDestMask = FRONT_RIGHT_BIT;
break;
case GL_FRONT_RIGHT:
if (!ctx->Visual->StereoFlag) {
if (!ctx->Visual.StereoFlag) {
gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
return;
}
ctx->Color.DrawDestMask = FRONT_RIGHT_BIT;
break;
case GL_BACK_RIGHT:
if (!ctx->Visual->StereoFlag) {
if (!ctx->Visual.StereoFlag) {
gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
return;
}
if (!ctx->Visual->DBflag) {
if (!ctx->Visual.DBflag) {
gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
return;
}
ctx->Color.DrawDestMask = BACK_RIGHT_BIT;
break;
case GL_BACK_LEFT:
if (!ctx->Visual->DBflag) {
if (!ctx->Visual.DBflag) {
gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
return;
}
ctx->Color.DrawDestMask = BACK_LEFT_BIT;
break;
case GL_FRONT_AND_BACK:
if (!ctx->Visual->DBflag) {
if (!ctx->Visual.DBflag) {
gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
return;
}
if (ctx->Visual->StereoFlag)
if (ctx->Visual.StereoFlag)
ctx->Color.DrawDestMask = FRONT_LEFT_BIT | BACK_LEFT_BIT
| FRONT_RIGHT_BIT | BACK_RIGHT_BIT;
else
ctx->Color.DrawDestMask = FRONT_LEFT_BIT | BACK_LEFT_BIT;
break;
case GL_BACK:
if (!ctx->Visual->DBflag) {
if (!ctx->Visual.DBflag) {
gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
return;
}
if (ctx->Visual->StereoFlag)
if (ctx->Visual.StereoFlag)
ctx->Color.DrawDestMask = BACK_LEFT_BIT | BACK_RIGHT_BIT;
else
ctx->Color.DrawDestMask = BACK_LEFT_BIT;
break;
case GL_LEFT:
/* never an error */
if (ctx->Visual->DBflag)
if (ctx->Visual.DBflag)
ctx->Color.DrawDestMask = FRONT_LEFT_BIT | BACK_LEFT_BIT;
else
ctx->Color.DrawDestMask = FRONT_LEFT_BIT;
@ -399,7 +398,7 @@ _mesa_DrawBuffer( GLenum mode )
break;
case GL_FRONT:
/* never an error */
if (ctx->Visual->StereoFlag)
if (ctx->Visual.StereoFlag)
ctx->Color.DrawDestMask = FRONT_LEFT_BIT | FRONT_RIGHT_BIT;
else
ctx->Color.DrawDestMask = FRONT_LEFT_BIT;
@ -416,13 +415,13 @@ _mesa_DrawBuffer( GLenum mode )
/*
* Make the dest buffer mode more precise if possible
*/
if (mode == GL_LEFT && !ctx->Visual->DBflag)
if (mode == GL_LEFT && !ctx->Visual.DBflag)
ctx->Color.DriverDrawBuffer = GL_FRONT_LEFT;
else if (mode == GL_RIGHT && !ctx->Visual->DBflag)
else if (mode == GL_RIGHT && !ctx->Visual.DBflag)
ctx->Color.DriverDrawBuffer = GL_FRONT_RIGHT;
else if (mode == GL_FRONT && !ctx->Visual->StereoFlag)
else if (mode == GL_FRONT && !ctx->Visual.StereoFlag)
ctx->Color.DriverDrawBuffer = GL_FRONT_LEFT;
else if (mode == GL_BACK && !ctx->Visual->StereoFlag)
else if (mode == GL_BACK && !ctx->Visual.StereoFlag)
ctx->Color.DriverDrawBuffer = GL_BACK_LEFT;
else
ctx->Color.DriverDrawBuffer = mode;
@ -492,7 +491,7 @@ _mesa_ReadBuffer( GLenum mode )
case GL_BACK:
case GL_BACK_LEFT:
/* Back-Left buffer, requires double buffering */
if (!ctx->Visual->DBflag) {
if (!ctx->Visual.DBflag) {
gl_error( ctx, GL_INVALID_OPERATION, "glReadBuffer" );
return;
}
@ -500,14 +499,14 @@ _mesa_ReadBuffer( GLenum mode )
break;
case GL_FRONT_RIGHT:
case GL_RIGHT:
if (!ctx->Visual->StereoFlag) {
if (!ctx->Visual.StereoFlag) {
gl_error( ctx, GL_INVALID_OPERATION, "glReadBuffer" );
return;
}
ctx->Pixel.DriverReadBuffer = GL_FRONT_RIGHT;
break;
case GL_BACK_RIGHT:
if (!ctx->Visual->StereoFlag || !ctx->Visual->DBflag) {
if (!ctx->Visual.StereoFlag || !ctx->Visual.DBflag) {
gl_error( ctx, GL_INVALID_OPERATION, "glReadBuffer" );
return;
}
@ -529,7 +528,7 @@ _mesa_ReadBuffer( GLenum mode )
void
_mesa_ResizeBuffersMESA( void )
{
GLcontext *ctx = gl_get_current_context();
GLcontext *ctx = _mesa_get_current_context();
GLuint buf_width, buf_height;

View file

@ -1,4 +1,4 @@
/* $Id: clip.c,v 1.8 2000/04/17 18:18:00 keithw Exp $ */
/* $Id: clip.c,v 1.9 2000/09/26 20:53:53 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -375,7 +375,7 @@ void gl_update_clipmask( GLcontext *ctx )
{
GLuint mask = 0;
if (ctx->Visual->RGBAflag)
if (ctx->Visual.RGBAflag)
{
mask |= CLIP_RGBA0;

View file

@ -1,4 +1,4 @@
/* $Id: config.h,v 1.16 2000/08/21 14:24:53 brianp Exp $ */
/* $Id: config.h,v 1.17 2000/09/26 20:53:53 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -140,7 +140,7 @@
/*
* Bits per depth buffer value: 16 or 32 (GLushort or GLuint)
* gl_create_visual() can select any depth in [0, 32].
* _mesa_create_visual() can specify any depth in [0, 32].
*/
#define DEFAULT_SOFTWARE_DEPTH_BITS 16
#define DEFAULT_SOFTWARE_DEPTH_TYPE GLushort
@ -194,13 +194,13 @@
#define VB_SIZE (VB_MAX + VB_MAX_CLIPPED_VERTS)
typedef struct gl_context GLcontext;
typedef struct __GLcontextRec GLcontext;
extern void
gl_read_config_file( struct gl_context *ctx );
gl_read_config_file(GLcontext *ctx);
extern void
gl_register_config_var(const char *name, void (*notify)( const char *, int ));
#endif

