From b054a233dfd20bffb27934cb6eda19d6db2cabb9 Mon Sep 17 00:00:00 2001 From: Mike Blumenkrantz Date: Thu, 3 Feb 2022 17:18:58 -0500 Subject: [PATCH] zink: activate conditional render for compute dispatch when necessary fixes: KHR-GL46.compute_shader.conditional-dispatching Reviewed-by: Dave Airlie Part-of: --- src/gallium/drivers/zink/zink_draw.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/gallium/drivers/zink/zink_draw.cpp b/src/gallium/drivers/zink/zink_draw.cpp index 5d606154a03..d1eb37ac37f 100644 --- a/src/gallium/drivers/zink/zink_draw.cpp +++ b/src/gallium/drivers/zink/zink_draw.cpp @@ -942,6 +942,9 @@ zink_launch_grid(struct pipe_context *pctx, const struct pipe_grid_info *info) struct zink_screen *screen = zink_screen(pctx->screen); struct zink_batch *batch = &ctx->batch; + if (ctx->render_condition_active) + zink_start_conditional_render(ctx); + update_barriers(ctx, true); if (ctx->memory_barrier) zink_flush_memory_barrier(ctx, true);