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This commit is contained in:
Keith Whitwell 2000-11-24 10:30:04 +00:00
parent ad2ac216fa
commit b014986fdb
6 changed files with 2299 additions and 0 deletions

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src/mesa/main/api_loopback.c Normal file

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#ifndef API_LOOPBACK_H
#define API_LOOPBACK_H
#include "glheader.h"
struct _glapi_table;
extern void _mesa_loopback_prefer_float( struct _glapi_table *dest,
GLboolean prefer_float_colors );
extern void _mesa_loopback_init_api_table( struct _glapi_table *dest,
GLboolean prefer_float_colors );
#endif

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src/mesa/main/api_noop.c Normal file
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#include "glheader.h"
#include "api_noop.h"
#include "context.h"
#include "colormac.h"
#include "light.h"
#include "macros.h"
#include "mmath.h"
#include "mtypes.h"
#ifdef __i386__
#define COPY_FLOAT(a,b) *(int*)&(a) = *(int*)&(b)
#else
#define COPY_FLOAT(a,b) (a) = (b)
#endif
/* In states where certain vertex components are required for t&l or
* rasterization, we still need to keep track of the current values.
* These functions provide this service by keeping uptodate the
* 'ctx->Current' struct for all data elements not included in the
* currently enabled hardware vertex.
*
*/
void _mesa_noop_EdgeFlag( GLboolean b )
{
GET_CURRENT_CONTEXT(ctx);
ctx->Current.EdgeFlag = b;
}
void _mesa_noop_EdgeFlagv( const GLboolean *b )
{
GET_CURRENT_CONTEXT(ctx);
ctx->Current.EdgeFlag = *b;
}
void _mesa_noop_FogCoordfEXT( GLfloat a )
{
GET_CURRENT_CONTEXT(ctx);
ctx->Current.FogCoord = a;
}
void _mesa_noop_FogCoordfvEXT( const GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
ctx->Current.FogCoord = *v;
}
void _mesa_noop_Indexi( GLint i )
{
GET_CURRENT_CONTEXT(ctx);
ctx->Current.Index = i;
}
void _mesa_noop_Indexiv( const GLint *v )
{
GET_CURRENT_CONTEXT(ctx);
ctx->Current.Index = *v;
}
void _mesa_noop_Normal3f( GLfloat a, GLfloat b, GLfloat c )
{
GET_CURRENT_CONTEXT(ctx);
GLfloat *dest = ctx->Current.Normal;
COPY_FLOAT(dest[0], a);
COPY_FLOAT(dest[1], b);
COPY_FLOAT(dest[2], c);
}
void _mesa_noop_Normal3fv( const GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
GLfloat *dest = ctx->Current.Normal;
COPY_FLOAT(dest[0], v[0]);
COPY_FLOAT(dest[1], v[1]);
COPY_FLOAT(dest[2], v[2]);
}
void _mesa_noop_Materialfv( GLenum face, GLenum pname, const GLfloat *params )
{
GET_CURRENT_CONTEXT(ctx);
struct gl_material mat[2];
GLuint bitmask = gl_material_bitmask( ctx, face, pname, ~0,
"_mesa_noop_Materialfv" );
if (bitmask == 0)
return;
if (bitmask & FRONT_AMBIENT_BIT) {
COPY_4FV( mat[0].Ambient, params );
}
if (bitmask & BACK_AMBIENT_BIT) {
COPY_4FV( mat[1].Ambient, params );
