glsl: Fix "make check" breakage after adding options to do_common_optimization.

Commit b765740 (glsl: Pass struct shader_compiler_options into
do_common_optimization.) added a new parameter to
do_common_optimization() but didn't update test_optpass.cpp, causing
"make check" to break.

This patch makes the proper updates to test_optpass.cpp so that the
build succeeds again.
This commit is contained in:
Paul Berry 2013-05-13 07:52:08 -07:00
parent e413d3f15c
commit b0bb6103d2

View file

@ -54,7 +54,8 @@ static string read_stdin_to_eof()
}
static GLboolean
do_optimization(struct exec_list *ir, const char *optimization)
do_optimization(struct exec_list *ir, const char *optimization,
const struct gl_shader_compiler_options *options)
{
int int_0;
int int_1;
@ -64,7 +65,7 @@ do_optimization(struct exec_list *ir, const char *optimization)
if (sscanf(optimization, "do_common_optimization ( %d , %d ) ",
&int_0, &int_1) == 2) {
return do_common_optimization(ir, int_0 != 0, false, int_1);
return do_common_optimization(ir, int_0 != 0, false, int_1, options);
} else if (strcmp(optimization, "do_algebraic") == 0) {
return do_algebraic(ir);
} else if (strcmp(optimization, "do_constant_folding") == 0) {
@ -141,7 +142,8 @@ do_optimization(struct exec_list *ir, const char *optimization)
static GLboolean
do_optimization_passes(struct exec_list *ir, char **optimizations,
int num_optimizations, bool quiet)
int num_optimizations, bool quiet,
const struct gl_shader_compiler_options *options)
{
GLboolean overall_progress = false;
@ -150,7 +152,7 @@ do_optimization_passes(struct exec_list *ir, char **optimizations,
if (!quiet) {
printf("*** Running optimization %s...", optimization);
}
GLboolean progress = do_optimization(ir, optimization);
GLboolean progress = do_optimization(ir, optimization, options);
if (!quiet) {
printf("%s\n", progress ? "progress" : "no progress");
}
@ -240,9 +242,11 @@ int test_optpass(int argc, char **argv)
/* Optimization passes */
if (!state->error) {
GLboolean progress;
const struct gl_shader_compiler_options *options =
&ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(shader_type)];
do {
progress = do_optimization_passes(shader->ir, &argv[optind],
argc - optind, quiet != 0);
argc - optind, quiet != 0, options);
} while (loop && progress);
}