lima: increase epsilon for depthrange near == far

When the application sets depthrange near == far, lima inserts an
'epsilon' difference of decreasing 'near' by 1 unit, to prevent
application bugs.
For some specific values of depthrange this does not seem to be
sufficient, presumably due to precision limitations.
Increase the difference by also incrementing the 'far' distance in
this case, to further avoid bugs.

Signed-off-by: Erico Nunes <nunes.erico@gmail.com>
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9933>
This commit is contained in:
Erico Nunes 2021-03-28 23:42:43 +02:00 committed by Marge Bot
parent faf10bd49d
commit b071d98c04

View file

@ -648,9 +648,14 @@ lima_pack_render_state(struct lima_context *ctx, const struct pipe_draw_info *in
near = float_to_ushort(ctx->viewport.near);
far = float_to_ushort(ctx->viewport.far);
/* Subtract epsilon from 'near' if far == near. Make sure we don't get overflow */
if ((far == near) && (near != 0))
/* Insert a small 'epsilon' difference between 'near' and 'far' when
* they are equal, to avoid application bugs. */
if (far == near) {
if (near > 0)
near--;
if (far < USHRT_MAX)
far++;
}
/* overlap with plbu? any place can remove one? */
render->depth_range = near | (far << 16);