}
if (bitmask & FRONT_DIFFUSE_BIT) {
COPY_4FV( mat[0].Diffuse, params );
}
if (bitmask & BACK_DIFFUSE_BIT) {
COPY_4FV( mat[1].Diffuse, params );
}
if (bitmask & FRONT_SPECULAR_BIT) {
COPY_4FV( mat[0].Specular, params );
}
if (bitmask & BACK_SPECULAR_BIT) {
COPY_4FV( mat[1].Specular, params );
}
if (bitmask & FRONT_EMISSION_BIT) {
COPY_4FV( mat[0].Emission, params );
}
if (bitmask & BACK_EMISSION_BIT) {
COPY_4FV( mat[1].Emission, params );
}
if (bitmask & FRONT_SHININESS_BIT) {
GLfloat shininess = CLAMP( params[0], 0.0F, 128.0F );
mat[0].Shininess = shininess;
}
if (bitmask & BACK_SHININESS_BIT) {
GLfloat shininess = CLAMP( params[0], 0.0F, 128.0F );
mat[1].Shininess = shininess;
}
if (bitmask & FRONT_INDEXES_BIT) {
mat[0].AmbientIndex = params[0];
mat[0].DiffuseIndex = params[1];
mat[0].SpecularIndex = params[2];
}
if (bitmask & BACK_INDEXES_BIT) {
mat[1].AmbientIndex = params[0];
mat[1].DiffuseIndex = params[1];
mat[1].SpecularIndex = params[2];
}
gl_update_material( ctx, mat, bitmask );
}
void _mesa_noop_Color4ub( GLubyte a, GLubyte b, GLubyte c, GLubyte d )
{
GET_CURRENT_CONTEXT(ctx);
GLubyte *color = ctx->Current.Color;
color[0] = a;
color[1] = b;
color[2] = c;
color[3] = d;
}
void _mesa_noop_Color4ubv( const GLubyte *v )
{
GET_CURRENT_CONTEXT(ctx);
GLubyte *color = ctx->Current.Color;
COPY_4UBV( color, v );
}
void _mesa_noop_Color4f( GLfloat a, GLfloat b, GLfloat c, GLfloat d )
{
GET_CURRENT_CONTEXT(ctx);
GLubyte *color = ctx->Current.Color;
FLOAT_COLOR_TO_UBYTE_COLOR(color[0], a);
FLOAT_COLOR_TO_UBYTE_COLOR(color[1], b);
FLOAT_COLOR_TO_UBYTE_COLOR(color[2], c);
FLOAT_COLOR_TO_UBYTE_COLOR(color[3], d);
}
void _mesa_noop_Color4fv( const GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
GLubyte *color = ctx->Current.Color;
FLOAT_RGBA_TO_CHAN_RGBA( color, v );
}
void _mesa_noop_Color3ub( GLubyte a, GLubyte b, GLubyte c )
{
GET_CURRENT_CONTEXT(ctx);
GLubyte *color = ctx->Current.Color;
color[0] = a;
color[1] = b;
color[2] = c;
color[3] = 255;
}
void _mesa_noop_Color3ubv( const GLubyte *v )
{
GET_CURRENT_CONTEXT(ctx);
GLubyte *color = ctx->Current.Color;
color[0] = v[0];
color[1] = v[1];
color[2] = v[2];
color[3] = 255;
}
void _mesa_noop_Color3f( GLfloat a, GLfloat b, GLfloat c )
{
GET_CURRENT_CONTEXT(ctx);
GLubyte *color = ctx->Current.Color;
FLOAT_COLOR_TO_UBYTE_COLOR(color[0], a);
FLOAT_COLOR_TO_UBYTE_COLOR(color[1], b);
FLOAT_COLOR_TO_UBYTE_COLOR(color[2], c);
color[3] = 255;
}
void _mesa_noop_Color3fv( const GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
GLubyte *color = ctx->Current.Color;
FLOAT_RGB_TO_CHAN_RGB( color, v );
color[3] = 255;
}
void _mesa_noop_MultiTexCoord1fARB( GLenum target, GLfloat a )
{
GET_CURRENT_CONTEXT(ctx);
GLuint unit = target - GL_TEXTURE0_ARB;
/* unit is unsigned -- cannot be less than zero.
