mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2025-12-26 12:50:10 +01:00
new fxDDClear(), fxDDDrawBitmp(), example extension registration code
This commit is contained in:
parent
e828bc8f61
commit
b11b0954a2
1 changed files with 263 additions and 183 deletions
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@ -52,6 +52,7 @@
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#if defined(FX)
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#include "image.h"
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#include "types.h"
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#include "fxdrv.h"
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#include "enums.h"
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@ -169,95 +170,110 @@ static void fxDDClearColor(GLcontext *ctx, GLubyte red, GLubyte green,
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fxMesa->clearA=alpha;
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}
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/* Clear the color and/or depth buffers */
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static GLbitfield fxDDClear(GLcontext *ctx, GLbitfield mask, GLboolean all,
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GLint x, GLint y, GLint width, GLint height )
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{
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fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
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const GLuint colorMask = *((GLuint *) &ctx->Color.ColorMask);
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const FxU16 clearD = (FxU16) (ctx->Depth.Clear * 0xffff);
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GLbitfield softwareMask = mask & (DD_STENCIL_BIT | DD_ACCUM_BIT);
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GLbitfield newMask = mask & ~(DD_STENCIL_BIT | DD_ACCUM_BIT);
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if (MESA_VERBOSE&VERBOSE_DRIVER) {
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if (MESA_VERBOSE & VERBOSE_DRIVER) {
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fprintf(stderr,"fxmesa: fxDDClear(%d,%d,%d,%d)\n", (int) x, (int) y,
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(int) width, (int) height);
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}
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if (mask == (DD_BACK_LEFT_BIT | DD_DEPTH_BIT)
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&& colorMask == 0xffffffff) {
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/* common case: clear back color buffer and depth buffer */
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FX_grRenderBuffer(GR_BUFFER_BACKBUFFER);
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FX_grBufferClear(fxMesa->clearC, fxMesa->clearA,
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(FxU16)(ctx->Depth.Clear*0xffff));
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return 0;
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}
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/* depth masking */
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if (newMask & DD_DEPTH_BIT) {
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FX_grDepthMask(FXTRUE);
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CLEAR_BITS(newMask, DD_DEPTH_BIT);
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}
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else {
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FX_grDepthMask(FXFALSE);
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}
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if (colorMask != 0xffffffff) {
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/* do masked color clear in software */
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softwareMask |= (newMask & (DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT));
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CLEAR_BITS(newMask, (DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT));
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/* do color buffer clears in software */
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softwareMask |= (mask & (DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT));
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mask &= ~(DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT);
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}
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if (newMask & (DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT)) {
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if (newMask & DD_FRONT_LEFT_BIT) {
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if (mask & DD_DEPTH_BIT) {
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/* XXX it appears that the depth buffer isn't cleared when
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* glRenderBuffer(GR_BUFFER_FRONTBUFFER) is set.
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* This is a work-around/
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*/
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FX_grRenderBuffer(GR_BUFFER_BACKBUFFER);
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FX_grColorMask(FXFALSE,FXFALSE);
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FX_grBufferClear(fxMesa->clearC, fxMesa->clearA,
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(FxU16)(ctx->Depth.Clear*0xffff));
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FX_grColorMask(ctx->Color.ColorMask[RCOMP] ||
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ctx->Color.ColorMask[GCOMP] ||
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ctx->Color.ColorMask[BCOMP],
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ctx->Color.ColorMask[ACOMP] && fxMesa->haveAlphaBuffer);
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}
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FX_grRenderBuffer(GR_BUFFER_FRONTBUFFER);
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FX_grBufferClear(fxMesa->clearC, fxMesa->clearA,
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(FxU16)(ctx->Depth.Clear*0xffff));
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}
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if (newMask & DD_BACK_LEFT_BIT) {
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FX_grRenderBuffer(GR_BUFFER_BACKBUFFER);
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FX_grBufferClear(fxMesa->clearC, fxMesa->clearA,
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(FxU16)(ctx->Depth.Clear*0xffff));
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}
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CLEAR_BITS(newMask, (DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT));
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}
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else if (mask & DD_DEPTH_BIT) {
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/* clear depth but not color */
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FX_grColorMask(FXFALSE,FXFALSE);
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FX_grBufferClear(fxMesa->clearC, fxMesa->clearA,
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(FxU16)(ctx->Depth.Clear*0xffff));
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FX_grColorMask(ctx->Color.ColorMask[RCOMP] ||
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ctx->Color.ColorMask[GCOMP] ||
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ctx->Color.ColorMask[BCOMP],
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ctx->Color.ColorMask[ACOMP] && fxMesa->haveAlphaBuffer);
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}
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/* Restore depth mask state */
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if (mask & DD_DEPTH_BIT) {
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if (ctx->Depth.Mask) {
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/*
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* This could probably be done fancier but doing each possible case
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* explicitly is less error prone.
