new fxDDClear(), fxDDDrawBitmp(), example extension registration code

This commit is contained in:
Brian Paul 2000-02-25 04:16:50 +00:00
parent e828bc8f61
commit b11b0954a2

View file

@ -52,6 +52,7 @@
#if defined(FX)
#include "image.h"
#include "types.h"
#include "fxdrv.h"
#include "enums.h"
@ -169,95 +170,110 @@ static void fxDDClearColor(GLcontext *ctx, GLubyte red, GLubyte green,
fxMesa->clearA=alpha;
}
/* Clear the color and/or depth buffers */
static GLbitfield fxDDClear(GLcontext *ctx, GLbitfield mask, GLboolean all,
GLint x, GLint y, GLint width, GLint height )
{
fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
const GLuint colorMask = *((GLuint *) &ctx->Color.ColorMask);
const FxU16 clearD = (FxU16) (ctx->Depth.Clear * 0xffff);
GLbitfield softwareMask = mask & (DD_STENCIL_BIT | DD_ACCUM_BIT);
GLbitfield newMask = mask & ~(DD_STENCIL_BIT | DD_ACCUM_BIT);
if (MESA_VERBOSE&VERBOSE_DRIVER) {
if (MESA_VERBOSE & VERBOSE_DRIVER) {
fprintf(stderr,"fxmesa: fxDDClear(%d,%d,%d,%d)\n", (int) x, (int) y,
(int) width, (int) height);
}
if (mask == (DD_BACK_LEFT_BIT | DD_DEPTH_BIT)
&& colorMask == 0xffffffff) {
/* common case: clear back color buffer and depth buffer */
FX_grRenderBuffer(GR_BUFFER_BACKBUFFER);
FX_grBufferClear(fxMesa->clearC, fxMesa->clearA,
(FxU16)(ctx->Depth.Clear*0xffff));
return 0;
}
/* depth masking */
if (newMask & DD_DEPTH_BIT) {
FX_grDepthMask(FXTRUE);
CLEAR_BITS(newMask, DD_DEPTH_BIT);
}
else {
FX_grDepthMask(FXFALSE);
}
if (colorMask != 0xffffffff) {
/* do masked color clear in software */
softwareMask |= (newMask & (DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT));
CLEAR_BITS(newMask, (DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT));
/* do color buffer clears in software */
softwareMask |= (mask & (DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT));
mask &= ~(DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT);
}
if (newMask & (DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT)) {
if (newMask & DD_FRONT_LEFT_BIT) {
if (mask & DD_DEPTH_BIT) {
/* XXX it appears that the depth buffer isn't cleared when
* glRenderBuffer(GR_BUFFER_FRONTBUFFER) is set.
* This is a work-around/
*/
FX_grRenderBuffer(GR_BUFFER_BACKBUFFER);
FX_grColorMask(FXFALSE,FXFALSE);
FX_grBufferClear(fxMesa->clearC, fxMesa->clearA,
(FxU16)(ctx->Depth.Clear*0xffff));
FX_grColorMask(ctx->Color.ColorMask[RCOMP] ||
ctx->Color.ColorMask[GCOMP] ||
ctx->Color.ColorMask[BCOMP],
ctx->Color.ColorMask[ACOMP] && fxMesa->haveAlphaBuffer);
}
FX_grRenderBuffer(GR_BUFFER_FRONTBUFFER);
FX_grBufferClear(fxMesa->clearC, fxMesa->clearA,
(FxU16)(ctx->Depth.Clear*0xffff));
}
if (newMask & DD_BACK_LEFT_BIT) {
FX_grRenderBuffer(GR_BUFFER_BACKBUFFER);
FX_grBufferClear(fxMesa->clearC, fxMesa->clearA,
(FxU16)(ctx->Depth.Clear*0xffff));
}
CLEAR_BITS(newMask, (DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT));
}
else if (mask & DD_DEPTH_BIT) {
/* clear depth but not color */
FX_grColorMask(FXFALSE,FXFALSE);
FX_grBufferClear(fxMesa->clearC, fxMesa->clearA,
(FxU16)(ctx->Depth.Clear*0xffff));
FX_grColorMask(ctx->Color.ColorMask[RCOMP] ||
ctx->Color.ColorMask[GCOMP] ||
ctx->Color.ColorMask[BCOMP],
ctx->Color.ColorMask[ACOMP] && fxMesa->haveAlphaBuffer);
}
/* Restore depth mask state */
if (mask & DD_DEPTH_BIT) {
if (ctx->Depth.Mask) {
/*
* This could probably be done fancier but doing each possible case
* explicitly is less error prone.
