v3d: Remove dead switch cases and comments from v3d_nir_lower_io.

Moving things to NIR left this mess around.  All we lower now is uniforms.
This commit is contained in:
Eric Anholt 2019-01-03 11:31:37 -08:00
parent f8e6b364b0
commit b0e0086257

View file

@ -28,10 +28,9 @@
* Walks the NIR generated by TGSI-to-NIR or GLSL-to-NIR to lower its io
* intrinsics into something amenable to the V3D architecture.
*
* Currently, it splits VS inputs and uniforms into scalars, drops any
* non-position outputs in coordinate shaders, and fixes up the addressing on
* indirect uniform loads. FS input and VS output scalarization is handled by
* nir_lower_io_to_scalar().
* Currently, it just splits uniforms into scalars, and fixes up the
* addressing on indirect uniform loads. FS input and VS output scalarization
* is handled by nir_lower_io_to_scalar().
*/
static void
@ -95,14 +94,10 @@ v3d_nir_lower_io_instr(struct v3d_compile *c, nir_builder *b,
nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
switch (intr->intrinsic) {
case nir_intrinsic_load_input:
break;
case nir_intrinsic_load_uniform:
v3d_nir_lower_uniform(c, b, intr);
break;
case nir_intrinsic_load_user_clip_plane:
default:
break;
}