View file

@ -1,4 +1,4 @@
/* $Id: context.c,v 1.89 2000/09/26 15:27:22 brianp Exp $ */
/* $Id: context.c,v 1.90 2000/09/26 20:53:53 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -29,23 +29,21 @@
#include "all.h"
#else
#include "glheader.h"
#include "accum.h"
#include "alphabuf.h"
#include "buffers.h"
#include "clip.h"
#include "colortab.h"
#include "context.h"
#include "cva.h"
#include "depth.h"
#include "dlist.h"
#include "eval.h"
#include "enums.h"
#include "extensions.h"
#include "fog.h"
#include "get.h"
#include "glapi.h"
#include "glapinoop.h"
#include "glthread.h"
#include "hash.h"
#include "imports.h"
#include "light.h"
#include "macros.h"
#include "matrix.h"
@ -55,31 +53,94 @@
#include "pipeline.h"
#include "shade.h"
#include "simple_list.h"
#include "stencil.h"
#include "stages.h"
#include "state.h"
#include "translate.h"
#include "teximage.h"
#include "texobj.h"
#include "texstate.h"
#include "texture.h"
#include "types.h"
#include "varray.h"
#include "vb.h"
#include "vbcull.h"
#include "vbrender.h"
#include "vbxform.h"
#include "vertices.h"
#include "xform.h"
#endif
#if defined(MESA_TRACE)
#include "Trace/tr_context.h"
#include "Trace/tr_wrapper.h"
#endif
/**********************************************************************/
/***** OpenGL SI-style interface (new in Mesa 3.5) *****/
/**********************************************************************/
static GLboolean
_mesa_DestroyContext(__GLcontext *gc)
{
if (gc) {
_mesa_free_context_data(gc);
(*gc->imports.free)(gc, gc);
}
return GL_TRUE;
}
/* exported OpenGL SI interface */
__GLcontext *
__glCoreCreateContext(__GLimports *imports, __GLcontextModes *modes)
{
GLcontext *ctx;
ctx = (GLcontext *) (*imports->calloc)(0, 1, sizeof(GLcontext));
if (ctx == NULL) {
return NULL;
}
ctx->imports = *imports;
_mesa_initialize_visual(&ctx->Visual,
modes->rgbMode,
modes->doubleBufferMode,
modes->stereoMode,
modes->redBits,
modes->greenBits,
modes->blueBits,
modes->alphaBits,
modes->indexBits,
modes->depthBits,
modes->stencilBits,
modes->accumRedBits,
modes->accumGreenBits,
modes->accumBlueBits,
modes->accumAlphaBits,
0);
_mesa_initialize_context(ctx, &ctx->Visual, NULL, imports->wscx, GL_FALSE);
ctx->exports.destroyContext = _mesa_DestroyContext;
return ctx;
}
/* exported OpenGL SI interface */
void
__glCoreNopDispatch(void)
{
#if 0
/* SI */
__gl_dispatch = __glNopDispatchState;
#else
/* Mesa */
_glapi_set_dispatch(NULL);
#endif
}
/**********************************************************************/
/***** Context and Thread management *****/
/**********************************************************************/
@ -138,7 +199,7 @@ _mesa_create_visual( GLboolean rgbFlag,
indexBits, depthBits, stencilBits,
accumRedBits, accumGreenBits,
accumBlueBits, accumAlphaBits,
numSamples )) {
numSamples)) {
FREE(vis);
return NULL;
}
@ -238,29 +299,6 @@ _mesa_initialize_visual( GLvisual *vis,
}
/* This function should no longer be used. Use _mesa_create_visual() instead */
GLvisual *
gl_create_visual( GLboolean rgbFlag,
GLboolean alphaFlag,
GLboolean dbFlag,
GLboolean stereoFlag,
GLint depthBits,
GLint stencilBits,
GLint accumBits,
GLint indexBits,
GLint redBits,
GLint greenBits,
GLint blueBits,
GLint alphaBits )
{
(void) alphaFlag;
return _mesa_create_visual(rgbFlag, dbFlag, stereoFlag,
redBits, greenBits, blueBits, alphaBits,
indexBits, depthBits, stencilBits,
accumBits, accumBits, accumBits, accumBits, 0);
}
void
_mesa_destroy_visual( GLvisual *vis )
{
@ -268,15 +306,6 @@ _mesa_destroy_visual( GLvisual *vis )
}
/* obsolete */
void
gl_destroy_visual( GLvisual *vis )
{
_mesa_destroy_visual(vis);
}
/**********************************************************************/
/***** GL Framebuffer allocation/destruction *****/
/**********************************************************************/
@ -295,11 +324,11 @@ gl_destroy_visual( GLvisual *vis )
* Return: pointer to new GLframebuffer struct or NULL if error.
*/
GLframebuffer *
gl_create_framebuffer( GLvisual *visual,
GLboolean softwareDepth,
GLboolean softwareStencil,
GLboolean softwareAccum,
GLboolean softwareAlpha )
_mesa_create_framebuffer( GLvisual *visual,
GLboolean softwareDepth,
GLboolean softwareStencil,
GLboolean softwareAccum,
GLboolean softwareAlpha )
{
GLframebuffer *buffer = CALLOC_STRUCT(gl_frame_buffer);
assert(visual);
@ -314,7 +343,7 @@ gl_create_framebuffer( GLvisual *visual,
/*
* Initialize a GLframebuffer object.
* Input: See gl_create_framebuffer() above.
* Input: See _mesa_create_framebuffer() above.
*/
void
_mesa_initialize_framebuffer( GLframebuffer *buffer,
@ -357,7 +386,7 @@ _mesa_initialize_framebuffer( GLframebuffer *buffer,
* Free a framebuffer struct and its buffers.
*/
void
gl_destroy_framebuffer( GLframebuffer *buffer )
_mesa_destroy_framebuffer( GLframebuffer *buffer )
{
if (buffer) {
if (buffer->DepthBuffer) {
@ -969,8 +998,6 @@ init_attrib_groups( GLcontext *ctx )
ctx->MinMax.Min[BCOMP] = 1000; ctx->MinMax.Max[BCOMP] = -1000;
ctx->MinMax.Min[ACOMP] = 1000; ctx->MinMax.Max[ACOMP] = -1000;
/* Pipeline */
gl_pipeline_init( ctx );
gl_cva_init( ctx );
@ -1179,8 +1206,8 @@ init_attrib_groups( GLcontext *ctx )
#define Sz 10
#define Tz 14
ctx->Viewport.WindowMap.m[Sz] = 0.5 * ctx->Visual->DepthMaxF;
ctx->Viewport.WindowMap.m[Tz] = 0.5 * ctx->Visual->DepthMaxF;
ctx->Viewport.WindowMap.m[Sz] = 0.5 * ctx->Visual.DepthMaxF;
ctx->Viewport.WindowMap.m[Tz] = 0.5 * ctx->Visual.DepthMaxF;
#undef Sz
#undef Tz
@ -1379,7 +1406,6 @@ alloc_proxy_textures( GLcontext *ctx )
}
/*
* Initialize a GLcontext struct. This includes allocating all the
* other structs and arrays which hang off of the context by pointers.
@ -1398,8 +1424,16 @@ _mesa_initialize_context( GLcontext *ctx,
/* misc one-time initializations */
one_time_init();
/**
** OpenGL SI stuff
**/
if (!ctx->imports.malloc) {
_mesa_InitDefaultImports(&ctx->imports, driver_ctx, NULL);
}
/* exports are setup by the device driver */
ctx->DriverCtx = driver_ctx;
ctx->Visual = visual;
ctx->Visual = *visual;
ctx->DrawBuffer = NULL;
ctx->ReadBuffer = NULL;
@ -1533,13 +1567,13 @@ _mesa_initialize_context( GLcontext *ctx,
* Input: visual - a GLvisual pointer
* sharelist - another context to share display lists with or NULL
* driver_ctx - pointer to device driver's context state struct
* Return: pointer to a new gl_context struct or NULL if error.
* Return: pointer to a new __GLcontextRec or NULL if error.
*/
GLcontext *
gl_create_context( GLvisual *visual,
GLcontext *share_list,
void *driver_ctx,
GLboolean direct )
_mesa_create_context( GLvisual *visual,
GLcontext *share_list,
void *driver_ctx,
GLboolean direct )
{
GLcontext *ctx = (GLcontext *) CALLOC( sizeof(GLcontext) );
if (!ctx) {
@ -1562,14 +1596,14 @@ gl_create_context( GLvisual *visual,
* But don't free() the GLcontext struct itself!
*/
void
gl_free_context_data( GLcontext *ctx )
_mesa_free_context_data( GLcontext *ctx )
{
struct gl_shine_tab *s, *tmps;
GLuint i, j;
/* if we're destroying the current context, unbind it first */
if (ctx == gl_get_current_context()) {
gl_make_current(NULL, NULL);
if (ctx == _mesa_get_current_context()) {
_mesa_make_current(NULL, NULL);
}
gl_matrix_dtr( &ctx->ModelView );
@ -1675,10 +1709,10 @@ gl_free_context_data( GLcontext *ctx )
* Destroy a GLcontext structure.
*/
void
gl_destroy_context( GLcontext *ctx )
_mesa_destroy_context( GLcontext *ctx )
{
if (ctx) {
gl_free_context_data(ctx);
_mesa_free_context_data(ctx);
FREE( (void *) ctx );
}
}
@ -1690,7 +1724,7 @@ gl_destroy_context( GLcontext *ctx )
* initialized. Currently just reads the config file.
*/
void
gl_context_initialize( GLcontext *ctx )
_mesa_context_initialize( GLcontext *ctx )
{
gl_read_config_file( ctx );
}
@ -1704,7 +1738,7 @@ gl_context_initialize( GLcontext *ctx )
* mask - bitwise OR of GL_*_BIT flags
*/
void
gl_copy_context( const GLcontext *src, GLcontext *dst, GLuint mask )
_mesa_copy_context( const GLcontext *src, GLcontext *dst, GLuint mask )
{
if (mask & GL_ACCUM_BUFFER_BIT) {
MEMCPY( &dst->Accum, &src->Accum, sizeof(struct gl_accum_attrib) );
@ -1779,9 +1813,10 @@ gl_copy_context( const GLcontext *src, GLcontext *dst, GLuint mask )
/*
* Set the current context, binding the given frame buffer to the context.
*/
void gl_make_current( GLcontext *newCtx, GLframebuffer *buffer )
void
_mesa_make_current( GLcontext *newCtx, GLframebuffer *buffer )
{
gl_make_current2( newCtx, buffer, buffer );
_mesa_make_current2( newCtx, buffer, buffer );
}
@ -1789,8 +1824,9 @@ void gl_make_current( GLcontext *newCtx, GLframebuffer *buffer )
* Bind the given context to the given draw-buffer and read-buffer
* and make it the current context for this thread.
*/
void gl_make_current2( GLcontext *newCtx, GLframebuffer *drawBuffer,
GLframebuffer *readBuffer )
void
_mesa_make_current2( GLcontext *newCtx, GLframebuffer *drawBuffer,
GLframebuffer *readBuffer )
{
#if 0
GLcontext *oldCtx = gl_get_context();
@ -1798,7 +1834,7 @@ void gl_make_current2( GLcontext *newCtx, GLframebuffer *drawBuffer,
/* Flush the old context
*/
if (oldCtx) {
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(oldCtx, "gl_make_current");
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(oldCtx, "_mesa_make_current");
/* unbind frame buffers from context */
if (oldCtx->DrawBuffer) {
@ -1816,7 +1852,7 @@ void gl_make_current2( GLcontext *newCtx, GLframebuffer *drawBuffer,
_glapi_check_multithread();
_glapi_set_context((void *) newCtx);
ASSERT(gl_get_current_context() == newCtx);
ASSERT(_mesa_get_current_context() == newCtx);
if (newCtx) {
SET_IMMEDIATE(newCtx, newCtx->input);
_glapi_set_dispatch(newCtx->CurrentDispatch);
@ -1825,7 +1861,7 @@ void gl_make_current2( GLcontext *newCtx, GLframebuffer *drawBuffer,
_glapi_set_dispatch(NULL); /* none current */
}
if (MESA_VERBOSE) fprintf(stderr, "gl_make_current()\n");
if (MESA_VERBOSE) fprintf(stderr, "_mesa_make_current()\n");
if (newCtx && drawBuffer && readBuffer) {
/* TODO: check if newCtx and buffer's visual match??? */
@ -1868,7 +1904,8 @@ void gl_make_current2( GLcontext *newCtx, GLframebuffer *drawBuffer,
* This isn't the fastest way to get the current context.
* If you need speed, see the GET_CURRENT_CONTEXT() macro in context.h
*/
GLcontext *gl_get_current_context( void )
GLcontext *
_mesa_get_current_context( void )
{
return (GLcontext *) _glapi_get_context();
}
@ -1923,23 +1960,10 @@ void gl_problem( const GLcontext *ctx, const char *s )
* something illogical or if there's likely a bug in their program
* (like enabled depth testing without a depth buffer).
*/
void gl_warning( const GLcontext *ctx, const char *s )
void
_mesa_warning( const GLcontext *ctx, const char *s )
{
GLboolean debug;
#ifdef DEBUG
debug = GL_TRUE;
#else
if (getenv("MESA_DEBUG")) {
debug = GL_TRUE;
}
else {
debug = GL_FALSE;
}
#endif
if (debug) {
fprintf( stderr, "Mesa warning: %s\n", s );
}
(void) ctx;
(*ctx->imports.warning)((__GLcontext *) ctx, (char *) s);
}
@ -1947,7 +1971,8 @@ void gl_warning( const GLcontext *ctx, const char *s )
/*
* Compile an error into current display list.
*/
void gl_compile_error( GLcontext *ctx, GLenum error, const char *s )
void
_mesa_compile_error( GLcontext *ctx, GLenum error, const char *s )
{
if (ctx->CompileFlag)
gl_save_error( ctx, error, s );

View file

@ -1,4 +1,4 @@
/* $Id: context.h,v 1.18 2000/05/24 15:04:45 brianp Exp $ */
/* $Id: context.h,v 1.19 2000/09/26 20:53:53 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -92,27 +92,9 @@ _mesa_initialize_visual( GLvisual *v,
GLint accumAlphaBits,
GLint numSamples );
/* this function is obsolete */
extern GLvisual *
gl_create_visual( GLboolean rgbFlag,
GLboolean alphaFlag,
GLboolean dbFlag,
GLboolean stereoFlag,
GLint depthBits,
GLint stencilBits,
GLint accumBits,
GLint indexBits,
GLint redBits,
GLint greenBits,
GLint blueBits,
GLint alphaBits );
extern void
_mesa_destroy_visual( GLvisual *vis );
/*obsolete */ extern void gl_destroy_visual( GLvisual *vis );
/*
@ -121,11 +103,11 @@ _mesa_destroy_visual( GLvisual *vis );
* single entity.
*/
extern GLframebuffer *
gl_create_framebuffer( GLvisual *visual,
GLboolean softwareDepth,
GLboolean softwareStencil,
GLboolean softwareAccum,
GLboolean softwareAlpha );
_mesa_create_framebuffer( GLvisual *visual,
GLboolean softwareDepth,
GLboolean softwareStencil,
GLboolean softwareAccum,
GLboolean softwareAlpha );
extern void
_mesa_initialize_framebuffer( GLframebuffer *fb,
@ -136,7 +118,7 @@ _mesa_initialize_framebuffer( GLframebuffer *fb,
GLboolean softwareAlpha );
extern void
gl_destroy_framebuffer( GLframebuffer *buffer );
_mesa_destroy_framebuffer( GLframebuffer *buffer );
@ -145,10 +127,10 @@ gl_destroy_framebuffer( GLframebuffer *buffer );
* contains the rendering state.
*/
extern GLcontext *
gl_create_context( GLvisual *visual,
GLcontext *share_list,
void *driver_ctx,
GLboolean direct);
_mesa_create_context( GLvisual *visual,
GLcontext *share_list,
void *driver_ctx,
GLboolean direct);
extern GLboolean
_mesa_initialize_context( GLcontext *ctx,
@ -158,31 +140,31 @@ _mesa_initialize_context( GLcontext *ctx,
GLboolean direct );
extern void
gl_free_context_data( GLcontext *ctx );
_mesa_free_context_data( GLcontext *ctx );
extern void
gl_destroy_context( GLcontext *ctx );
_mesa_destroy_context( GLcontext *ctx );
extern void
gl_context_initialize( GLcontext *ctx );
_mesa_context_initialize( GLcontext *ctx );
extern void
gl_copy_context(const GLcontext *src, GLcontext *dst, GLuint mask);
_mesa_copy_context(const GLcontext *src, GLcontext *dst, GLuint mask);
extern void
gl_make_current( GLcontext *ctx, GLframebuffer *buffer );
_mesa_make_current( GLcontext *ctx, GLframebuffer *buffer );
extern void
gl_make_current2( GLcontext *ctx, GLframebuffer *drawBuffer,
_mesa_make_current2( GLcontext *ctx, GLframebuffer *drawBuffer,
GLframebuffer *readBuffer );
extern GLcontext *
gl_get_current_context(void);
_mesa_get_current_context(void);
@ -235,13 +217,13 @@ extern void
gl_problem( const GLcontext *ctx, const char *s );
extern void
gl_warning( const GLcontext *ctx, const char *s );
_mesa_warning( const GLcontext *ctx, const char *s );
extern void
gl_error( GLcontext *ctx, GLenum error, const char *s );
extern void
gl_compile_error( GLcontext *ctx, GLenum error, const char *s );
_mesa_compile_error( GLcontext *ctx, GLenum error, const char *s );

View file

@ -1,4 +1,4 @@
/* $Id: depth.c,v 1.18 2000/09/08 21:28:04 brianp Exp $ */
/* $Id: depth.c,v 1.19 2000/09/26 20:53:53 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -134,7 +134,7 @@ _mesa_DepthMask( GLboolean flag )
GLvoid *
_mesa_zbuffer_address(GLcontext *ctx, GLint x, GLint y)
{
if (ctx->Visual->DepthBits <= 16)
if (ctx->Visual.DepthBits <= 16)
return (GLushort *) ctx->DrawBuffer->DepthBuffer + ctx->DrawBuffer->Width * y + x;
else
return (GLuint *) ctx->DrawBuffer->DepthBuffer + ctx->DrawBuffer->Width * y + x;
@ -641,7 +641,7 @@ _mesa_depth_test_span( GLcontext *ctx, GLuint n, GLint x, GLint y,
}
else {
/* software depth buffer */
if (ctx->Visual->DepthBits <= 16) {
if (ctx->Visual.DepthBits <= 16) {
GLushort *zptr = (GLushort *) Z_ADDRESS16(ctx, x, y);
GLuint passed = depth_test_span16(ctx, n, x, y, zptr, z, mask);
return passed;
@ -1401,7 +1401,7 @@ _mesa_depth_test_pixels( GLcontext *ctx,
}
else {
/* software depth testing */
if (ctx->Visual->DepthBits <= 16)
if (ctx->Visual.DepthBits <= 16)
software_depth_test_pixels16(ctx, n, x, y, z, mask);
else
software_depth_test_pixels32(ctx, n, x, y, z, mask);
@ -1456,7 +1456,7 @@ _mesa_read_depth_span( GLcontext *ctx,
if (ctx->DrawBuffer->DepthBuffer) {
/* read from software depth buffer */
if (ctx->Visual->DepthBits <= 16) {
if (ctx->Visual.DepthBits <= 16) {
const GLushort *zptr = Z_ADDRESS16( ctx, x, y );
GLuint i;
for (i = 0; i < n; i++) {
@ -1496,7 +1496,7 @@ void
_mesa_read_depth_span_float( GLcontext *ctx,
GLint n, GLint x, GLint y, GLfloat depth[] )
{
const GLfloat scale = 1.0F / ctx->Visual->DepthMaxF;
const GLfloat scale = 1.0F / ctx->Visual.DepthMaxF;
if (y < 0 || y >= ctx->DrawBuffer->Height ||
x + (GLint) n <= 0 || x >= ctx->DrawBuffer->Width) {
@ -1528,7 +1528,7 @@ _mesa_read_depth_span_float( GLcontext *ctx,
if (ctx->DrawBuffer->DepthBuffer) {
/* read from software depth buffer */
if (ctx->Visual->DepthBits <= 16) {
if (ctx->Visual.DepthBits <= 16) {
const GLushort *zptr = Z_ADDRESS16( ctx, x, y );
GLuint i;
for (i = 0; i < n; i++) {
@ -1585,7 +1585,7 @@ _mesa_alloc_depth_buffer( GLcontext *ctx )
}
/* allocate new depth buffer, but don't initialize it */
if (ctx->Visual->DepthBits <= 16)
if (ctx->Visual.DepthBits <= 16)
bytesPerValue = sizeof(GLushort);
else
bytesPerValue = sizeof(GLuint);
@ -1614,7 +1614,7 @@ _mesa_alloc_depth_buffer( GLcontext *ctx )
void
_mesa_clear_depth_buffer( GLcontext *ctx )
{
if (ctx->Visual->DepthBits == 0
if (ctx->Visual.DepthBits == 0
|| !ctx->DrawBuffer->DepthBuffer
|| !ctx->Depth.Mask) {
/* no depth buffer, or writing to it is disabled */
@ -1627,8 +1627,8 @@ _mesa_clear_depth_buffer( GLcontext *ctx )
if (ctx->Scissor.Enabled) {
/* only clear scissor region */
if (ctx->Visual->DepthBits <= 16) {
const GLushort clearValue = (GLushort) (ctx->Depth.Clear * ctx->Visual->DepthMax);
if (ctx->Visual.DepthBits <= 16) {
const GLushort clearValue = (GLushort) (ctx->Depth.Clear * ctx->Visual.DepthMax);
const GLint rows = ctx->DrawBuffer->Ymax - ctx->DrawBuffer->Ymin;
const GLint width = ctx->DrawBuffer->Width;
GLushort *dRow = (GLushort *) ctx->DrawBuffer->DepthBuffer
@ -1642,7 +1642,7 @@ _mesa_clear_depth_buffer( GLcontext *ctx )
}
}
else {
const GLuint clearValue = (GLuint) (ctx->Depth.Clear * ctx->Visual->DepthMax);
const GLuint clearValue = (GLuint) (ctx->Depth.Clear * ctx->Visual.DepthMax);
const GLint rows = ctx->DrawBuffer->Ymax - ctx->DrawBuffer->Ymin;
const GLint width = ctx->DrawBuffer->Width;
GLuint *dRow = (GLuint *) ctx->DrawBuffer->DepthBuffer
@ -1658,8 +1658,8 @@ _mesa_clear_depth_buffer( GLcontext *ctx )
}
else {
/* clear whole buffer */
if (ctx->Visual->DepthBits <= 16) {
const GLushort clearValue = (GLushort) (ctx->Depth.Clear * ctx->Visual->DepthMax);
if (ctx->Visual.DepthBits <= 16) {
const GLushort clearValue = (GLushort) (ctx->Depth.Clear * ctx->Visual.DepthMax);
if ((clearValue & 0xff) == (clearValue >> 8)) {
if (clearValue == 0) {
BZERO(ctx->DrawBuffer->DepthBuffer,
@ -1694,7 +1694,7 @@ _mesa_clear_depth_buffer( GLcontext *ctx )
}
else {
/* >16 bit depth buffer */
const GLuint clearValue = (GLuint) (ctx->Depth.Clear * ctx->Visual->DepthMax);
const GLuint clearValue = (GLuint) (ctx->Depth.Clear * ctx->Visual.DepthMax);
if (clearValue == 0) {
BZERO(ctx->DrawBuffer->DepthBuffer,
ctx->DrawBuffer->Width*ctx->DrawBuffer->Height*sizeof(GLuint));