*/
switch (mask) {
case DD_BACK_LEFT_BIT | DD_DEPTH_BIT:
/* back buffer & depth */
FX_grDepthMask(FXTRUE);
}
else {
FX_grRenderBuffer(GR_BUFFER_BACKBUFFER);
FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
if (!ctx->Depth.Mask) {
FX_grDepthMask(FXFALSE);
}
break;
case DD_FRONT_LEFT_BIT | DD_DEPTH_BIT:
/* XXX it appears that the depth buffer isn't cleared when
* glRenderBuffer(GR_BUFFER_FRONTBUFFER) is set.
* This is a work-around/
*/
/* clear depth */
FX_grRenderBuffer(GR_BUFFER_BACKBUFFER);
FX_grColorMask(FXFALSE,FXFALSE);
FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
/* clear front */
FX_grColorMask(FXTRUE, ctx->Color.ColorMask[ACOMP] && fxMesa->haveAlphaBuffer);
FX_grRenderBuffer(GR_BUFFER_FRONTBUFFER);
FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
break;
case DD_BACK_LEFT_BIT:
/* back buffer only */
FX_grDepthMask(FXFALSE);
}
FX_grRenderBuffer(GR_BUFFER_BACKBUFFER);
FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
if (!ctx->Depth.Mask) {
FX_grDepthMask(FXFALSE);
}
break;
case DD_FRONT_LEFT_BIT:
/* front buffer only */
FX_grDepthMask(FXFALSE);
FX_grRenderBuffer(GR_BUFFER_FRONTBUFFER);
FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
if (!ctx->Depth.Mask) {
FX_grDepthMask(FXFALSE);
}
break;
case DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT:
/* front and back */
FX_grDepthMask(FXFALSE);
FX_grRenderBuffer(GR_BUFFER_BACKBUFFER);
FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
FX_grRenderBuffer(GR_BUFFER_FRONTBUFFER);
FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
if (!ctx->Depth.Mask) {
FX_grDepthMask(FXFALSE);
}
break;
case DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT | DD_DEPTH_BIT:
/* clear front */
FX_grDepthMask(FXFALSE);
FX_grRenderBuffer(GR_BUFFER_FRONTBUFFER);
FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
/* clear back and depth */
FX_grDepthMask(FXTRUE);
FX_grRenderBuffer(GR_BUFFER_BACKBUFFER);
FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
if (!ctx->Depth.Mask) {
FX_grDepthMask(FXFALSE);
}
break;
case DD_DEPTH_BIT:
/* just the depth buffer */
FX_grColorMask(FXFALSE,FXFALSE);
FX_grBufferClear(fxMesa->clearC, fxMesa->clearA,
(FxU16)(ctx->Depth.Clear*0xffff));
FX_grColorMask(FXTRUE, ctx->Color.ColorMask[ACOMP] && fxMesa->haveAlphaBuffer);
break;
default:
/* error */
;
}
return newMask | softwareMask;
return softwareMask;
}
@ -311,11 +327,10 @@ static void fxDDSetReadBuffer(GLcontext *ctx, GLframebuffer *buffer,
#ifdef XF86DRI
/* test if window coord (px,py) is visible */
static GLboolean inClipRects(fxMesaContext fxMesa, int px, int py)
{
int i;
py=fxMesa->height+fxMesa->y_offset-py;
for (i=0; i<fxMesa->numClipRects; i++) {
if ((px>=fxMesa->pClipRects[i].x1) &&
(px<fxMesa->pClipRects[i].x2) &&
@ -333,127 +348,165 @@ static GLboolean fxDDDrawBitMap(GLcontext *ctx, GLint px, GLint py,
const GLubyte *bitmap)
{
fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
FxU16 *p;
GrLfbInfo_t info;
const GLubyte *pb;
int x,y,xmin,xmax,ymin,ymax;
GLint r,g,b,a,scrwidth,scrheight,stride;
FxU16 color;
const struct gl_pixelstore_attrib *finalUnpack;
struct gl_pixelstore_attrib scissoredUnpack;
/* TODO: with a little work, these bitmap unpacking parameter restrictions
* could be removed.