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*/
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switch (mask) {
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case DD_BACK_LEFT_BIT | DD_DEPTH_BIT:
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/* back buffer & depth */
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FX_grDepthMask(FXTRUE);
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}
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else {
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FX_grRenderBuffer(GR_BUFFER_BACKBUFFER);
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FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
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if (!ctx->Depth.Mask) {
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FX_grDepthMask(FXFALSE);
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}
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break;
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case DD_FRONT_LEFT_BIT | DD_DEPTH_BIT:
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/* XXX it appears that the depth buffer isn't cleared when
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* glRenderBuffer(GR_BUFFER_FRONTBUFFER) is set.
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* This is a work-around/
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*/
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/* clear depth */
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FX_grRenderBuffer(GR_BUFFER_BACKBUFFER);
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FX_grColorMask(FXFALSE,FXFALSE);
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FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
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/* clear front */
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FX_grColorMask(FXTRUE, ctx->Color.ColorMask[ACOMP] && fxMesa->haveAlphaBuffer);
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FX_grRenderBuffer(GR_BUFFER_FRONTBUFFER);
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FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
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break;
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case DD_BACK_LEFT_BIT:
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/* back buffer only */
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FX_grDepthMask(FXFALSE);
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}
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FX_grRenderBuffer(GR_BUFFER_BACKBUFFER);
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FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
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if (!ctx->Depth.Mask) {
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FX_grDepthMask(FXFALSE);
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}
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break;
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case DD_FRONT_LEFT_BIT:
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/* front buffer only */
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FX_grDepthMask(FXFALSE);
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FX_grRenderBuffer(GR_BUFFER_FRONTBUFFER);
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FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
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if (!ctx->Depth.Mask) {
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FX_grDepthMask(FXFALSE);
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}
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break;
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case DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT:
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/* front and back */
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FX_grDepthMask(FXFALSE);
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FX_grRenderBuffer(GR_BUFFER_BACKBUFFER);
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FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
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FX_grRenderBuffer(GR_BUFFER_FRONTBUFFER);
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FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
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if (!ctx->Depth.Mask) {
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FX_grDepthMask(FXFALSE);
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}
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break;
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case DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT | DD_DEPTH_BIT:
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/* clear front */
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FX_grDepthMask(FXFALSE);
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FX_grRenderBuffer(GR_BUFFER_FRONTBUFFER);
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FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
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/* clear back and depth */
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FX_grDepthMask(FXTRUE);
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FX_grRenderBuffer(GR_BUFFER_BACKBUFFER);
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FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
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if (!ctx->Depth.Mask) {
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FX_grDepthMask(FXFALSE);
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}
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break;
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case DD_DEPTH_BIT:
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/* just the depth buffer */
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FX_grColorMask(FXFALSE,FXFALSE);
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FX_grBufferClear(fxMesa->clearC, fxMesa->clearA,
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(FxU16)(ctx->Depth.Clear*0xffff));
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FX_grColorMask(FXTRUE, ctx->Color.ColorMask[ACOMP] && fxMesa->haveAlphaBuffer);
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break;
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default:
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/* error */
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;
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}
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return newMask | softwareMask;
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return softwareMask;
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}
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@ -311,11 +327,10 @@ static void fxDDSetReadBuffer(GLcontext *ctx, GLframebuffer *buffer,
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#ifdef XF86DRI
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/* test if window coord (px,py) is visible */
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static GLboolean inClipRects(fxMesaContext fxMesa, int px, int py)
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{
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int i;
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py=fxMesa->height+fxMesa->y_offset-py;
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for (i=0; i<fxMesa->numClipRects; i++) {
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if ((px>=fxMesa->pClipRects[i].x1) &&
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(px<fxMesa->pClipRects[i].x2) &&
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@ -333,127 +348,165 @@ static GLboolean fxDDDrawBitMap(GLcontext *ctx, GLint px, GLint py,
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const GLubyte *bitmap)
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{
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fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
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FxU16 *p;
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GrLfbInfo_t info;
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const GLubyte *pb;
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int x,y,xmin,xmax,ymin,ymax;
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GLint r,g,b,a,scrwidth,scrheight,stride;
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FxU16 color;
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const struct gl_pixelstore_attrib *finalUnpack;
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struct gl_pixelstore_attrib scissoredUnpack;
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/* TODO: with a little work, these bitmap unpacking parameter restrictions
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* could be removed.
