glsl: make sure UBO arrays are sized in ES

This check was removed in 5b2675093e add it back in.

Reviewed-by: Dave Airlie <airlied@redhat.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
https://bugs.freedesktop.org/show_bug.cgi?id=96349
This commit is contained in:
Timothy Arceri 2016-06-14 10:13:41 +10:00
parent 4825264f75
commit b010fa8567

View file

@ -7613,6 +7613,20 @@ ast_interface_block::hir(exec_list *instructions,
if (is_unsized_array_last_element(var)) {
var->data.from_ssbo_unsized_array = true;
}
} else {
/* From GLSL ES 3.10 spec, section 4.1.9 "Arrays":
*
* "If an array is declared as the last member of a shader storage
* block and the size is not specified at compile-time, it is
* sized at run-time. In all other cases, arrays are sized only
* at compile-time."
*/
if (state->es_shader) {
_mesa_glsl_error(&loc, state, "unsized array `%s' "
"definition: only last member of a shader "
"storage block can be defined as unsized "
"array", fields[i].name);
}
}
}