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nir/opt_sink: sink agx backfacing
helps an elden ring shader: Totals from 1 (0.03% of 3206) affected shaders: Instrs: 4146 -> 4141 (-0.12%) CodeSize: 27374 -> 27334 (-0.15%) ALU: 2554 -> 2549 (-0.20%) FSCIB: 2554 -> 2549 (-0.20%) Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Reviewed-by: Daniel Schürmann <daniel@schuermann.dev> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35559>
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@ -126,6 +126,7 @@ can_sink_instr(nir_instr *instr, nir_move_options options, bool *can_mov_out_of_
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return options & nir_move_copies;
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case nir_intrinsic_load_constant_agx:
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case nir_intrinsic_load_local_pixel_agx:
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case nir_intrinsic_load_back_face_agx:
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case nir_intrinsic_load_shader_output_pan:
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return true;
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default:
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