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glsl: Fix "make check" breakage after adding options to do_common_optimization.
Commit b765740 (glsl: Pass struct shader_compiler_options into
do_common_optimization.) added a new parameter to
do_common_optimization() but didn't update test_optpass.cpp, causing
"make check" to break.
This patch makes the proper updates to test_optpass.cpp so that the
build succeeds again.
This commit is contained in:
parent
e413d3f15c
commit
b0bb6103d2
1 changed files with 9 additions and 5 deletions
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@ -54,7 +54,8 @@ static string read_stdin_to_eof()
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}
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static GLboolean
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do_optimization(struct exec_list *ir, const char *optimization)
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do_optimization(struct exec_list *ir, const char *optimization,
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const struct gl_shader_compiler_options *options)
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{
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int int_0;
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int int_1;
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@ -64,7 +65,7 @@ do_optimization(struct exec_list *ir, const char *optimization)
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if (sscanf(optimization, "do_common_optimization ( %d , %d ) ",
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&int_0, &int_1) == 2) {
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return do_common_optimization(ir, int_0 != 0, false, int_1);
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return do_common_optimization(ir, int_0 != 0, false, int_1, options);
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} else if (strcmp(optimization, "do_algebraic") == 0) {
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return do_algebraic(ir);
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} else if (strcmp(optimization, "do_constant_folding") == 0) {
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@ -141,7 +142,8 @@ do_optimization(struct exec_list *ir, const char *optimization)
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static GLboolean
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do_optimization_passes(struct exec_list *ir, char **optimizations,
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int num_optimizations, bool quiet)
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int num_optimizations, bool quiet,
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const struct gl_shader_compiler_options *options)
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{
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GLboolean overall_progress = false;
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@ -150,7 +152,7 @@ do_optimization_passes(struct exec_list *ir, char **optimizations,
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if (!quiet) {
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printf("*** Running optimization %s...", optimization);
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}
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GLboolean progress = do_optimization(ir, optimization);
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GLboolean progress = do_optimization(ir, optimization, options);
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if (!quiet) {
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printf("%s\n", progress ? "progress" : "no progress");
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}
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@ -240,9 +242,11 @@ int test_optpass(int argc, char **argv)
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/* Optimization passes */
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if (!state->error) {
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GLboolean progress;
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const struct gl_shader_compiler_options *options =
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&ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(shader_type)];
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do {
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progress = do_optimization_passes(shader->ir, &argv[optind],
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argc - optind, quiet != 0);
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argc - optind, quiet != 0, options);
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} while (loop && progress);
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}
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