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*/
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if((unpack->Alignment!=1) ||
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(unpack->RowLength!=0) ||
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(unpack->SkipPixels!=0) ||
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(unpack->SkipRows!=0) ||
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(unpack->SwapBytes) ||
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(unpack->LsbFirst))
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/* check if there's any raster operations enabled which we can't handle */
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if (ctx->RasterMask & (ALPHATEST_BIT |
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BLEND_BIT |
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DEPTH_BIT |
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FOG_BIT |
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LOGIC_OP_BIT |
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SCISSOR_BIT |
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STENCIL_BIT |
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MASKING_BIT |
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ALPHABUF_BIT |
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MULTI_DRAW_BIT))
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return GL_FALSE;
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if (ctx->Scissor.Enabled) {
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xmin=ctx->Scissor.X;
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xmax=ctx->Scissor.X+ctx->Scissor.Width;
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ymin=ctx->Scissor.Y;
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ymax=ctx->Scissor.Y+ctx->Scissor.Height;
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} else {
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xmin=0;
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xmax=fxMesa->width;
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ymin=0;
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ymax=fxMesa->height;
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/* This is a bit tricky, but by carefully adjusting the px, py,
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* width, height, skipPixels and skipRows values we can do
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* scissoring without special code in the rendering loop.
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*/
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/* we'll construct a new pixelstore struct */
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finalUnpack = &scissoredUnpack;
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scissoredUnpack = *unpack;
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if (scissoredUnpack.RowLength == 0)
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scissoredUnpack.RowLength = width;
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/* clip left */
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if (px < ctx->Scissor.X) {
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scissoredUnpack.SkipPixels += (ctx->Scissor.X - px);
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width -= (ctx->Scissor.X - px);
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px = ctx->Scissor.X;
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}
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/* clip right */
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if (px + width >= ctx->Scissor.X + ctx->Scissor.Width) {
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width -= (px + width - (ctx->Scissor.X + ctx->Scissor.Width));
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}
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/* clip bottom */
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if (py < ctx->Scissor.Y) {
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scissoredUnpack.SkipRows += (ctx->Scissor.Y - py);
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height -= (ctx->Scissor.Y - py);
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py = ctx->Scissor.Y;
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}
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/* clip top */
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if (py + height >= ctx->Scissor.Y + ctx->Scissor.Height) {
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height -= (py + height - (ctx->Scissor.Y + ctx->Scissor.Height));
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}
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if (width <= 0 || height <= 0)
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return GL_TRUE; /* totally scissored away */
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}
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else {
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finalUnpack = unpack;
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}
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xmin+=fxMesa->x_offset;
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xmax+=fxMesa->x_offset;
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#ifdef XF86DRI
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#define ISCLIPPED(rx, ry) ( ((rx)<xmin) || ((rx)>=xmax) || !inClipRects(fxMesa, rx, ry))
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#else
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#define ISCLIPPED(rx, ry) ( ((rx)<xmin) || ((rx)>=xmax) )
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#endif
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#define DRAWBIT(i) { \
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if(!ISCLIPPED(x+px, y)) \
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if( (*pb) & (1<<(i)) ) \
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(*p)=color; \
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p++; \
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x++; \
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if(x>=width) { \
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pb++; \
