re-enabled trilinearness

This commit is contained in:
Daniel Borca 2004-01-13 08:46:46 +00:00
parent d075366107
commit b005b8258d

View file

@ -70,7 +70,7 @@ fxPrintTextureData(tfxTexInfo * ti)
fprintf(stderr, "\tMem1: %x-%x\n", (unsigned) ti->tm[1]->startAddr,
(unsigned) ti->tm[1]->endAddr);
fprintf(stderr, "\tMipmaps: %d-%d\n", ti->minLevel, ti->maxLevel);
fprintf(stderr, "\tFilters: min %d min %d\n",
fprintf(stderr, "\tFilters: min %d max %d\n",
(int) ti->minFilt, (int) ti->maxFilt);
fprintf(stderr, "\tClamps: s %d t %d\n", (int) ti->sClamp,
(int) ti->tClamp);
@ -219,42 +219,52 @@ fxDDTexParam(GLcontext * ctx, GLenum target, struct gl_texture_object *tObj,
ti->LODblend = FXFALSE;
break;
case GL_NEAREST_MIPMAP_LINEAR:
/* ZZZ: HACK ALERT! disable LODBlend, because we can't implement
on Napalm. Ohwell, until at least I decide what to do...
trilinear is bugged! mipmap blending produce
incorrect filtered colors for the smallest mipmap levels. */
#if 0
if (fxMesa->haveTwoTMUs) {
ti->mmMode = GR_MIPMAP_NEAREST;
ti->LODblend = FXTRUE;
}
else {
ti->mmMode = GR_MIPMAP_NEAREST_DITHER;
ti->LODblend = FXFALSE;
}
ti->minFilt = GR_TEXTUREFILTER_POINT_SAMPLED;
break; /* ZZZ: we may have to fall through here for V3 */
#endif
/* [koolsmoky]
* trilinear is bugged! mipmap blending produce
* incorrect filtered colors for the smallest mipmap levels.
* [dBorca]
* currently Napalm can't do single-pass trilinear,
* because the way its combiners are set. So we fall back
* to GL_NEAREST_MIPMAP_NEAREST. We'll let true trilinear
* enabled for V2, V3. If user shoots foot, not our problem!
*/
if (!fxMesa->HaveCmbExt) {
if (fxMesa->haveTwoTMUs) {
ti->mmMode = GR_MIPMAP_NEAREST;
ti->LODblend = FXTRUE;
} else {
ti->mmMode = GR_MIPMAP_NEAREST_DITHER;
ti->LODblend = FXFALSE;
}
ti->minFilt = GR_TEXTUREFILTER_POINT_SAMPLED;
break;
}
case GL_NEAREST_MIPMAP_NEAREST:
ti->mmMode = GR_MIPMAP_NEAREST;
ti->minFilt = GR_TEXTUREFILTER_POINT_SAMPLED;
ti->LODblend = FXFALSE;
break;
case GL_LINEAR_MIPMAP_LINEAR:
/* ZZZ: HACK ALERT! trilinear is bugged! mipmap blending produce
incorrect filtered colors for the smallest mipmap levels. */
#if 0
if (fxMesa->haveTwoTMUs) {
ti->mmMode = GR_MIPMAP_NEAREST;
ti->LODblend = FXTRUE;
}
else {
ti->mmMode = GR_MIPMAP_NEAREST_DITHER;
ti->LODblend = FXFALSE;
}
ti->minFilt = GR_TEXTUREFILTER_BILINEAR;
break; /* ZZZ: we may have to fall through here for V3 */
#endif
/* [koolsmoky]
* trilinear is bugged! mipmap blending produce
* incorrect filtered colors for the smallest mipmap levels.
* [dBorca]
* currently Napalm can't do single-pass trilinear,
* because the way its combiners are set. So we fall back
* to GL_LINEAR_MIPMAP_NEAREST. We'll let true trilinear
* enabled for V2, V3. If user shoots foot, not our problem!
*/
if (!fxMesa->HaveCmbExt) {
if (fxMesa->haveTwoTMUs) {
ti->mmMode = GR_MIPMAP_NEAREST;
ti->LODblend = FXTRUE;
} else {
ti->mmMode = GR_MIPMAP_NEAREST_DITHER;
ti->LODblend = FXFALSE;
}
ti->minFilt = GR_TEXTUREFILTER_BILINEAR;
break;
}
case GL_LINEAR_MIPMAP_NEAREST:
ti->mmMode = GR_MIPMAP_NEAREST;
ti->minFilt = GR_TEXTUREFILTER_BILINEAR;
@ -545,6 +555,7 @@ fxTexGetInfo(int w, int h, GrLOD_t * lodlevel, GrAspectRatio_t * ar,
l = MAX2(logw, logh);
aspectratio = logw - logh;
ws = hs = 1;
s = t = 256.0f;
/* hardware only allows a maximum aspect ratio of 8x1, so handle
* |aspectratio| > 3 by scaling the image and using an 8x1 aspect
@ -552,45 +563,33 @@ fxTexGetInfo(int w, int h, GrLOD_t * lodlevel, GrAspectRatio_t * ar,
*/
switch (aspectratio) {
case 0:
s = 256.0f;
t = 256.0f;
break;
case 1:
s = 256.0f;
t = 128.0f;
break;
case 2:
s = 256.0f;
t = 64.0f;
break;
case 3:
s = 256.0f;
t = 32.0f;
break;
case -1:
s = 128.0f;
t = 256.0f;
break;
case -2:
s = 64.0f;
t = 256.0f;
break;
case -3:
s = 32.0f;
t = 256.0f;
break;
default:
if (aspectratio > 3) {
s = 256.0f;
t = 32.0f;
ws = 1;
hs = 1 << (aspectratio - 3);
aspectratio = GR_ASPECT_LOG2_8x1;
} else /*if (aspectratio < -3)*/ {
s = 32.0f;
t = 256.0f;
ws = 1 << (-aspectratio - 3);
hs = 1;
aspectratio = GR_ASPECT_LOG2_1x8;
}
}
@ -645,6 +644,9 @@ fxIsTexSupported(GLenum target, GLint internalFormat,
* may get defined in texutil.c) but we have to account for scaled texture
* images on tdfx hardware (the 8:1 aspect ratio limit).
* Hence, we need special functions here.
*
* [dBorca]
* this better be right, if we will advertise GL_SGIS_generate_mipmap!
*/
static void