*/
if (unit < MAX_TEXTURE_UNITS)
{
GLfloat *dest = ctx->Current.Texcoord[unit];
COPY_FLOAT(dest[0], a);
dest[1] = 0;
dest[2] = 0;
dest[3] = 1;
}
}
void _mesa_noop_MultiTexCoord1fvARB( GLenum target, GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
GLuint unit = target - GL_TEXTURE0_ARB;
/* unit is unsigned -- cannot be less than zero.
*/
if (unit < MAX_TEXTURE_UNITS)
{
GLfloat *dest = ctx->Current.Texcoord[unit];
COPY_FLOAT(dest[0], v[0]);
dest[1] = 0;
dest[2] = 0;
dest[3] = 1;
}
}
void _mesa_noop_MultiTexCoord2fARB( GLenum target, GLfloat a, GLfloat b )
{
GET_CURRENT_CONTEXT(ctx);
GLuint unit = target - GL_TEXTURE0_ARB;
/* unit is unsigned -- cannot be less than zero.
*/
if (unit < MAX_TEXTURE_UNITS)
{
GLfloat *dest = ctx->Current.Texcoord[unit];
COPY_FLOAT(dest[0], a);
COPY_FLOAT(dest[1], b);
dest[2] = 0;
dest[3] = 1;
}
}
void _mesa_noop_MultiTexCoord2fvARB( GLenum target, GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
GLuint unit = target - GL_TEXTURE0_ARB;
/* unit is unsigned -- cannot be less than zero.
*/
if (unit < MAX_TEXTURE_UNITS)
{
GLfloat *dest = ctx->Current.Texcoord[unit];
COPY_FLOAT(dest[0], v[0]);
COPY_FLOAT(dest[1], v[1]);
dest[2] = 0;
dest[3] = 1;
}
}
void _mesa_noop_MultiTexCoord3fARB( GLenum target, GLfloat a, GLfloat b, GLfloat c)
{
GET_CURRENT_CONTEXT(ctx);
GLuint unit = target - GL_TEXTURE0_ARB;
/* unit is unsigned -- cannot be less than zero.
*/
if (unit < MAX_TEXTURE_UNITS)
{
GLfloat *dest = ctx->Current.Texcoord[unit];
COPY_FLOAT(dest[0], a);
COPY_FLOAT(dest[1], b);
COPY_FLOAT(dest[2], c);
dest[3] = 1;
}
}
void _mesa_noop_MultiTexCoord3fvARB( GLenum target, GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
GLuint unit = target - GL_TEXTURE0_ARB;
/* unit is unsigned -- cannot be less than zero.
*/
if (unit < MAX_TEXTURE_UNITS)
{
GLfloat *dest = ctx->Current.Texcoord[unit];
COPY_FLOAT(dest[0], v[0]);
COPY_FLOAT(dest[1], v[1]);
COPY_FLOAT(dest[2], v[2]);
dest[3] = 1;
}
}
void _mesa_noop_MultiTexCoord4fARB( GLenum target, GLfloat a, GLfloat b,
GLfloat c, GLfloat d )
{
GET_CURRENT_CONTEXT(ctx);
GLuint unit = target - GL_TEXTURE0_ARB;
/* unit is unsigned -- cannot be less than zero.
*/
if (unit < MAX_TEXTURE_UNITS)
{
GLfloat *dest = ctx->Current.Texcoord[unit];
COPY_FLOAT(dest[0], a);
COPY_FLOAT(dest[1], b);
COPY_FLOAT(dest[2], c);
dest[3] = d;
}
}
void _mesa_noop_MultiTexCoord4fvARB( GLenum target, GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
GLuint unit = target - GL_TEXTURE0_ARB;
/* unit is unsigned -- cannot be less than zero.