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break; \
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} \
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}
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scrwidth=fxMesa->width;
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scrheight=fxMesa->height;
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if ((px>=scrwidth) || (px+width<=0) || (py>=scrheight) || (py+height<=0))
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return GL_TRUE;
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pb=bitmap;
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if(py<0) {
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pb+=(height*(-py)) >> (3+1);
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height+=py;
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py=0;
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/* compute pixel value */
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{
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GLint r = (GLint) (ctx->Current.RasterColor[0] * 255.0f);
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GLint g = (GLint) (ctx->Current.RasterColor[1] * 255.0f);
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GLint b = (GLint) (ctx->Current.RasterColor[2] * 255.0f);
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/*GLint a = (GLint)(ctx->Current.RasterColor[3]*255.0f);*/
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if (fxMesa->bgrOrder)
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color = (FxU16)
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( ((FxU16)0xf8 & b) << (11-3)) |
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( ((FxU16)0xfc & g) << (5-3+1)) |
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( ((FxU16)0xf8 & r) >> 3);
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else
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color = (FxU16)
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( ((FxU16)0xf8 & r) << (11-3)) |
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( ((FxU16)0xfc & g) << (5-3+1)) |
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( ((FxU16)0xf8 & b) >> 3);
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}
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if (py+height>=scrheight)
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height-=(py+height)-scrheight;
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info.size=sizeof(info);
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if(!FX_grLfbLock(GR_LFB_WRITE_ONLY,
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fxMesa->currentFB,
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GR_LFBWRITEMODE_565,
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GR_ORIGIN_UPPER_LEFT,
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FXFALSE,
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&info)) {
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info.size = sizeof(info);
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if (!FX_grLfbLock(GR_LFB_WRITE_ONLY,
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fxMesa->currentFB,
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GR_LFBWRITEMODE_565,
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GR_ORIGIN_UPPER_LEFT,
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FXFALSE,
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&info)) {
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#ifndef FX_SILENT
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fprintf(stderr,"fx Driver: error locking the linear frame buffer\n");
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#endif
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return GL_TRUE;
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}
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r=(GLint)(ctx->Current.RasterColor[0]*255.0f);
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g=(GLint)(ctx->Current.RasterColor[1]*255.0f);
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b=(GLint)(ctx->Current.RasterColor[2]*255.0f);
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a=(GLint)(ctx->Current.RasterColor[3]*255.0f);
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if (fxMesa->bgrOrder)
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color=(FxU16)
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( ((FxU16)0xf8 & b) <<(11-3)) |
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( ((FxU16)0xfc & g) <<(5-3+1)) |
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( ((FxU16)0xf8 & r) >> 3);
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else
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color=(FxU16)
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( ((FxU16)0xf8 & r) <<(11-3)) |
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( ((FxU16)0xfc & g) <<(5-3+1)) |
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( ((FxU16)0xf8 & b) >> 3);
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#ifdef XF86DRI
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#define INSIDE(c, x, y) inClipRects((c), (x), (y))
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#else
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#define INSIDE(c, x, y) (1)
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#endif
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stride=info.strideInBytes>>1;
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{
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const GLint winX = fxMesa->x_offset;
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const GLint winY = fxMesa->y_offset + fxMesa->height - 1;
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#ifdef XF86DRI
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const GLint dstStride = fxMesa->screen_width;
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#else
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const GLint dstStride = info.strideInBytes / 2; /* stride in GLushorts */
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#endif
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GLint row;
