ac: call load_tcs_input() via the abi

This also enables some code sharing with tes.

V2: drop type param and just use ctx->i32

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Timothy Arceri 2017-12-05 12:04:05 +11:00
parent b09a3196e0
commit b104e7e172

View file

@ -2832,35 +2832,33 @@ get_dw_address(struct nir_to_llvm_context *ctx,
}
static LLVMValueRef
load_tcs_input(struct nir_to_llvm_context *ctx,
nir_intrinsic_instr *instr)
load_tcs_input(struct ac_shader_abi *abi,
LLVMValueRef vertex_index,
LLVMValueRef indir_index,
unsigned const_index,
unsigned location,
unsigned driver_location,
unsigned component,
unsigned num_components,
bool is_patch,
bool is_compact)
{
struct nir_to_llvm_context *ctx = nir_to_llvm_context_from_abi(abi);
LLVMValueRef dw_addr, stride;
unsigned const_index;
LLVMValueRef vertex_index;
LLVMValueRef indir_index;
unsigned param;
LLVMValueRef value[4], result;
const bool per_vertex = nir_is_per_vertex_io(instr->variables[0]->var, ctx->stage);
const bool is_compact = instr->variables[0]->var->data.compact;
param = shader_io_get_unique_index(instr->variables[0]->var->data.location);
get_deref_offset(ctx->nir, instr->variables[0],
false, NULL, per_vertex ? &vertex_index : NULL,
&const_index, &indir_index);
unsigned param = shader_io_get_unique_index(location);
stride = unpack_param(&ctx->ac, ctx->tcs_in_layout, 13, 8);
dw_addr = get_tcs_in_current_patch_offset(ctx);
dw_addr = get_dw_address(ctx, dw_addr, param, const_index, is_compact, vertex_index, stride,
indir_index);
unsigned comp = instr->variables[0]->var->data.location_frac;
for (unsigned i = 0; i < instr->num_components + comp; i++) {
for (unsigned i = 0; i < num_components + component; i++) {
value[i] = ac_lds_load(&ctx->ac, dw_addr);
dw_addr = LLVMBuildAdd(ctx->builder, dw_addr,
ctx->ac.i32_1, "");
}
result = ac_build_varying_gather_values(&ctx->ac, value, instr->num_components, comp);
result = LLVMBuildBitCast(ctx->builder, result, get_def_type(ctx->nir, &instr->dest.ssa), "");
result = ac_build_varying_gather_values(&ctx->ac, value, num_components, component);
return result;
}
@ -3128,9 +3126,8 @@ static LLVMValueRef visit_load_var(struct ac_nir_context *ctx,
switch (instr->variables[0]->var->data.mode) {
case nir_var_shader_in:
if (ctx->stage == MESA_SHADER_TESS_CTRL)
return load_tcs_input(ctx->nctx, instr);
if (ctx->stage == MESA_SHADER_TESS_EVAL) {
if (ctx->stage == MESA_SHADER_TESS_CTRL ||
ctx->stage == MESA_SHADER_TESS_EVAL) {
LLVMValueRef result;
LLVMValueRef vertex_index = NULL;
LLVMValueRef indir_index = NULL;
@ -6695,6 +6692,7 @@ LLVMModuleRef ac_translate_nir_to_llvm(LLVMTargetMachineRef tm,
} else if (shaders[i]->info.stage == MESA_SHADER_TESS_CTRL) {
ctx.tcs_outputs_read = shaders[i]->info.outputs_read;
ctx.tcs_patch_outputs_read = shaders[i]->info.patch_outputs_read;
ctx.abi.load_tess_inputs = load_tcs_input;
} else if (shaders[i]->info.stage == MESA_SHADER_TESS_EVAL) {
ctx.tes_primitive_mode = shaders[i]->info.tess.primitive_mode;
ctx.abi.load_tess_inputs = load_tes_input;