*/
if (unit < MAX_TEXTURE_UNITS)
{
GLfloat *dest = ctx->Current.Texcoord[unit];
COPY_FLOAT(dest[0], v[0]);
COPY_FLOAT(dest[1], v[1]);
COPY_FLOAT(dest[2], v[2]);
COPY_FLOAT(dest[3], v[3]);
}
}
void _mesa_noop_SecondaryColor3ubEXT( GLubyte a, GLubyte b, GLubyte c )
{
GET_CURRENT_CONTEXT(ctx);
GLubyte *color = ctx->Current.SecondaryColor;
color[0] = a;
color[1] = b;
color[2] = c;
color[3] = 255;
}
void _mesa_noop_SecondaryColor3ubvEXT( const GLubyte *v )
{
GET_CURRENT_CONTEXT(ctx);
GLubyte *color = ctx->Current.SecondaryColor;
color[0] = v[0];
color[1] = v[1];
color[2] = v[2];
color[3] = 255;
}
void _mesa_noop_SecondaryColor3fEXT( GLfloat a, GLfloat b, GLfloat c )
{
GET_CURRENT_CONTEXT(ctx);
GLubyte *color = ctx->Current.SecondaryColor;
FLOAT_COLOR_TO_UBYTE_COLOR(color[0], a);
FLOAT_COLOR_TO_UBYTE_COLOR(color[1], b);
FLOAT_COLOR_TO_UBYTE_COLOR(color[2], c);
color[3] = 255;
}
void _mesa_noop_SecondaryColor3fvEXT( const GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
GLubyte *color = ctx->Current.SecondaryColor;
FLOAT_RGB_TO_CHAN_RGB( color, v );
color[3] = 255;
}
void _mesa_noop_TexCoord1f( GLfloat a )
{
GET_CURRENT_CONTEXT(ctx);
GLfloat *dest = ctx->Current.Texcoord[0];
COPY_FLOAT(dest[0], a);
dest[1] = 0;
dest[2] = 0;
dest[3] = 1;
}
void _mesa_noop_TexCoord1fv( GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
GLfloat *dest = ctx->Current.Texcoord[0];
COPY_FLOAT(dest[0], v[0]);
dest[1] = 0;
dest[2] = 0;
dest[3] = 1;
}
void _mesa_noop_TexCoord2f( GLfloat a, GLfloat b )
{
GET_CURRENT_CONTEXT(ctx);
GLfloat *dest = ctx->Current.Texcoord[0];
COPY_FLOAT(dest[0], a);
COPY_FLOAT(dest[1], b);
dest[2] = 0;
dest[3] = 1;
}
void _mesa_noop_TexCoord2fv( GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
GLfloat *dest = ctx->Current.Texcoord[0];
COPY_FLOAT(dest[0], v[0]);
COPY_FLOAT(dest[1], v[1]);
dest[2] = 0;
dest[3] = 1;
}
void _mesa_noop_TexCoord3f( GLfloat a, GLfloat b, GLfloat c )
{
GET_CURRENT_CONTEXT(ctx);
GLfloat *dest = ctx->Current.Texcoord[0];
COPY_FLOAT(dest[0], a);
COPY_FLOAT(dest[1], b);
COPY_FLOAT(dest[2], c);
dest[3] = 1;
}
void _mesa_noop_TexCoord3fv( GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
GLfloat *dest = ctx->Current.Texcoord[0];
COPY_FLOAT(dest[0], v[0]);
COPY_FLOAT(dest[1], v[1]);
COPY_FLOAT(dest[2], v[2]);
dest[3] = 1;
}
void _mesa_noop_TexCoord4f( GLfloat a, GLfloat b, GLfloat c, GLfloat d )
{
GET_CURRENT_CONTEXT(ctx);
GLfloat *dest = ctx->Current.Texcoord[0];
COPY_FLOAT(dest[0], a);
COPY_FLOAT(dest[1], b);
COPY_FLOAT(dest[2], c);
COPY_FLOAT(dest[3], d);
}
void _mesa_noop_TexCoord4fv( GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
GLfloat *dest = ctx->Current.Texcoord[0];
COPY_FLOAT(dest[0], v[0]);
COPY_FLOAT(dest[1], v[1]);
COPY_FLOAT(dest[2], v[2]);
COPY_FLOAT(dest[3], v[3]);
}
/* Execute a glRectf() function. This is not suitable for GL_COMPILE
* modes (as the test for outside begin/end is not compiled),
* but may be useful for drivers in circumstances which exclude
* display list interactions.