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/* compute dest address of bottom-left pixel in bitmap */
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GLushort *dst = (GLushort *) info.lfbPtr
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+ (winY - py) * dstStride
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+ (winX + px);
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/* This code is a bit slow... */
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if (py>ymin) ymin=py;
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if (py+height<ymax) ymax=py+height;
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px+=fxMesa->x_offset;
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scrheight=fxMesa->height+fxMesa->y_offset;
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for(y=ymin; y<ymax; y++) {
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p=((FxU16 *)info.lfbPtr)+px+((scrheight-y)*stride);
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for(x=0;;) {
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DRAWBIT(7); DRAWBIT(6); DRAWBIT(5); DRAWBIT(4);
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DRAWBIT(3); DRAWBIT(2); DRAWBIT(1); DRAWBIT(0);
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pb++;
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for (row = 0; row < height; row++) {
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const GLubyte *src = (const GLubyte *) gl_pixel_addr_in_image( finalUnpack,
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bitmap, width, height, GL_COLOR_INDEX, GL_BITMAP, 0, row, 0 );
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if (finalUnpack->LsbFirst) {
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/* least significan bit first */
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GLubyte mask = 1U << (finalUnpack->SkipPixels & 0x7);
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GLint col;
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for (col=0; col<width; col++) {
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if (*src & mask) {
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if (INSIDE(fxMesa, winX + px + col, winY - py - row))
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dst[col] = color;
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}
|
||||
if (mask == 128U) {
|
||||
src++;
|
||||
mask = 1U;
|
||||
}
|
||||
else {
|
||||
mask = mask << 1;
|
||||
}
|
||||
}
|
||||
if (mask != 1)
|
||||
src++;
|
||||
}
|
||||
else {
|
||||
/* most significan bit first */
|
||||
GLubyte mask = 128U >> (finalUnpack->SkipPixels & 0x7);
|
||||
GLint col;
|
||||
for (col=0; col<width; col++) {
|
||||
if (*src & mask) {
|
||||
if (INSIDE(fxMesa, winX + px + col, winY - py - row))
|
||||
dst[col] = color;
|
||||
}
|
||||
if (mask == 1U) {
|
||||
src++;
|
||||
mask = 128U;
|
||||
}
|
||||
else {
|
||||
mask = mask >> 1;
|
||||
}
|
||||
}
|
||||
if (mask != 128)
|
||||
src++;
|
||||
}
|
||||
dst -= dstStride;
|
||||
}
|
||||
}
|
||||
|
||||
#undef INSIDE
|
||||
|
||||
FX_grLfbUnlock(GR_LFB_WRITE_ONLY,fxMesa->currentFB);
|
||||
|
||||
#undef ISCLIPPED
|
||||
#undef DRAWBIT
|
||||
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
||||
|
|
@ -510,7 +563,7 @@ static const GLubyte *fxDDGetString(GLcontext *ctx, GLenum name)
|
|||
}
|
||||
}
|
||||
/* now make the GL_RENDERER string */
|
||||
sprintf(buffer, "Mesa DRI %s 20000208", hardware);
|
||||
sprintf(buffer, "Mesa DRI %s 20000224", hardware);
|
||||
return buffer;
|
||||
}
|
||||
case GL_VENDOR:
|
||||
|
|
@ -692,28 +745,55 @@ int fxDDInitFxMesaContext( fxMesaContext fxMesa )
|
|||
}
|
||||
|
||||
|
||||
|
||||
#if 0
|
||||
/* Example extension function */
|
||||
static void fxFooBarEXT(GLint i)
|
||||
{
|
||||
printf("You called glFooBarEXT(%d)\n", i);
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
void fxDDInitExtensions( GLcontext *ctx )
|
||||
{
|
||||
fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
|
||||
|
||||
gl_extensions_add( ctx, DEFAULT_ON, "3DFX_set_global_palette", 0 );
|
||||
gl_extensions_add( ctx, DEFAULT_ON, "GL_FXMESA_global_texture_lod_bias", 0);
|
||||
gl_extensions_disable(ctx, "GL_EXT_blend_logic_op");
|
||||
gl_extensions_disable(ctx, "GL_EXT_blend_minmax");
|
||||
gl_extensions_disable(ctx, "GL_EXT_blend_subtract");
|
||||
gl_extensions_disable(ctx, "GL_EXT_blend_color");
|
||||
gl_extensions_disable(ctx, "GL_EXT_paletted_texture");
|
||||
|
||||
gl_extensions_add(ctx, DEFAULT_ON, "3DFX_set_global_palette", 0);
|
||||
gl_extensions_add(ctx, DEFAULT_ON, "GL_FXMESA_global_texture_lod_bias", 0);
|
||||
|
||||
if(fxMesa->haveTwoTMUs)
|
||||
gl_extensions_add( ctx, DEFAULT_ON, "GL_EXT_texture_env_add", 0);
|
||||
if (!fxMesa->haveTwoTMUs)
|
||||
gl_extensions_disable(ctx, "GL_EXT_texture_env_add");
|
||||
|
||||
if (!fxMesa->emulateTwoTMUs)
|
||||
gl_extensions_disable( ctx, "GL_ARB_multitexture" );
|
||||
gl_extensions_disable(ctx, "GL_ARB_multitexture");
|
||||
|
||||
|
||||
/* Example of hooking in an extension function.
|
||||
* For DRI-based drivers, also see __driRegisterExtensions in the
|
||||
* tdfx_xmesa.c file.
|
||||
*/
|
||||
#if 0
|
||||
{
|
||||
void **dispatchTable = (void **) ctx->Exec;
|
||||
const int _gloffset_FooBarEXT = 555; /* just an example number! */
|
||||
const int tabSize = _glapi_get_dispatch_table_size();
|
||||
assert(_gloffset_FooBarEXT < tabSize);
|
||||
dispatchTable[_gloffset_FooBarEXT] = (void *) fxFooBarEXT;
|
||||
/* XXX You would also need to hook into the display list dispatch
|
||||
* table. Really, the implementation of extensions might as well
|
||||
* be in the core of Mesa since core Mesa and the device driver
|
||||
* is one big shared lib.
|
||||
*/
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/*
|
||||
This driver may need to move the drawing operations to a different sub
|
||||
window. This modifies the viewport command to add our X,Y offset to all
|
||||
drawn objects that go through the viewport transformation.
|
||||
*/
|
||||
|
||||
/************************************************************************/
|
||||
/************************************************************************/
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue