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nir: add a new v3d-specific intrinsic for tile buffer color reads
This is intended to be used, for example, with OpenGL logic operations. It takes a render target as source and a sample index in the base index for MSAA color reads. v2: drop the CAN_ELIMINATE and CAN_REORDER flags (Eric). Reviewed-by: Eric Anholt <eric@anholt.net>
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@ -776,3 +776,12 @@ intrinsic("ssbo_atomic_comp_swap_ir3", src_comp=[1, 1, 1, 1, 1], dest_comp=1)
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# src[] = { value }
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store("raw_output_pan", 1, [])
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load("raw_output_pan", 0, [], [CAN_ELIMINATE, CAN_REORDER])
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# V3D-specific instrinc for tile buffer color reads.
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#
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# The hardware requires that we read the samples and components of a pixel
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# in order, so we cannot eliminate or remove any loads in a sequence.
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#
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# src[] = { render_target }
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# BASE = sample index
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load("tlb_color_v3d", 1, [BASE, COMPONENT], [])
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