*
* (None of the functions in this file are suitable for GL_COMPILE
* modes).
*/
void _mesa_noop_Rectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 )
{
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx, "_mesa_noop_Rectf");
}
glBegin( GL_QUADS );
glVertex2f( x1, y1 );
glVertex2f( x2, y1 );
glVertex2f( x2, y2 );
glVertex2f( x1, y2 );
glEnd();
}
#if 0
/* Some very basic support for arrays. Drivers without explicit array
* support can hook these in, but it may be more efficient to fall
* back to swtnl. Particularly if the driver is implementing a
* software fastpath rather than driving a hardware t&l unit.
*/
/* A codegen implementation of this which hardwires the multiplies and
* inlines the called functions would fly:
*/
void _mesa_noop_ArrayElement( GLint elt )
{
GET_CURRENT_CONTEXT(ctx);
int i;
for (i = 0 ; i < ctx->Array._nr_enabled ; i++) {
struct gl_client_array *a = ctx->Array._enabled[i];
a->_EltFunc( a->Data + elt * a->StrideB );
}
}
void _mesa_noop_DrawArrays(GLenum mode, GLint start, GLsizei count)
{
GLint i;
for (i = start ; i <= count ; i++)
glArrayElement( i );
}
void _mesa_noop_DrawElements(GLenum mode, GLsizei count, GLenum type,
const GLvoid *indices)
{
GET_CURRENT_CONTEXT(ctx);
GLint i;
if (count <= 0) {
if (count < 0) {
gl_error( ctx, GL_INVALID_VALUE, "glDrawElements(count)" );
}
return;
}
switch (type) {
case GL_UNSIGNED_BYTE:
for (i = 0 ; i < count ; i++)
glArrayElement( ((GLubyte *)indices)[i] );
break;
case GL_UNSIGNED_SHORT:
for (i = 0 ; i < count ; i++)
glArrayElement( ((GLushort *)indices)[i] );
break;
case GL_UNSIGNED_INT:
for (i = 0 ; i < count ; i++)
glArrayElement( ((GLuint *)indices)[i] );
break;
default:
gl_error( ctx, GL_INVALID_ENUM, "glDrawElements(type)" );
break;
}
}
void _mesa_noop_DrawRangeElements(GLenum mode, GLuint start,
GLuint end, GLsizei count,
GLenum type, const GLvoid *indices)
{
glDrawElements( mode, count, type, indices );
}
#endif

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#ifndef _API_NOOP_H
#define _API_NOOP_H
#include "glheader.h"
#include "mtypes.h"
#include "context.h"
/* In states where certain vertex components are required for t&l or
* rasterization, we still need to keep track of the current values.
* These functions provide this service by keeping uptodate the
* 'ctx->Current' struct for all data elements not included in the
* currently enabled hardware vertex.