*/
if((unpack->Alignment!=1) ||
(unpack->RowLength!=0) ||
(unpack->SkipPixels!=0) ||
(unpack->SkipRows!=0) ||
(unpack->SwapBytes) ||
(unpack->LsbFirst))
/* check if there's any raster operations enabled which we can't handle */
if (ctx->RasterMask & (ALPHATEST_BIT |
BLEND_BIT |
DEPTH_BIT |
FOG_BIT |
LOGIC_OP_BIT |
SCISSOR_BIT |
STENCIL_BIT |
MASKING_BIT |
ALPHABUF_BIT |
MULTI_DRAW_BIT))
return GL_FALSE;
if (ctx->Scissor.Enabled) {
xmin=ctx->Scissor.X;
xmax=ctx->Scissor.X+ctx->Scissor.Width;
ymin=ctx->Scissor.Y;
ymax=ctx->Scissor.Y+ctx->Scissor.Height;
} else {
xmin=0;
xmax=fxMesa->width;
ymin=0;
ymax=fxMesa->height;
/* This is a bit tricky, but by carefully adjusting the px, py,
* width, height, skipPixels and skipRows values we can do
* scissoring without special code in the rendering loop.
*/
/* we'll construct a new pixelstore struct */
finalUnpack = &scissoredUnpack;
scissoredUnpack = *unpack;
if (scissoredUnpack.RowLength == 0)
scissoredUnpack.RowLength = width;
/* clip left */
if (px < ctx->Scissor.X) {
scissoredUnpack.SkipPixels += (ctx->Scissor.X - px);
width -= (ctx->Scissor.X - px);
px = ctx->Scissor.X;
}
/* clip right */
if (px + width >= ctx->Scissor.X + ctx->Scissor.Width) {
width -= (px + width - (ctx->Scissor.X + ctx->Scissor.Width));
}
/* clip bottom */
if (py < ctx->Scissor.Y) {
scissoredUnpack.SkipRows += (ctx->Scissor.Y - py);
height -= (ctx->Scissor.Y - py);
py = ctx->Scissor.Y;
}
/* clip top */
if (py + height >= ctx->Scissor.Y + ctx->Scissor.Height) {
height -= (py + height - (ctx->Scissor.Y + ctx->Scissor.Height));
}
if (width <= 0 || height <= 0)
return GL_TRUE; /* totally scissored away */
}
else {
finalUnpack = unpack;
}
xmin+=fxMesa->x_offset;
xmax+=fxMesa->x_offset;
#ifdef XF86DRI
#define ISCLIPPED(rx, ry) ( ((rx)<xmin) || ((rx)>=xmax) || !inClipRects(fxMesa, rx, ry))
#else
#define ISCLIPPED(rx, ry) ( ((rx)<xmin) || ((rx)>=xmax) )
#endif
#define DRAWBIT(i) { \
if(!ISCLIPPED(x+px, y)) \
if( (*pb) & (1<<(i)) ) \
(*p)=color; \
p++; \
x++; \
if(x>=width) { \
pb++; \
break; \
} \
}
scrwidth=fxMesa->width;
scrheight=fxMesa->height;
if ((px>=scrwidth) || (px+width<=0) || (py>=scrheight) || (py+height<=0))
return GL_TRUE;
pb=bitmap;
if(py<0) {
pb+=(height*(-py)) >> (3+1);
height+=py;
py=0;
/* compute pixel value */
{
GLint r = (GLint) (ctx->Current.RasterColor[0] * 255.0f);
GLint g = (GLint) (ctx->Current.RasterColor[1] * 255.0f);
GLint b = (GLint) (ctx->Current.RasterColor[2] * 255.0f);
/*GLint a = (GLint)(ctx->Current.RasterColor[3]*255.0f);*/
if (fxMesa->bgrOrder)
color = (FxU16)
( ((FxU16)0xf8 & b) << (11-3)) |
( ((FxU16)0xfc & g) << (5-3+1)) |
( ((FxU16)0xf8 & r) >> 3);