View file

@ -1,4 +1,4 @@
/* $Id: dlist.c,v 1.45 2000/08/23 14:33:04 brianp Exp $ */
/* $Id: dlist.c,v 1.46 2000/09/26 20:53:53 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -2552,7 +2552,7 @@ static void save_PolygonOffset( GLfloat factor, GLfloat units )
static void save_PolygonOffsetEXT( GLfloat factor, GLfloat bias )
{
GET_CURRENT_CONTEXT(ctx);
save_PolygonOffset(factor, ctx->Visual->DepthMaxF * bias);
save_PolygonOffset(factor, ctx->Visual.DepthMaxF * bias);
}

View file

@ -1,4 +1,4 @@
/* $Id: drawpix.c,v 1.34 2000/09/12 21:09:24 brianp Exp $ */
/* $Id: drawpix.c,v 1.35 2000/09/26 20:53:53 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -202,7 +202,7 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y,
}
else {
/* setup array of fragment Z value to pass to zoom function */
GLdepth z = (GLdepth) (ctx->Current.RasterPos[2] * ctx->Visual->DepthMaxF);
GLdepth z = (GLdepth) (ctx->Current.RasterPos[2] * ctx->Visual.DepthMaxF);
GLint i;
ASSERT(drawWidth < MAX_WIDTH);
for (i=0; i<drawWidth; i++)
@ -222,7 +222,7 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y,
*/
if (format==GL_RGBA && type==GL_UNSIGNED_BYTE) {
if (ctx->Visual->RGBAflag) {
if (ctx->Visual.RGBAflag) {
GLubyte *src = (GLubyte *) pixels
+ (skipRows * rowLength + skipPixels) * 4;
if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
@ -259,7 +259,7 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y,
return GL_TRUE;
}
else if (format==GL_RGB && type==GL_UNSIGNED_BYTE) {
if (ctx->Visual->RGBAflag) {
if (ctx->Visual.RGBAflag) {
GLubyte *src = (GLubyte *) pixels
+ (skipRows * rowLength + skipPixels) * 3;
if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
@ -295,7 +295,7 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y,
return GL_TRUE;
}
else if (format==GL_LUMINANCE && type==GL_UNSIGNED_BYTE) {
if (ctx->Visual->RGBAflag) {
if (ctx->Visual.RGBAflag) {
GLubyte *src = (GLubyte *) pixels
+ (skipRows * rowLength + skipPixels);
if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
@ -353,7 +353,7 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y,
return GL_TRUE;
}
else if (format==GL_LUMINANCE_ALPHA && type==GL_UNSIGNED_BYTE) {
if (ctx->Visual->RGBAflag) {
if (ctx->Visual.RGBAflag) {
GLubyte *src = (GLubyte *) pixels
+ (skipRows * rowLength + skipPixels)*2;
if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
@ -418,7 +418,7 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y,
}
else if (format==GL_COLOR_INDEX && type==GL_UNSIGNED_BYTE) {
GLubyte *src = (GLubyte *) pixels + skipRows * rowLength + skipPixels;
if (ctx->Visual->RGBAflag) {
if (ctx->Visual.RGBAflag) {
/* convert CI data to RGBA */
if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
/* no zooming */
@ -510,7 +510,7 @@ draw_index_pixels( GLcontext *ctx, GLint x, GLint y,
/* Fragment depth values */
if (ctx->Depth.Test || ctx->Fog.Enabled) {
GLdepth zval = (GLdepth) (ctx->Current.RasterPos[2] * ctx->Visual->DepthMaxF);
GLdepth zval = (GLdepth) (ctx->Current.RasterPos[2] * ctx->Visual.DepthMaxF);
GLint i;
for (i = 0; i < drawWidth; i++) {
zspan[i] = zval;
@ -620,7 +620,7 @@ draw_depth_pixels( GLcontext *ctx, GLint x, GLint y,
}
/* Colors or indexes */
if (ctx->Visual->RGBAflag) {
if (ctx->Visual.RGBAflag) {
GLint r = (GLint) (ctx->Current.RasterColor[0] * 255.0F);
GLint g = (GLint) (ctx->Current.RasterColor[1] * 255.0F);
GLint b = (GLint) (ctx->Current.RasterColor[2] * 255.0F);
@ -641,7 +641,7 @@ draw_depth_pixels( GLcontext *ctx, GLint x, GLint y,
}
if (type==GL_UNSIGNED_SHORT && sizeof(GLdepth)==sizeof(GLushort)
&& !bias_or_scale && !zoom && ctx->Visual->RGBAflag) {
&& !bias_or_scale && !zoom && ctx->Visual.RGBAflag) {
/* Special case: directly write 16-bit depth values */
GLint row;
for (row = 0; row < height; row++, y++) {
@ -654,8 +654,8 @@ draw_depth_pixels( GLcontext *ctx, GLint x, GLint y,
gl_write_rgba_span( ctx, width, x, y, zspan, rgba, GL_BITMAP );
}
}
else if (type==GL_UNSIGNED_INT && ctx->Visual->DepthBits == 32
&& !bias_or_scale && !zoom && ctx->Visual->RGBAflag) {
else if (type==GL_UNSIGNED_INT && ctx->Visual.DepthBits == 32
&& !bias_or_scale && !zoom && ctx->Visual.RGBAflag) {
/* Special case: directly write 32-bit depth values */
GLint row;
for (row = 0; row < height; row++, y++) {
@ -673,7 +673,7 @@ draw_depth_pixels( GLcontext *ctx, GLint x, GLint y,
pixels, width, height, GL_DEPTH_COMPONENT, type, 0, row, 0);
_mesa_unpack_depth_span( ctx, drawWidth, zspan, type, src,
&ctx->Unpack, ctx->ImageTransferState );
if (ctx->Visual->RGBAflag) {
if (ctx->Visual.RGBAflag) {
if (zoom) {
gl_write_zoomed_rgba_span(ctx, width, x, y, zspan,
(const GLubyte (*)[4])rgba, desty);
@ -725,7 +725,7 @@ draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y,
/* Fragment depth values */
if (ctx->Depth.Test || ctx->Fog.Enabled) {
/* fill in array of z values */
GLdepth z = (GLdepth) (ctx->Current.RasterPos[2] * ctx->Visual->DepthMaxF);
GLdepth z = (GLdepth) (ctx->Current.RasterPos[2] * ctx->Visual.DepthMaxF);
GLint i;
for (i=0;i<width;i++) {
zspan[i] = z;
@ -892,7 +892,7 @@ _mesa_DrawPixels( GLsizei width, GLsizei height,
draw_depth_pixels( ctx, x, y, width, height, type, pixels );
break;
case GL_COLOR_INDEX:
if (ctx->Visual->RGBAflag)
if (ctx->Visual.RGBAflag)
draw_rgba_pixels(ctx, x,y, width, height, format, type, pixels);
else
draw_index_pixels(ctx, x, y, width, height, type, pixels);

View file

@ -1,4 +1,4 @@
/* $Id: enable.c,v 1.23 2000/08/30 18:21:06 brianp Exp $ */
/* $Id: enable.c,v 1.24 2000/09/26 20:53:53 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -128,8 +128,8 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
}
break;
case GL_DEPTH_TEST:
if (state && ctx->Visual->DepthBits==0) {
gl_warning(ctx,"glEnable(GL_DEPTH_TEST) but no depth buffer");
if (state && ctx->Visual.DepthBits==0) {
_mesa_warning(ctx,"glEnable(GL_DEPTH_TEST) but no depth buffer");
return;
}
if (ctx->Depth.Test!=state) {
@ -342,8 +342,8 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
ctx->Texture.SharedPalette = state;
break;
case GL_STENCIL_TEST:
if (state && ctx->Visual->StencilBits==0) {
gl_warning(ctx, "glEnable(GL_STENCIL_TEST) but no stencil buffer");
if (state && ctx->Visual.StencilBits==0) {
_mesa_warning(ctx, "glEnable(GL_STENCIL_TEST) but no stencil buffer");
return;
}
if (ctx->Stencil.Enabled!=state) {
@ -353,7 +353,7 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
}
break;
case GL_TEXTURE_1D:
if (ctx->Visual->RGBAflag) {
if (ctx->Visual.RGBAflag) {
const GLuint curr = ctx->Texture.CurrentUnit;
const GLuint flag = TEXTURE0_1D << (curr * 4);
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
@ -369,7 +369,7 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
}
break;
case GL_TEXTURE_2D:
if (ctx->Visual->RGBAflag) {
if (ctx->Visual.RGBAflag) {
const GLuint curr = ctx->Texture.CurrentUnit;
const GLuint flag = TEXTURE0_2D << (curr * 4);
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
@ -385,7 +385,7 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
}
break;
case GL_TEXTURE_3D:
if (ctx->Visual->RGBAflag) {
if (ctx->Visual.RGBAflag) {
const GLuint curr = ctx->Texture.CurrentUnit;
const GLuint flag = TEXTURE0_3D << (curr * 4);
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
@ -524,7 +524,7 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
/* GL_ARB_texture_cube_map */
case GL_TEXTURE_CUBE_MAP_ARB:
if (ctx->Extensions.HaveTextureCubeMap) {
if (ctx->Visual->RGBAflag) {
if (ctx->Visual.RGBAflag) {
const GLuint curr = ctx->Texture.CurrentUnit;
const GLuint flag = TEXTURE0_CUBE << (curr * 4);
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];