*
*/
extern void _mesa_noop_EdgeFlag( GLboolean b );
extern void _mesa_noop_EdgeFlagv( const GLboolean *b );
extern void _mesa_noop_FogCoordfEXT( GLfloat a );
extern void _mesa_noop_FogCoordfvEXT( const GLfloat *v );
extern void _mesa_noop_Indexi( GLint i );
extern void _mesa_noop_Indexiv( const GLint *v );
extern void _mesa_noop_Normal3f( GLfloat a, GLfloat b, GLfloat c );
extern void _mesa_noop_Normal3fv( const GLfloat *v );
extern void _mesa_noop_Materialfv( GLenum face, GLenum pname, const GLfloat *param );
extern void _mesa_noop_Color4ub( GLubyte a, GLubyte b, GLubyte c, GLubyte d );
extern void _mesa_noop_Color4ubv( const GLubyte *v );
extern void _mesa_noop_Color4f( GLfloat a, GLfloat b, GLfloat c, GLfloat d );
extern void _mesa_noop_Color4fv( const GLfloat *v );
extern void _mesa_noop_Color3ub( GLubyte a, GLubyte b, GLubyte c );
extern void _mesa_noop_Color3ubv( const GLubyte *v );
extern void _mesa_noop_Color3f( GLfloat a, GLfloat b, GLfloat c );
extern void _mesa_noop_Color3fv( const GLfloat *v );
extern void _mesa_noop_MultiTexCoord1fARB( GLenum target, GLfloat a );
extern void _mesa_noop_MultiTexCoord1fvARB( GLenum target, GLfloat *v );
extern void _mesa_noop_MultiTexCoord2fARB( GLenum target, GLfloat a,
GLfloat b );
extern void _mesa_noop_MultiTexCoord2fvARB( GLenum target, GLfloat *v );
extern void _mesa_noop_MultiTexCoord3fARB( GLenum target, GLfloat a,
GLfloat b, GLfloat c);
extern void _mesa_noop_MultiTexCoord3fvARB( GLenum target, GLfloat *v );
extern void _mesa_noop_MultiTexCoord4fARB( GLenum target, GLfloat a,
GLfloat b, GLfloat c, GLfloat d );
extern void _mesa_noop_MultiTexCoord4fvARB( GLenum target, GLfloat *v );
extern void _mesa_noop_SecondaryColor3ubEXT( GLubyte a, GLubyte b, GLubyte c );
extern void _mesa_noop_SecondaryColor3ubvEXT( const GLubyte *v );
extern void _mesa_noop_SecondaryColor3fEXT( GLfloat a, GLfloat b, GLfloat c );
extern void _mesa_noop_SecondaryColor3fvEXT( const GLfloat *v );
extern void _mesa_noop_TexCoord1f( GLfloat a );
extern void _mesa_noop_TexCoord1fv( GLfloat *v );
extern void _mesa_noop_TexCoord2f( GLfloat a, GLfloat b );
extern void _mesa_noop_TexCoord2fv( GLfloat *v );
extern void _mesa_noop_TexCoord3f( GLfloat a, GLfloat b, GLfloat c );
extern void _mesa_noop_TexCoord3fv( GLfloat *v );
extern void _mesa_noop_TexCoord4f( GLfloat a, GLfloat b, GLfloat c, GLfloat d );
extern void _mesa_noop_TexCoord4fv( GLfloat *v );
/* Not strictly a noop -- translate Rectf down to Begin/End and
* vertices. Closer to the loopback operations, but doesn't meet the
* criteria for inclusion there (cannot be used in the Save table).
*/
extern void _mesa_noop_Rectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 );
#endif

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#include "glheader.h"
#include "api_loopback.h"
#include "mtypes.h"
#include "vtxfmt.h"
static void install_vtxfmt( struct _glapi_table *tab, GLvertexformat *vfmt )
{
tab->ArrayElement = vfmt->ArrayElement;
tab->Color3f = vfmt->Color3f;
