i915g: don't validate a NULL vbo

With the new clear code this is possible (if the app call glClear
before drawing the first primitive).

Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
This commit is contained in:
Daniel Vetter 2011-03-05 23:17:56 +01:00
parent 7dcf019af2
commit b0dd74aaf7

View file

@ -119,7 +119,7 @@ validate_immediate(struct i915_context *i915, unsigned *batch_space)
1 << I915_IMMEDIATE_S5 | 1 << I915_IMMEDIATE_S6) &
i915->immediate_dirty;
if (i915->immediate_dirty & (1 << I915_IMMEDIATE_S0))
if (i915->immediate_dirty & (1 << I915_IMMEDIATE_S0) && i915->vbo)
i915->validation_buffers[i915->num_validation_buffers++] = i915->vbo;
*batch_space = 1 + util_bitcount(dirty);