View file

@ -1,4 +1,4 @@
/* $Id: feedback.c,v 1.10 2000/05/09 23:54:09 brianp Exp $ */
/* $Id: feedback.c,v 1.11 2000/09/26 20:53:53 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -80,18 +80,18 @@ _mesa_FeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer )
break;
case GL_3D_COLOR:
ctx->Feedback.Mask = FB_3D
| (ctx->Visual->RGBAflag ? FB_COLOR : FB_INDEX);
| (ctx->Visual.RGBAflag ? FB_COLOR : FB_INDEX);
ctx->Feedback.Type = type;
break;
case GL_3D_COLOR_TEXTURE:
ctx->Feedback.Mask = FB_3D
| (ctx->Visual->RGBAflag ? FB_COLOR : FB_INDEX)
| (ctx->Visual.RGBAflag ? FB_COLOR : FB_INDEX)
| FB_TEXTURE;
ctx->Feedback.Type = type;
break;
case GL_4D_COLOR_TEXTURE:
ctx->Feedback.Mask = FB_3D | FB_4D
| (ctx->Visual->RGBAflag ? FB_COLOR : FB_INDEX)
| (ctx->Visual.RGBAflag ? FB_COLOR : FB_INDEX)
| FB_TEXTURE;
ctx->Feedback.Type = type;
break;
@ -168,7 +168,7 @@ static void feedback_vertex( GLcontext *ctx, GLuint v, GLuint pv )
win[0] = VB->Win.data[v][0];
win[1] = VB->Win.data[v][1];
win[2] = VB->Win.data[v][2] / ctx->Visual->DepthMaxF;
win[2] = VB->Win.data[v][2] / ctx->Visual.DepthMaxF;
win[3] = 1.0 / VB->Win.data[v][3];
if (ctx->Light.ShadeModel == GL_SMOOTH)
@ -302,7 +302,7 @@ void gl_select_triangle( GLcontext *ctx,
const struct vertex_buffer *VB = ctx->VB;
if (gl_cull_triangle( ctx, v0, v1, v2, 0 )) {
const GLfloat zs = 1.0F / ctx->Visual->DepthMaxF;
const GLfloat zs = 1.0F / ctx->Visual.DepthMaxF;
gl_update_hitflag( ctx, VB->Win.data[v0][2] * zs );
gl_update_hitflag( ctx, VB->Win.data[v1][2] * zs );
gl_update_hitflag( ctx, VB->Win.data[v2][2] * zs );
@ -314,7 +314,7 @@ void gl_select_line( GLcontext *ctx,
GLuint v0, GLuint v1, GLuint pv )
{
const struct vertex_buffer *VB = ctx->VB;
const GLfloat zs = 1.0F / ctx->Visual->DepthMaxF;
const GLfloat zs = 1.0F / ctx->Visual.DepthMaxF;
gl_update_hitflag( ctx, VB->Win.data[v0][2] * zs );
gl_update_hitflag( ctx, VB->Win.data[v1][2] * zs );
}
@ -323,7 +323,7 @@ void gl_select_line( GLcontext *ctx,
void gl_select_points( GLcontext *ctx, GLuint first, GLuint last )
{
struct vertex_buffer *VB = ctx->VB;
const GLfloat zs = 1.0F / ctx->Visual->DepthMaxF;
const GLfloat zs = 1.0F / ctx->Visual.DepthMaxF;
GLuint i;
for (i=first;i<=last;i++) {
@ -479,7 +479,7 @@ _mesa_RenderMode( GLenum mode )
if (ctx->Select.BufferCount > ctx->Select.BufferSize) {
/* overflow */
#ifdef DEBUG
gl_warning(ctx, "Feedback buffer overflow");
_mesa_warning(ctx, "Feedback buffer overflow");
#endif
result = -1;
}

View file

@ -1,4 +1,4 @@
/* $Id: fog.c,v 1.19 2000/07/07 15:10:35 keithw Exp $ */
/* $Id: fog.c,v 1.20 2000/09/26 20:53:53 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -183,7 +183,7 @@ _mesa_fog_vertices( struct vertex_buffer *VB )
GLcontext *ctx = VB->ctx;
GLuint i = VB->CullMode & 1;
if (ctx->Visual->RGBAflag) {
if (ctx->Visual.RGBAflag) {
/* Fog RGB colors */
if (ctx->TriangleCaps & DD_TRI_LIGHT_TWOSIDE) {
fog_rgba_tab[i]( VB, 0, VERT_FACE_FRONT );

View file

@ -1,4 +1,4 @@
/* $Id: get.c,v 1.33 2000/09/15 19:57:51 brianp Exp $ */
/* $Id: get.c,v 1.34 2000/09/26 20:53:53 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -104,16 +104,16 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
switch (pname) {
case GL_ACCUM_RED_BITS:
*params = INT_TO_BOOL(ctx->Visual->AccumRedBits);
*params = INT_TO_BOOL(ctx->Visual.AccumRedBits);
break;
case GL_ACCUM_GREEN_BITS:
*params = INT_TO_BOOL(ctx->Visual->AccumGreenBits);
*params = INT_TO_BOOL(ctx->Visual.AccumGreenBits);
break;
case GL_ACCUM_BLUE_BITS:
*params = INT_TO_BOOL(ctx->Visual->AccumBlueBits);
*params = INT_TO_BOOL(ctx->Visual.AccumBlueBits);
break;
case GL_ACCUM_ALPHA_BITS:
*params = INT_TO_BOOL(ctx->Visual->AccumAlphaBits);
*params = INT_TO_BOOL(ctx->Visual.AccumAlphaBits);
break;
case GL_ACCUM_CLEAR_VALUE:
params[0] = FLOAT_TO_BOOL(ctx->Accum.ClearColor[0]);
@ -125,7 +125,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
*params = FLOAT_TO_BOOL(ctx->Pixel.AlphaBias);
break;
case GL_ALPHA_BITS:
*params = INT_TO_BOOL(ctx->Visual->AlphaBits);
*params = INT_TO_BOOL(ctx->Visual.AlphaBits);
break;
case GL_ALPHA_SCALE:
*params = FLOAT_TO_BOOL(ctx->Pixel.AlphaScale);
@ -182,7 +182,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
*params = FLOAT_TO_BOOL(ctx->Pixel.BlueBias);
break;
case GL_BLUE_BITS:
*params = INT_TO_BOOL( ctx->Visual->BlueBits );
*params = INT_TO_BOOL( ctx->Visual.BlueBits );
break;
case GL_BLUE_SCALE:
*params = FLOAT_TO_BOOL(ctx->Pixel.BlueScale);
@ -276,7 +276,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
*params = FLOAT_TO_BOOL(ctx->Pixel.DepthBias);
break;
case GL_DEPTH_BITS:
*params = INT_TO_BOOL(ctx->Visual->DepthBits);
*params = INT_TO_BOOL(ctx->Visual.DepthBits);
break;
case GL_DEPTH_CLEAR_VALUE:
*params = FLOAT_TO_BOOL(ctx->Depth.Clear);
@ -301,7 +301,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
*params = ctx->Color.DitherFlag;
break;
case GL_DOUBLEBUFFER:
*params = ctx->Visual->DBflag;
*params = ctx->Visual.DBflag;
break;
case GL_DRAW_BUFFER:
*params = ENUM_TO_BOOL(ctx->Color.DrawBuffer);
@ -349,7 +349,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
*params = FLOAT_TO_BOOL(ctx->Pixel.GreenBias);
break;
case GL_GREEN_BITS:
*params = INT_TO_BOOL( ctx->Visual->GreenBits );
*params = INT_TO_BOOL( ctx->Visual.GreenBits );
break;
case GL_GREEN_SCALE:
*params = FLOAT_TO_BOOL(ctx->Pixel.GreenScale);
@ -364,13 +364,13 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
}
break;
case GL_INDEX_BITS:
*params = INT_TO_BOOL( ctx->Visual->IndexBits );
*params = INT_TO_BOOL( ctx->Visual.IndexBits );
break;
case GL_INDEX_CLEAR_VALUE:
*params = INT_TO_BOOL(ctx->Color.ClearIndex);
break;
case GL_INDEX_MODE:
*params = ctx->Visual->RGBAflag ? GL_FALSE : GL_TRUE;
*params = ctx->Visual.RGBAflag ? GL_FALSE : GL_TRUE;
break;
case GL_INDEX_OFFSET:
*params = INT_TO_BOOL(ctx->Pixel.IndexOffset);
@ -729,7 +729,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
*params = FLOAT_TO_BOOL(ctx->Pixel.RedBias);
break;
case GL_RED_BITS:
*params = INT_TO_BOOL( ctx->Visual->RedBits );
*params = INT_TO_BOOL( ctx->Visual.RedBits );
break;
case GL_RED_SCALE:
*params = FLOAT_TO_BOOL(ctx->Pixel.RedScale);
@ -738,7 +738,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
*params = ENUM_TO_BOOL(ctx->RenderMode);
break;
case GL_RGBA_MODE:
*params = ctx->Visual->RGBAflag;
*params = ctx->Visual.RGBAflag;
break;
case GL_SCISSOR_BOX:
params[0] = INT_TO_BOOL(ctx->Scissor.X);
@ -759,7 +759,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
*params = ctx->Texture.SharedPalette;
break;
case GL_STENCIL_BITS:
*params = INT_TO_BOOL(ctx->Visual->StencilBits);
*params = INT_TO_BOOL(ctx->Visual.StencilBits);
break;
case GL_STENCIL_CLEAR_VALUE:
*params = INT_TO_BOOL(ctx->Stencil.Clear);
@ -789,7 +789,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
*params = INT_TO_BOOL(ctx->Stencil.WriteMask);
break;
case GL_STEREO:
*params = ctx->Visual->StereoFlag;
*params = ctx->Visual.StereoFlag;
break;
case GL_SUBPIXEL_BITS:
*params = INT_TO_BOOL(ctx->Const.SubPixelBits);
@ -1259,16 +1259,16 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params )
switch (pname) {
case GL_ACCUM_RED_BITS:
*params = (GLdouble) ctx->Visual->AccumRedBits;
*params = (GLdouble) ctx->Visual.AccumRedBits;
break;
case GL_ACCUM_GREEN_BITS:
*params = (GLdouble) ctx->Visual->AccumGreenBits;
*params = (GLdouble) ctx->Visual.AccumGreenBits;
break;
case GL_ACCUM_BLUE_BITS:
*params = (GLdouble) ctx->Visual->AccumBlueBits;
*params = (GLdouble) ctx->Visual.AccumBlueBits;
break;
case GL_ACCUM_ALPHA_BITS:
*params = (GLdouble) ctx->Visual->AccumAlphaBits;
*params = (GLdouble) ctx->Visual.AccumAlphaBits;
break;
case GL_ACCUM_CLEAR_VALUE:
params[0] = (GLdouble) ctx->Accum.ClearColor[0];
@ -1280,7 +1280,7 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params )
*params = (GLdouble) ctx->Pixel.AlphaBias;
break;
case GL_ALPHA_BITS:
*params = (GLdouble) ctx->Visual->AlphaBits;
*params = (GLdouble) ctx->Visual.AlphaBits;
break;
case GL_ALPHA_SCALE:
*params = (GLdouble) ctx->Pixel.AlphaScale;
@ -1337,7 +1337,7 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params )
*params = (GLdouble) ctx->Pixel.BlueBias;
break;
case GL_BLUE_BITS:
*params = (GLdouble) ctx->Visual->BlueBits;
*params = (GLdouble) ctx->Visual.BlueBits;
break;
case GL_BLUE_SCALE:
*params = (GLdouble) ctx->Pixel.BlueScale;
@ -1431,7 +1431,7 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params )
*params = (GLdouble) ctx->Pixel.DepthBias;
break;
case GL_DEPTH_BITS:
*params = (GLdouble) ctx->Visual->DepthBits;
*params = (GLdouble) ctx->Visual.DepthBits;
break;
case GL_DEPTH_CLEAR_VALUE:
*params = (GLdouble) ctx->Depth.Clear;
@ -1456,7 +1456,7 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params )
*params = (GLdouble) ctx->Color.DitherFlag;
break;
case GL_DOUBLEBUFFER:
*params = (GLdouble) ctx->Visual->DBflag;
*params = (GLdouble) ctx->Visual.DBflag;
break;
case GL_DRAW_BUFFER:
*params = ENUM_TO_DOUBLE(ctx->Color.DrawBuffer);
@ -1504,7 +1504,7 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params )
*params = (GLdouble) ctx->Pixel.GreenBias;
break;
case GL_GREEN_BITS:
*params = (GLdouble) ctx->Visual->GreenBits;
*params = (GLdouble) ctx->Visual.GreenBits;
break;
case GL_GREEN_SCALE:
*params = (GLdouble) ctx->Pixel.GreenScale;
@ -1519,13 +1519,13 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params )
}
break;
case GL_INDEX_BITS:
*params = (GLdouble) ctx->Visual->IndexBits;
*params = (GLdouble) ctx->Visual.IndexBits;
break;
case GL_INDEX_CLEAR_VALUE:
*params = (GLdouble) ctx->Color.ClearIndex;
break;
case GL_INDEX_MODE:
*params = ctx->Visual->RGBAflag ? 0.0 : 1.0;
*params = ctx->Visual.RGBAflag ? 0.0 : 1.0;
break;
case GL_INDEX_OFFSET:
*params = (GLdouble) ctx->Pixel.IndexOffset;
@ -1884,7 +1884,7 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params )
*params = (GLdouble) ctx->Pixel.RedBias;
break;
case GL_RED_BITS:
*params = (GLdouble) ctx->Visual->RedBits;
*params = (GLdouble) ctx->Visual.RedBits;
break;
case GL_RED_SCALE:
*params = (GLdouble) ctx->Pixel.RedScale;
@ -1893,7 +1893,7 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params )
*params = ENUM_TO_DOUBLE(ctx->RenderMode);
break;
case GL_RGBA_MODE:
*params = (GLdouble) ctx->Visual->RGBAflag;
*params = (GLdouble) ctx->Visual.RGBAflag;
break;
case GL_SCISSOR_BOX:
params[0] = (GLdouble) ctx->Scissor.X;
@ -1914,7 +1914,7 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params )
*params = (GLdouble) ctx->Texture.SharedPalette;
break;
case GL_STENCIL_BITS:
*params = (GLdouble) ctx->Visual->StencilBits;
*params = (GLdouble) ctx->Visual.StencilBits;
break;
case GL_STENCIL_CLEAR_VALUE:
*params = (GLdouble) ctx->Stencil.Clear;
@ -1944,7 +1944,7 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params )
*params = (GLdouble) ctx->Stencil.WriteMask;
break;
case GL_STEREO:
*params = (GLdouble) ctx->Visual->StereoFlag;
*params = (GLdouble) ctx->Visual.StereoFlag;
break;
case GL_SUBPIXEL_BITS:
*params = (GLdouble) ctx->Const.SubPixelBits;
@ -2414,16 +2414,16 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
switch (pname) {
case GL_ACCUM_RED_BITS:
*params = (GLfloat) ctx->Visual->AccumRedBits;
*params = (GLfloat) ctx->Visual.AccumRedBits;
break;
case GL_ACCUM_GREEN_BITS:
*params = (GLfloat) ctx->Visual->AccumGreenBits;
*params = (GLfloat) ctx->Visual.AccumGreenBits;
break;
case GL_ACCUM_BLUE_BITS:
*params = (GLfloat) ctx->Visual->AccumBlueBits;
*params = (GLfloat) ctx->Visual.AccumBlueBits;
break;
case GL_ACCUM_ALPHA_BITS:
*params = (GLfloat) ctx->Visual->AccumAlphaBits;
*params = (GLfloat) ctx->Visual.AccumAlphaBits;
break;
case GL_ACCUM_CLEAR_VALUE:
params[0] = ctx->Accum.ClearColor[0];
@ -2435,7 +2435,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
*params = ctx->Pixel.AlphaBias;
break;
case GL_ALPHA_BITS:
*params = (GLfloat) ctx->Visual->AlphaBits;
*params = (GLfloat) ctx->Visual.AlphaBits;
break;
case GL_ALPHA_SCALE:
*params = ctx->Pixel.AlphaScale;
@ -2492,7 +2492,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
*params = ctx->Pixel.BlueBias;
break;
case GL_BLUE_BITS:
*params = (GLfloat) ctx->Visual->BlueBits;
*params = (GLfloat) ctx->Visual.BlueBits;
break;
case GL_BLUE_SCALE:
*params = ctx->Pixel.BlueScale;
@ -2583,7 +2583,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
*params = (GLfloat) ctx->Pixel.DepthBias;
break;
case GL_DEPTH_BITS:
*params = (GLfloat) ctx->Visual->DepthBits;
*params = (GLfloat) ctx->Visual.DepthBits;
break;
case GL_DEPTH_CLEAR_VALUE:
*params = (GLfloat) ctx->Depth.Clear;
@ -2608,7 +2608,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
*params = (GLfloat) ctx->Color.DitherFlag;
break;
case GL_DOUBLEBUFFER:
*params = (GLfloat) ctx->Visual->DBflag;
*params = (GLfloat) ctx->Visual.DBflag;
break;
case GL_DRAW_BUFFER:
*params = ENUM_TO_FLOAT(ctx->Color.DrawBuffer);
@ -2656,7 +2656,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
*params = (GLfloat) ctx->Pixel.GreenBias;
break;
case GL_GREEN_BITS:
*params = (GLfloat) ctx->Visual->GreenBits;
*params = (GLfloat) ctx->Visual.GreenBits;
break;
case GL_GREEN_SCALE:
*params = (GLfloat) ctx->Pixel.GreenScale;
@ -2671,13 +2671,13 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
}
break;
case GL_INDEX_BITS:
*params = (GLfloat) ctx->Visual->IndexBits;
*params = (GLfloat) ctx->Visual.IndexBits;
break;
case GL_INDEX_CLEAR_VALUE:
*params = (GLfloat) ctx->Color.ClearIndex;
break;
case GL_INDEX_MODE:
*params = ctx->Visual->RGBAflag ? 0.0F : 1.0F;
*params = ctx->Visual.RGBAflag ? 0.0F : 1.0F;
break;
case GL_INDEX_OFFSET:
*params = (GLfloat) ctx->Pixel.IndexOffset;
@ -3038,7 +3038,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
*params = ctx->Pixel.RedBias;
break;
case GL_RED_BITS:
*params = (GLfloat) ctx->Visual->RedBits;
*params = (GLfloat) ctx->Visual.RedBits;
break;
case GL_RED_SCALE:
*params = ctx->Pixel.RedScale;
@ -3047,7 +3047,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
*params = ENUM_TO_FLOAT(ctx->RenderMode);
break;
case GL_RGBA_MODE:
*params = (GLfloat) ctx->Visual->RGBAflag;
*params = (GLfloat) ctx->Visual.RGBAflag;
break;
case GL_SCISSOR_BOX:
params[0] = (GLfloat) ctx->Scissor.X;
@ -3068,7 +3068,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
*params = (GLfloat) ctx->Texture.SharedPalette;
break;
case GL_STENCIL_BITS:
*params = (GLfloat) ctx->Visual->StencilBits;
*params = (GLfloat) ctx->Visual.StencilBits;
break;
case GL_STENCIL_CLEAR_VALUE:
*params = (GLfloat) ctx->Stencil.Clear;
@ -3098,7 +3098,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
*params = (GLfloat) ctx->Stencil.WriteMask;
break;
case GL_STEREO:
*params = (GLfloat) ctx->Visual->StereoFlag;
*params = (GLfloat) ctx->Visual.StereoFlag;
break;
case GL_SUBPIXEL_BITS:
*params = (GLfloat) ctx->Const.SubPixelBits;
@ -3541,16 +3541,16 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
switch (pname) {
case GL_ACCUM_RED_BITS:
*params = (GLint) ctx->Visual->AccumRedBits;
*params = (GLint) ctx->Visual.AccumRedBits;
break;
case GL_ACCUM_GREEN_BITS:
*params = (GLint) ctx->Visual->AccumGreenBits;
*params = (GLint) ctx->Visual.AccumGreenBits;
break;
case GL_ACCUM_BLUE_BITS:
*params = (GLint) ctx->Visual->AccumBlueBits;
*params = (GLint) ctx->Visual.AccumBlueBits;
break;
case GL_ACCUM_ALPHA_BITS:
*params = (GLint) ctx->Visual->AccumAlphaBits;
*params = (GLint) ctx->Visual.AccumAlphaBits;
break;
case GL_ACCUM_CLEAR_VALUE:
params[0] = FLOAT_TO_INT( ctx->Accum.ClearColor[0] );
@ -3562,7 +3562,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
*params = (GLint) ctx->Pixel.AlphaBias;
break;
case GL_ALPHA_BITS:
*params = ctx->Visual->AlphaBits;
*params = ctx->Visual.AlphaBits;
break;
case GL_ALPHA_SCALE:
*params = (GLint) ctx->Pixel.AlphaScale;
@ -3619,7 +3619,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
*params = (GLint) ctx->Pixel.BlueBias;
break;
case GL_BLUE_BITS:
*params = (GLint) ctx->Visual->BlueBits;
*params = (GLint) ctx->Visual.BlueBits;
break;
case GL_BLUE_SCALE:
*params = (GLint) ctx->Pixel.BlueScale;
@ -3714,7 +3714,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
*params = (GLint) ctx->Pixel.DepthBias;
break;
case GL_DEPTH_BITS:
*params = ctx->Visual->DepthBits;
*params = ctx->Visual.DepthBits;
break;
case GL_DEPTH_CLEAR_VALUE:
*params = (GLint) ctx->Depth.Clear;
@ -3739,7 +3739,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
*params = (GLint) ctx->Color.DitherFlag;
break;
case GL_DOUBLEBUFFER:
*params = (GLint) ctx->Visual->DBflag;
*params = (GLint) ctx->Visual.DBflag;
break;
case GL_DRAW_BUFFER:
*params = (GLint) ctx->Color.DrawBuffer;
@ -3787,7 +3787,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
*params = (GLint) ctx->Pixel.GreenBias;
break;
case GL_GREEN_BITS:
*params = (GLint) ctx->Visual->GreenBits;
*params = (GLint) ctx->Visual.GreenBits;
break;
case GL_GREEN_SCALE:
*params = (GLint) ctx->Pixel.GreenScale;
@ -3802,13 +3802,13 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
}
break;
case GL_INDEX_BITS:
*params = (GLint) ctx->Visual->IndexBits;
*params = (GLint) ctx->Visual.IndexBits;
break;
case GL_INDEX_CLEAR_VALUE:
*params = (GLint) ctx->Color.ClearIndex;
break;
case GL_INDEX_MODE:
*params = ctx->Visual->RGBAflag ? 0 : 1;
*params = ctx->Visual.RGBAflag ? 0 : 1;
break;
case GL_INDEX_OFFSET:
*params = ctx->Pixel.IndexOffset;
@ -4167,7 +4167,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
*params = (GLint) ctx->Pixel.RedBias;
break;
case GL_RED_BITS:
*params = (GLint) ctx->Visual->RedBits;
*params = (GLint) ctx->Visual.RedBits;
break;
case GL_RED_SCALE:
*params = (GLint) ctx->Pixel.RedScale;
@ -4176,7 +4176,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
*params = (GLint) ctx->RenderMode;
break;
case GL_RGBA_MODE:
*params = (GLint) ctx->Visual->RGBAflag;
*params = (GLint) ctx->Visual.RGBAflag;
break;
case GL_SCISSOR_BOX:
params[0] = (GLint) ctx->Scissor.X;
@ -4197,7 +4197,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
*params = (GLint) ctx->Texture.SharedPalette;
break;
case GL_STENCIL_BITS:
*params = ctx->Visual->StencilBits;
*params = ctx->Visual.StencilBits;
break;
case GL_STENCIL_CLEAR_VALUE:
*params = (GLint) ctx->Stencil.Clear;
@ -4227,7 +4227,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
*params = (GLint) ctx->Stencil.WriteMask;
break;
case GL_STEREO:
*params = (GLint) ctx->Visual->StereoFlag;
*params = (GLint) ctx->Visual.StereoFlag;
break;
case GL_SUBPIXEL_BITS:
*params = ctx->Const.SubPixelBits;