else
color = (FxU16)
( ((FxU16)0xf8 & r) << (11-3)) |
( ((FxU16)0xfc & g) << (5-3+1)) |
( ((FxU16)0xf8 & b) >> 3);
}
if (py+height>=scrheight)
height-=(py+height)-scrheight;
info.size=sizeof(info);
if(!FX_grLfbLock(GR_LFB_WRITE_ONLY,
fxMesa->currentFB,
GR_LFBWRITEMODE_565,
GR_ORIGIN_UPPER_LEFT,
FXFALSE,
&info)) {
info.size = sizeof(info);
if (!FX_grLfbLock(GR_LFB_WRITE_ONLY,
fxMesa->currentFB,
GR_LFBWRITEMODE_565,
GR_ORIGIN_UPPER_LEFT,
FXFALSE,
&info)) {
#ifndef FX_SILENT
fprintf(stderr,"fx Driver: error locking the linear frame buffer\n");
#endif
return GL_TRUE;
}
r=(GLint)(ctx->Current.RasterColor[0]*255.0f);
g=(GLint)(ctx->Current.RasterColor[1]*255.0f);
b=(GLint)(ctx->Current.RasterColor[2]*255.0f);
a=(GLint)(ctx->Current.RasterColor[3]*255.0f);
if (fxMesa->bgrOrder)
color=(FxU16)
( ((FxU16)0xf8 & b) <<(11-3)) |
( ((FxU16)0xfc & g) <<(5-3+1)) |
( ((FxU16)0xf8 & r) >> 3);
else
color=(FxU16)
( ((FxU16)0xf8 & r) <<(11-3)) |
( ((FxU16)0xfc & g) <<(5-3+1)) |
( ((FxU16)0xf8 & b) >> 3);
#ifdef XF86DRI
#define INSIDE(c, x, y) inClipRects((c), (x), (y))
#else
#define INSIDE(c, x, y) (1)
#endif
stride=info.strideInBytes>>1;
{
const GLint winX = fxMesa->x_offset;
const GLint winY = fxMesa->y_offset + fxMesa->height - 1;
#ifdef XF86DRI
const GLint dstStride = fxMesa->screen_width;
#else
const GLint dstStride = info.strideInBytes / 2; /* stride in GLushorts */
#endif
GLint row;
/* compute dest address of bottom-left pixel in bitmap */
GLushort *dst = (GLushort *) info.lfbPtr
+ (winY - py) * dstStride
+ (winX + px);
/* This code is a bit slow... */
if (py>ymin) ymin=py;
if (py+height<ymax) ymax=py+height;
px+=fxMesa->x_offset;
scrheight=fxMesa->height+fxMesa->y_offset;
for(y=ymin; y<ymax; y++) {
p=((FxU16 *)info.lfbPtr)+px+((scrheight-y)*stride);
for(x=0;;) {
DRAWBIT(7); DRAWBIT(6); DRAWBIT(5); DRAWBIT(4);
DRAWBIT(3); DRAWBIT(2); DRAWBIT(1); DRAWBIT(0);
pb++;
for (row = 0; row < height; row++) {
const GLubyte *src = (const GLubyte *) gl_pixel_addr_in_image( finalUnpack,
bitmap, width, height, GL_COLOR_INDEX, GL_BITMAP, 0, row, 0 );
if (finalUnpack->LsbFirst) {
/* least significan bit first */
GLubyte mask = 1U << (finalUnpack->SkipPixels & 0x7);
GLint col;
for (col=0; col<width; col++) {
if (*src & mask) {
if (INSIDE(fxMesa, winX + px + col, winY - py - row))
dst[col] = color;
}
if (mask == 128U) {
src++;
mask = 1U;
}
else {
mask = mask << 1;
}
}
if (mask != 1)
src++;
}
else {
/* most significan bit first */
GLubyte mask = 128U >> (finalUnpack->SkipPixels & 0x7);
GLint col;
for (col=0; col<width; col++) {
if (*src & mask) {
if (INSIDE(fxMesa, winX + px + col, winY - py - row))
dst[col] = color;
}
