Use %p rather than %08x when printing pointers to fix compile.

This commit is contained in:
Kenneth Graunke 2010-04-28 23:18:25 -07:00
parent 05ddebac0a
commit b0e0da5f07

View file

@ -34,9 +34,8 @@ _mesa_print_ir(exec_list *instructions,
for (unsigned i = 0; i < state->num_user_structures; i++) {
const glsl_type *const s = state->user_structures[i];
printf("(structure (%s) (%s@%08x) (%u) (\n",
s->name, s->name, (unsigned) s, s->length
);
printf("(structure (%s) (%s@%p) (%u) (\n",
s->name, s->name, s, s->length);
for (unsigned j = 0; j < s->length; j++) {
printf("\t((");
@ -66,7 +65,7 @@ print_type(const glsl_type *t)
printf(" %u)", t->length);
} else if ((t->base_type == GLSL_TYPE_STRUCT)
&& (strncmp("gl_", t->name, 3) != 0)) {
printf("%s@%08x", t->name, (unsigned) t);
printf("%s@%p", t->name, t);
} else {
printf("%s", t->name);
}