Use proper source row stride when getting depth/stencil texels.

This commit is contained in:
Michel Dänzer 2011-03-30 09:02:21 +02:00
parent ee8d182426
commit b082e04619

View file

@ -159,6 +159,7 @@ get_tex_depth_stencil(struct gl_context *ctx, GLuint dimensions,
const GLint width = texImage->Width;
const GLint height = texImage->Height;
const GLint depth = texImage->Depth;
const GLint rowstride = texImage->RowStride;
const GLuint *src = (const GLuint *) texImage->Data;
GLint img, row;
@ -172,7 +173,7 @@ get_tex_depth_stencil(struct gl_context *ctx, GLuint dimensions,
_mesa_swap4((GLuint *) dest, width);
}
src += width * row + width * height * img;
src += rowstride;
}
}
}