if (mask == 1U) {
src++;
mask = 128U;
}
else {
mask = mask >> 1;
}
}
if (mask != 128)
src++;
}
dst -= dstStride;
}
}
#undef INSIDE
FX_grLfbUnlock(GR_LFB_WRITE_ONLY,fxMesa->currentFB);
#undef ISCLIPPED
#undef DRAWBIT
return GL_TRUE;
}
@ -510,7 +563,7 @@ static const GLubyte *fxDDGetString(GLcontext *ctx, GLenum name)
}
}
/* now make the GL_RENDERER string */
sprintf(buffer, "Mesa DRI %s 20000208", hardware);
sprintf(buffer, "Mesa DRI %s 20000224", hardware);
return buffer;
}
case GL_VENDOR:
@ -692,28 +745,55 @@ int fxDDInitFxMesaContext( fxMesaContext fxMesa )
}
#if 0
/* Example extension function */
static void fxFooBarEXT(GLint i)
{
printf("You called glFooBarEXT(%d)\n", i);
}
#endif
void fxDDInitExtensions( GLcontext *ctx )
{
fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
gl_extensions_add( ctx, DEFAULT_ON, "3DFX_set_global_palette", 0 );
gl_extensions_add( ctx, DEFAULT_ON, "GL_FXMESA_global_texture_lod_bias", 0);
gl_extensions_disable(ctx, "GL_EXT_blend_logic_op");
gl_extensions_disable(ctx, "GL_EXT_blend_minmax");
gl_extensions_disable(ctx, "GL_EXT_blend_subtract");
gl_extensions_disable(ctx, "GL_EXT_blend_color");
gl_extensions_disable(ctx, "GL_EXT_paletted_texture");
gl_extensions_add(ctx, DEFAULT_ON, "3DFX_set_global_palette", 0);
gl_extensions_add(ctx, DEFAULT_ON, "GL_FXMESA_global_texture_lod_bias", 0);
if(fxMesa->haveTwoTMUs)
gl_extensions_add( ctx, DEFAULT_ON, "GL_EXT_texture_env_add", 0);
if (!fxMesa->haveTwoTMUs)
gl_extensions_disable(ctx, "GL_EXT_texture_env_add");
if (!fxMesa->emulateTwoTMUs)
gl_extensions_disable( ctx, "GL_ARB_multitexture" );
gl_extensions_disable(ctx, "GL_ARB_multitexture");
/* Example of hooking in an extension function.
* For DRI-based drivers, also see __driRegisterExtensions in the
* tdfx_xmesa.c file.
*/
#if 0
{
void **dispatchTable = (void **) ctx->Exec;
const int _gloffset_FooBarEXT = 555; /* just an example number! */
const int tabSize = _glapi_get_dispatch_table_size();
assert(_gloffset_FooBarEXT < tabSize);
dispatchTable[_gloffset_FooBarEXT] = (void *) fxFooBarEXT;
/* XXX You would also need to hook into the display list dispatch
* table. Really, the implementation of extensions might as well
* be in the core of Mesa since core Mesa and the device driver
* is one big shared lib.
*/
}
#endif
}
/*
This driver may need to move the drawing operations to a different sub
window. This modifies the viewport command to add our X,Y offset to all
drawn objects that go through the viewport transformation.
*/
/************************************************************************/
/************************************************************************/