i965/fs_nir: Use the correct texture offset immediate

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
This commit is contained in:
Jason Ekstrand 2014-10-15 15:25:10 -07:00
parent c181ff268e
commit b092bc9805

View file

@ -1625,11 +1625,10 @@ fs_visitor::nir_emit_texture(nir_tex_instr *instr)
mcs = fs_reg(0u);
}
for (unsigned i = 0; i < 4; i++) {
for (unsigned i = 0; i < 3; i++) {
if (instr->const_offset[i] != 0) {
assert(offset_components == 0);
offset = fs_reg(instr->const_offset[i]);
offset_components = 1;
offset = fs_reg(brw_texture_offset(ctx, instr->const_offset, 3));
break;
}
}
@ -1671,7 +1670,7 @@ fs_visitor::nir_emit_texture(nir_tex_instr *instr)
emit_texture(op, dest_type, coordinate, instr->coord_components,
shadow_comparitor, lod, lod2, lod_components, sample_index,
offset,offset_components, mcs, gather_component,
offset, offset_components, mcs, gather_component,
is_cube_array, is_rect, sampler, fs_reg(sampler), texunit);
fs_reg dest = get_nir_dest(instr->dest);