View file

@ -1,4 +1,4 @@
/* $Id: glheader.h,v 1.14 2000/09/15 15:42:45 brianp Exp $ */
/* $Id: glheader.h,v 1.15 2000/09/26 20:53:53 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -174,6 +174,12 @@ typedef struct tagPIXELFORMATDESCRIPTOR PIXELFORMATDESCRIPTOR, *PPIXELFORMATDESC
#include "GL/glext.h"
#ifndef CAPI
#define CAPI
#endif
#include "glcore.h"
/* Disable unreachable code warnings for Watcom C++ */
#ifdef __WATCOMC__

View file

@ -1,4 +1,4 @@
/* $Id: image.c,v 1.41 2000/09/14 23:13:51 brianp Exp $ */
/* $Id: image.c,v 1.42 2000/09/26 20:53:53 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -2301,7 +2301,7 @@ _mesa_unpack_ubyte_color_span( GLcontext *ctx,
srcType == GL_UNSIGNED_INT_2_10_10_10_REV);
/* this is intended for RGBA mode only */
assert(ctx->Visual->RGBAflag);
assert(ctx->Visual.RGBAflag);
/* Try simple cases first */
if (transferOps == 0 && srcType == GL_UNSIGNED_BYTE) {
@ -2608,7 +2608,7 @@ _mesa_unpack_float_color_span( GLcontext *ctx,
srcType == GL_UNSIGNED_INT_2_10_10_10_REV);
/* this is intended for RGBA mode only */
assert(ctx->Visual->RGBAflag);
assert(ctx->Visual.RGBAflag);
/* general solution, no special cases, yet */
{
@ -3103,7 +3103,7 @@ _mesa_unpack_depth_span( const GLcontext *ctx, GLuint n, GLdepth *dest,
/* clamp depth values to [0,1] and convert from floats to integers */
{
const GLfloat zs = ctx->Visual->DepthMaxF;
const GLfloat zs = ctx->Visual.DepthMaxF;
GLuint i;
for (i = 0; i < n; i++) {
dest[i] = (GLdepth) (CLAMP(depth[i], 0.0F, 1.0F) * zs);

163
src/mesa/main/imports.c Normal file
View file

@ -0,0 +1,163 @@
/* $Id: imports.c,v 1.1 2000/09/26 20:53:53 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
*
* Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* Imports are functions which the device driver or window system or
* operating system provides to the core renderer. The core renderer (Mesa)
* will call these functions in order to do memory allocation, simple I/O,
* etc.
*
* Some drivers will need to implement these functions themselves but
* many (most?) Mesa drivers will be fine using these.
*
* A server-side GL renderer will likely not use these functions since
* the renderer should use the XFree86-wrapped system calls.
*/
#include "glheader.h"
#include "imports.h"
#include "mem.h"
static void *
_mesa_Malloc(__GLcontext *gc, size_t size)
{
return MALLOC(size);
}
static void *
_mesa_Calloc(__GLcontext *gc, size_t numElem, size_t elemSize)
{
return CALLOC(numElem * elemSize);
}
static void *
_mesa_Realloc(__GLcontext *gc, void *oldAddr, size_t newSize)
{
return realloc(oldAddr, newSize);
}
static void
_mesa_Free(__GLcontext *gc, void *addr)
{
FREE(addr);
}
static void
_mesa_warning(__GLcontext *gc, char *str)
{
GLboolean debug;
#ifdef DEBUG
debug = GL_TRUE;
#else
if (gc->imports.getenv("MESA_DEBUG")) {
debug = GL_TRUE;
}
else {
debug = GL_FALSE;
}
#endif
if (debug) {
fprintf(stderr, "Mesa warning: %s\n", str);
}
}
static void
_mesa_fatal(__GLcontext *gc, char *str)
{
fprintf(stderr, "%s\n", str);
abort();
}
static char *
_mesa_getenv(__GLcontext *gc, const char *var)
{
(void) gc;
return getenv(var);
}
static int
_mesa_atoi(__GLcontext *gc, const char *str)
{
(void) gc;
return atoi(str);
}
static int
_mesa_sprintf(__GLcontext *gc, char *str, const char *fmt, ...)
{
/* XXX fix this */
return sprintf(str, fmt);
}
static void *
_mesa_fopen(__GLcontext *gc, const char *path, const char *mode)
{
return fopen(path, mode);
}
static int
_mesa_fclose(__GLcontext *gc, void *stream)
{
return fclose(stream);
}
static int
_mesa_fprintf(__GLcontext *gc, void *stream, const char *fmt, ...)
{
/* XXX fix this */
return fprintf(stream, fmt);
}
/* XXX this really is driver-specific and can't be here */
static __GLdrawablePrivate *
_mesa_GetDrawablePrivate(__GLcontext *gc)
{
return NULL;
}
void
_mesa_InitDefaultImports(__GLimports *imports, void *driverCtx, void *other)
{
imports->malloc = _mesa_Malloc;
imports->calloc = _mesa_Calloc;
imports->realloc = _mesa_Realloc;
imports->free = _mesa_Free;
imports->warning = _mesa_warning;
imports->fatal = _mesa_fatal;
imports->getenv = _mesa_getenv;
imports->atoi = _mesa_atoi;
imports->sprintf = _mesa_sprintf;
imports->fopen = _mesa_fopen;
imports->fclose = _mesa_fclose;
imports->fprintf = _mesa_fprintf;
imports->getDrawablePrivate = _mesa_GetDrawablePrivate;
imports->wscx = driverCtx;
imports->other = other;
}