tab->Color3fv = vfmt->Color3fv;
tab->Color3ub = vfmt->Color3ub;
tab->Color3ubv = vfmt->Color3ubv;
tab->Color4f = vfmt->Color4f;
tab->Color4fv = vfmt->Color4fv;
tab->Color4ub = vfmt->Color4ub;
tab->Color4ubv = vfmt->Color4ubv;
tab->EdgeFlag = vfmt->EdgeFlag;
tab->EdgeFlagv = vfmt->EdgeFlagv;
tab->EvalCoord1f = vfmt->EvalCoord1f;
tab->EvalCoord1fv = vfmt->EvalCoord1fv;
tab->EvalCoord2f = vfmt->EvalCoord2f;
tab->EvalCoord2fv = vfmt->EvalCoord2fv;
tab->EvalPoint1 = vfmt->EvalPoint1;
tab->EvalPoint2 = vfmt->EvalPoint2;
tab->FogCoordfEXT = vfmt->FogCoordfEXT;
tab->FogCoordfvEXT = vfmt->FogCoordfvEXT;
tab->Indexi = vfmt->Indexi;
tab->Indexiv = vfmt->Indexiv;
tab->Materialfv = vfmt->Materialfv;
tab->MultiTexCoord1fARB = vfmt->MultiTexCoord1fARB;
tab->MultiTexCoord1fvARB = vfmt->MultiTexCoord1fvARB;
tab->MultiTexCoord2fARB = vfmt->MultiTexCoord2fARB;
tab->MultiTexCoord2fvARB = vfmt->MultiTexCoord2fvARB;
tab->MultiTexCoord3fARB = vfmt->MultiTexCoord3fARB;
tab->MultiTexCoord3fvARB = vfmt->MultiTexCoord3fvARB;
tab->MultiTexCoord4fARB = vfmt->MultiTexCoord4fARB;
tab->MultiTexCoord4fvARB = vfmt->MultiTexCoord4fvARB;
tab->Normal3f = vfmt->Normal3f;
tab->Normal3fv = vfmt->Normal3fv;
tab->SecondaryColor3fEXT = vfmt->SecondaryColor3fEXT;
tab->SecondaryColor3fvEXT = vfmt->SecondaryColor3fvEXT;
tab->SecondaryColor3ubEXT = vfmt->SecondaryColor3ubEXT;
tab->SecondaryColor3ubvEXT = vfmt->SecondaryColor3ubvEXT;
tab->TexCoord1f = vfmt->TexCoord1f;
tab->TexCoord1fv = vfmt->TexCoord1fv;
tab->TexCoord2f = vfmt->TexCoord2f;
tab->TexCoord2fv = vfmt->TexCoord2fv;
tab->TexCoord3f = vfmt->TexCoord3f;
tab->TexCoord3fv = vfmt->TexCoord3fv;
tab->TexCoord4f = vfmt->TexCoord4f;
tab->TexCoord4fv = vfmt->TexCoord4fv;
tab->Vertex2f = vfmt->Vertex2f;
tab->Vertex2fv = vfmt->Vertex2fv;
tab->Vertex3f = vfmt->Vertex3f;
tab->Vertex3fv = vfmt->Vertex3fv;
tab->Vertex4f = vfmt->Vertex4f;
tab->Vertex4fv = vfmt->Vertex4fv;
tab->Begin = vfmt->Begin;
tab->End = vfmt->End;
/* tab->NewList = vfmt->NewList; */
tab->CallList = vfmt->CallList;
tab->Rectf = vfmt->Rectf;
tab->DrawArrays = vfmt->DrawArrays;
tab->DrawElements = vfmt->DrawElements;
tab->DrawRangeElements = vfmt->DrawRangeElements;
tab->EvalMesh1 = vfmt->EvalMesh1;
tab->EvalMesh2 = vfmt->EvalMesh2;
}
void _mesa_install_exec_vtxfmt( GLcontext *ctx, GLvertexformat *vfmt )
{
install_vtxfmt( ctx->Exec, vfmt );
if (ctx->ExecPrefersFloat != vfmt->prefer_float_colors)
_mesa_loopback_prefer_float( ctx->Exec, vfmt->prefer_float_colors );
}
void _mesa_install_save_vtxfmt( GLcontext *ctx, GLvertexformat *vfmt )
{
install_vtxfmt( ctx->Save, vfmt );
if (ctx->SavePrefersFloat != vfmt->prefer_float_colors)
_mesa_loopback_prefer_float( ctx->Save, vfmt->prefer_float_colors );
}

8
src/mesa/main/vtxfmt.h Normal file
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#ifndef _VTXFMT_H_
#define _VTXFMT_H_
extern void _mesa_install_exec_vtxfmt( GLcontext *ctx, GLvertexformat *vfmt );
extern void _mesa_install_save_vtxfmt( GLcontext *ctx, GLvertexformat *vfmt );
#endif