39
src/mesa/main/imports.h Normal file
View file

@ -0,0 +1,39 @@
/* $Id: imports.h,v 1.1 2000/09/26 20:53:53 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
*
* Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef IMPORTS_H
#define IMPORTS_H
#include "glheader.h"
extern void
_mesa_InitDefaultImports(__GLimports *imports, void *driverCtx, void *other);
#endif

View file

@ -1,4 +1,4 @@
/* $Id: light.c,v 1.16 2000/07/18 16:55:56 brianp Exp $ */
/* $Id: light.c,v 1.17 2000/09/26 20:53:53 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -1268,7 +1268,7 @@ gl_update_lighting( GLcontext *ctx )
/* Precompute some shading values.
*/
if (ctx->Visual->RGBAflag) {
if (ctx->Visual.RGBAflag) {
GLuint sides = ((ctx->TriangleCaps & DD_TRI_LIGHT_TWOSIDE) ? 2 : 1);
GLuint side;
for (side=0; side < sides; side++) {

View file

@ -1,4 +1,4 @@
/* $Id: lines.c,v 1.12 2000/07/14 14:04:07 brianp Exp $ */
/* $Id: lines.c,v 1.13 2000/09/26 20:53:53 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -1070,7 +1070,7 @@ _mesa_print_line_function(GLcontext *ctx)
*/
void gl_set_line_function( GLcontext *ctx )
{
GLboolean rgbmode = ctx->Visual->RGBAflag;
GLboolean rgbmode = ctx->Visual.RGBAflag;
/* TODO: antialiased lines */
if (ctx->RenderMode==GL_RENDER) {

View file

@ -1,4 +1,4 @@
/* $Id: matrix.c,v 1.20 2000/09/17 21:56:07 brianp Exp $ */
/* $Id: matrix.c,v 1.21 2000/09/26 20:53:53 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -1559,8 +1559,8 @@ gl_Viewport( GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height )
ctx->Viewport.WindowMap.m[MAT_TX] = ctx->Viewport.WindowMap.m[MAT_SX] + x;
ctx->Viewport.WindowMap.m[MAT_SY] = (GLfloat) height / 2.0F;
ctx->Viewport.WindowMap.m[MAT_TY] = ctx->Viewport.WindowMap.m[MAT_SY] + y;
ctx->Viewport.WindowMap.m[MAT_SZ] = 0.5 * ctx->Visual->DepthMaxF;
ctx->Viewport.WindowMap.m[MAT_TZ] = 0.5 * ctx->Visual->DepthMaxF;
ctx->Viewport.WindowMap.m[MAT_SZ] = 0.5 * ctx->Visual.DepthMaxF;
ctx->Viewport.WindowMap.m[MAT_TZ] = 0.5 * ctx->Visual.DepthMaxF;
ctx->Viewport.WindowMap.flags = MAT_FLAG_GENERAL_SCALE|MAT_FLAG_TRANSLATION;
ctx->Viewport.WindowMap.type = MATRIX_3D_NO_ROT;
@ -1617,8 +1617,8 @@ _mesa_DepthRange( GLclampd nearval, GLclampd farval )
ctx->Viewport.Near = n;
ctx->Viewport.Far = f;
ctx->Viewport.WindowMap.m[MAT_SZ] = ctx->Visual->DepthMaxF * ((f - n) / 2.0);
ctx->Viewport.WindowMap.m[MAT_TZ] = ctx->Visual->DepthMaxF * ((f - n) / 2.0 + n);
ctx->Viewport.WindowMap.m[MAT_SZ] = ctx->Visual.DepthMaxF * ((f - n) / 2.0);
ctx->Viewport.WindowMap.m[MAT_TZ] = ctx->Visual.DepthMaxF * ((f - n) / 2.0 + n);
ctx->ModelProjectWinMatrixUptodate = GL_FALSE;

View file

@ -1,4 +1,4 @@
/* $Id: points.c,v 1.12 2000/08/16 17:26:06 brianp Exp $ */
/* $Id: points.c,v 1.13 2000/09/26 20:53:53 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -1332,7 +1332,7 @@ _mesa_print_points_function(GLcontext *ctx)
*/
void gl_set_point_function( GLcontext *ctx )
{
GLboolean rgbmode = ctx->Visual->RGBAflag;
GLboolean rgbmode = ctx->Visual.RGBAflag;
if (ctx->RenderMode==GL_RENDER) {
if (ctx->NoRaster) {

View file

@ -1,8 +1,8 @@
/* $Id: polygon.c,v 1.11 2000/03/13 18:32:37 brianp Exp $ */
/* $Id: polygon.c,v 1.12 2000/09/26 20:53:53 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.3
* Version: 3.5
*
* Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
*
@ -187,5 +187,5 @@ _mesa_PolygonOffsetEXT( GLfloat factor, GLfloat bias )
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPolygonOffsetEXT");
_mesa_PolygonOffset(factor, bias * ctx->Visual->DepthMaxF );
_mesa_PolygonOffset(factor, bias * ctx->Visual.DepthMaxF );
}

View file

@ -1,8 +1,8 @@
/* $Id: rastpos.c,v 1.6 2000/03/03 17:47:39 brianp Exp $ */
/* $Id: rastpos.c,v 1.7 2000/09/26 20:53:53 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.3
* Version: 3.5
*
* Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
*
@ -90,7 +90,7 @@ static void raster_pos4f( GLcontext *ctx,
}
else {
/* use current color or index */
if (ctx->Visual->RGBAflag) {
if (ctx->Visual.RGBAflag) {
UBYTE_RGBA_TO_FLOAT_RGBA(ctx->Current.RasterColor,
ctx->Current.ByteColor);
}
@ -132,7 +132,7 @@ static void raster_pos4f( GLcontext *ctx,
ctx->Current.RasterPos[1] = (ndc[1] * ctx->Viewport.WindowMap.m[MAT_SY] +
ctx->Viewport.WindowMap.m[MAT_TY]);
ctx->Current.RasterPos[2] = (ndc[2] * ctx->Viewport.WindowMap.m[MAT_SZ] +
ctx->Viewport.WindowMap.m[MAT_TZ]) / ctx->Visual->DepthMaxF;
ctx->Viewport.WindowMap.m[MAT_TZ]) / ctx->Visual.DepthMaxF;
ctx->Current.RasterPos[3] = clip[3];
ctx->Current.RasterPosValid = GL_TRUE;

View file

@ -1,4 +1,4 @@
/* $Id: state.c,v 1.27 2000/09/08 22:07:29 brianp Exp $ */
/* $Id: state.c,v 1.28 2000/09/26 20:53:53 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -705,7 +705,7 @@ static void update_rasterflags( GLcontext *ctx )
if (ctx->FogMode == FOG_FRAGMENT) ctx->RasterMask |= FOG_BIT;
if (ctx->Scissor.Enabled) ctx->RasterMask |= SCISSOR_BIT;
if (ctx->Stencil.Enabled) ctx->RasterMask |= STENCIL_BIT;
if (ctx->Visual->RGBAflag) {
if (ctx->Visual.RGBAflag) {
const GLuint colorMask = *((GLuint *) &ctx->Color.ColorMask);
if (colorMask != 0xffffffff) ctx->RasterMask |= MASKING_BIT;
if (ctx->Color.ColorLogicOpEnabled) ctx->RasterMask |= LOGIC_OP_BIT;
@ -746,12 +746,12 @@ static void update_rasterflags( GLcontext *ctx )
ctx->RasterMask |= MULTI_DRAW_BIT;
ctx->TriangleCaps |= DD_MULTIDRAW;
}
else if (ctx->Visual->RGBAflag && *((GLuint *) ctx->Color.ColorMask) == 0) {
else if (ctx->Visual.RGBAflag && *((GLuint *) ctx->Color.ColorMask) == 0) {
/* all RGBA channels disabled */
ctx->RasterMask |= MULTI_DRAW_BIT;
ctx->TriangleCaps |= DD_MULTIDRAW;
}
else if (!ctx->Visual->RGBAflag && ctx->Color.IndexMask==0) {
else if (!ctx->Visual.RGBAflag && ctx->Color.IndexMask==0) {
/* all color index bits disabled */
ctx->RasterMask |= MULTI_DRAW_BIT;
ctx->TriangleCaps |= DD_MULTIDRAW;

View file

@ -1,4 +1,4 @@
/* $Id: stencil.c,v 1.18 2000/09/08 21:28:04 brianp Exp $ */
/* $Id: stencil.c,v 1.19 2000/09/26 20:53:53 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -1268,7 +1268,7 @@ _mesa_alloc_stencil_buffer( GLcontext *ctx )
static void
clear_software_stencil_buffer( GLcontext *ctx )
{
if (ctx->Visual->StencilBits==0 || !ctx->DrawBuffer->Stencil) {
if (ctx->Visual.StencilBits==0 || !ctx->DrawBuffer->Stencil) {
/* no stencil buffer */
return;
}